equal
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289 |
289 |
290 * `Health`: How deep the bullet digs into land. Default: 50. |
290 * `Health`: How deep the bullet digs into land. Default: 50. |
291 * `Boom`: Damage. Default: 7 |
291 * `Boom`: Damage. Default: 7 |
292 |
292 |
293 ==== `gtDrill` ==== |
293 ==== `gtDrill` ==== |
294 A drill rocket. This is either a launched drill rocket or a small drill rocket from the drill strike (which is a bit weaker than the launched one). |
294 A drill rocket. This is either a launched drill rocket or a small and weaker drill rocket from the drill strike ([GearTypes#gtAirAttack `gtAirAttack`]). |
295 |
295 |
296 The type of drill rocket is stored in the gear state. If `gsttmpFlag` is set (e.g. {{{band(GetState(yourDrillGear), gsttmpFlag) == 0}}} evaluates to `true`), it is a launched drill rocket, otherwise it is a drill rocket from the drill strike. |
296 The type of drill rocket is stored in the gear state. If `gsttmpFlag` is set (e.g. {{{band(GetState(yourDrillGear), gsttmpFlag) == 0}}} evaluates to `true`), it is a launched drill rocket, otherwise it is a drill rocket from the drill strike. |
297 |
297 |
298 * `Tag`: Used for drill strike. If `1`, then first impact occoured already. |
298 * `Tag`: Used for drill strike. If `1`, then first impact occoured already. |
299 * `Timer`: Detonation timer (in ms) |
299 * `Timer`: Detonation timer (in ms) |