149 * <tt>!WaterRise = 47</tt> - height of water rise at sudden death in pixels |
149 * <tt>!WaterRise = 47</tt> - height of water rise at sudden death in pixels |
150 * <tt>!HealthDecrease = 5</tt> - amount of health decreased on sudden death |
150 * <tt>!HealthDecrease = 5</tt> - amount of health decreased on sudden death |
151 * <tt>Map = "Bamboo"</tt> - the map being played |
151 * <tt>Map = "Bamboo"</tt> - the map being played |
152 * <tt>Theme = "Bamboo"</tt> - the theme to be used |
152 * <tt>Theme = "Bamboo"</tt> - the theme to be used |
153 * <tt>!MapGen</tt> - type of map generator. One of `mgRandom`, `mgMaze`, `mgPerlin`, `mgDrawn`. |
153 * <tt>!MapGen</tt> - type of map generator. One of `mgRandom`, `mgMaze`, `mgPerlin`, `mgDrawn`. |
154 * <tt>!TemplateFilter</tt> |
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155 * <tt>Goals = "Jumping is disabled"</tt> - if you want to add info to the game mode dialog, use "|" to separate lines |
154 * <tt>Goals = "Jumping is disabled"</tt> - if you want to add info to the game mode dialog, use "|" to separate lines |
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155 * <tt>!TemplateFilter</tt> - _unknown meaning_ |
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156 * <tt>!TemplateNumber</tt> - _unknown meaning_ |
156 |
157 |
157 If you want to add teams or hogs manually you have to do it here. If you want to draw your own map using `AddPoint` and `FlushPoints`, you have to do this within this function as well. |
158 If you want to add teams or hogs manually you have to do it here. If you want to draw your own map using `AddPoint` and `FlushPoints`, you have to do this within this function as well. |
158 |
159 |
159 === <tt>onGameStart()</tt> === |
160 === <tt>onGameStart()</tt> === |
160 This function is called when the first round starts. |
161 This function is called when the first round starts. |