74 Here are some unsorted variables or constants which are available in Lua. You shouldn’t write to most of them. |
74 Here are some unsorted variables or constants which are available in Lua. You shouldn’t write to most of them. |
75 |
75 |
76 || *Identifier* || *Description* || |
76 || *Identifier* || *Description* || |
77 || `LAND_WIDTH` || The width of the landscape in pixels || |
77 || `LAND_WIDTH` || The width of the landscape in pixels || |
78 || `LAND_HEIGHT` || The height of the landscape in pixels || |
78 || `LAND_HEIGHT` || The height of the landscape in pixels || |
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79 || `LeftX` || X coordinate of the leftmost point of the landsacpe || |
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80 || `RightX` || X coordinate of the rightmost point of the landsacpe || |
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81 || `TopY` || Y coordinate of the topmost point of the landsacpe || |
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82 || `CursorX` || The X position of the cursor (only used when the player is currently about to choose a target) || |
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83 || `CursorY` || The Y position of the cursor (only used when the player is currently about to choose a target) || |
79 || `WaterLine` || The y position of the water, used to determine at which position stuff drowns. Use `SetWaterLine` to change. || |
84 || `WaterLine` || The y position of the water, used to determine at which position stuff drowns. Use `SetWaterLine` to change. || |
80 || `ClansCount` || Number of clans in the game (teams with the same color belong to one clan) || |
85 || `ClansCount` || Number of clans in the game (teams with the same color belong to one clan) || |
81 || `TeamsCount` || Number of teams in the game || |
86 || `TeamsCount` || Number of teams in the game || |
82 || `TurnTimeLeft` || Number of game ticks (milliseconds) left until the current turn ends. You can change this variable directly. || |
87 || `TurnTimeLeft` || Number of game ticks (milliseconds) left until the current turn ends. You can change this variable directly. || |
83 || `GameTime` || Number of total game ticks || |
88 || `GameTime` || Number of total game ticks || |