equal
deleted
inserted
replaced
48 || [GearTypes#gtBlowTorch `gtBlowTorch`] || A blowtorch || |
48 || [GearTypes#gtBlowTorch `gtBlowTorch`] || A blowtorch || |
49 || [GearTypes#gtClusterBomb `gtClusterBomb`] || A cluster bomb || |
49 || [GearTypes#gtClusterBomb `gtClusterBomb`] || A cluster bomb || |
50 || [GearTypes#gtCake `gtCake`] || A cake || |
50 || [GearTypes#gtCake `gtCake`] || A cake || |
51 || [GearTypes#gtDEagleShot `gtDEagleShot`] || A shot from a Desert Eagle || |
51 || [GearTypes#gtDEagleShot `gtDEagleShot`] || A shot from a Desert Eagle || |
52 || [GearTypes#gtDrill `gtDrill`] || Drill rocket || |
52 || [GearTypes#gtDrill `gtDrill`] || Drill rocket || |
53 || [GearTypes#gtDuck `gtDuck`] || Rubber duck || |
53 || [GearTypes#gtDuck `gtDuck`] || A rubber duck || |
54 || [GearTypes#gtDynamite `gtDynamite`] || A dynamite || |
54 || [GearTypes#gtDynamite `gtDynamite`] || A dynamite || |
55 || [GearTypes#gtFirePunch `gtFirePunch`] || Shoryuken || |
55 || [GearTypes#gtFirePunch `gtFirePunch`] || Shoryuken || |
56 || [GearTypes#gtFlamethrower `gtFlamethrower`] || A flamethrower || |
56 || [GearTypes#gtFlamethrower `gtFlamethrower`] || A flamethrower || |
57 || [GearTypes#gtGasBomb `gtGasBomb`] || An old limburger || |
57 || [GearTypes#gtGasBomb `gtGasBomb`] || An old limburger || |
58 || [GearTypes#gtGrenade `gtGrenade`] || A grenade || |
58 || [GearTypes#gtGrenade `gtGrenade`] || A grenade || |
327 |
327 |
328 * `Tag`: Used for drill strike. If `1`, then first impact occoured already. |
328 * `Tag`: Used for drill strike. If `1`, then first impact occoured already. |
329 * `Timer`: Detonation timer (in ms) |
329 * `Timer`: Detonation timer (in ms) |
330 * `Boom`: Explosion size and damage. Default: 50 for launched drill rocket, 30 for drill rocket from drill strike |
330 * `Boom`: Explosion size and damage. Default: 50 for launched drill rocket, 30 for drill rocket from drill strike |
331 |
331 |
332 ==== `gtDuck` (0.9.23) ==== |
332 ==== `gtDuck` ==== |
333 A rubber duck. Explodes on collision. Swims on water and is affected by wind as soon it is on the water. It is also able to swim on the Sea edges, it simply turns around by 90 degrees. |
333 A rubber duck. Explodes on collision. Swims on water and is affected by wind as soon it is on the water. It is also able to swim on the Sea edges, it simply turns around by 90 degrees. |
334 |
334 |
335 * `Pos`: The movement state. `0` when in air, between `1` and `4` when swimming, between `5` and `8` when underwater |
335 * `Pos`: The movement state. `0` when in air, between `1` and `4` when swimming, between `5` and `8` when underwater |
336 * `0`: In air |
336 * `0`: In air |
337 * `1`: Swimming on the bottom water |
337 * `1`: Swimming on the bottom water |