LuaAPI.wiki
changeset 1327 b4d511c8648a
parent 1326 81f8f7659f50
child 1381 6695b6e1d39a
equal deleted inserted replaced
1326:81f8f7659f50 1327:b4d511c8648a
  1036 ==== `EndTurn([noTaunts])` (0.9.23) ====
  1036 ==== `EndTurn([noTaunts])` (0.9.23) ====
  1037 Ends the current turn immediately.
  1037 Ends the current turn immediately.
  1038 
  1038 
  1039 Normally, a “Coward” taunt may be played and an announcer message may be shown (depending on the situation). Set the optional `noTaunts` parameter to `true` to force the engine to never play a taunt or show a message. `noTaunts` is `false` by default.
  1039 Normally, a “Coward” taunt may be played and an announcer message may be shown (depending on the situation). Set the optional `noTaunts` parameter to `true` to force the engine to never play a taunt or show a message. `noTaunts` is `false` by default.
  1040 
  1040 
  1041 === `Retreat(time [, respectGetAwayTimeFactor)` (0.9.25) ===
  1041 ==== `Retreat(time [, respectGetAwayTimeFactor)` (0.9.25) ====
  1042 Forces the current turn into the retreating phase, as if the hog made an attack. That is, the current hedgehog is unable to attack or select a weapon, only movement is possible until the retreat time is up.
  1042 Forces the current turn into the retreating phase, as if the hog made an attack. That is, the current hedgehog is unable to attack or select a weapon, only movement is possible until the retreat time is up.
  1043 
  1043 
  1044 The retreat time must be set with `time` in milliseconds. By default, this time is automatically multiplied with get-away time percentage from the game scheme for seamless integration with schemes. If you want to ignore the game scheme for some reason and set the retreat time no matter what, set `respectGetAwayTimeFactor` to `false`.
  1044 The retreat time must be set with `time` in milliseconds. By default, this time is automatically multiplied with get-away time percentage from the game scheme for seamless integration with schemes. If you want to ignore the game scheme for some reason and set the retreat time no matter what, set `respectGetAwayTimeFactor` to `false`.
  1045 
  1045 
  1046 If the current hedgehog was busy doing an attack, the attack is aborted, no shot is made. If this function is called in the ready phase of af a turn, the ready phase continues normally, but the turn will begin in the retreat phase instead.
  1046 If the current hedgehog was busy doing an attack, the attack is aborted, no shot is made. If this function is called in the ready phase of af a turn, the ready phase continues normally, but the turn will begin in the retreat phase instead.