148 || `Map` || `""` || The image map being played or `""` if no image map is used || |
148 || `Map` || `""` || The image map being played or `""` if no image map is used || |
149 || `Seed` || `0` || Seed of the random number generator || |
149 || `Seed` || `0` || Seed of the random number generator || |
150 || `MapGen` || `mgRandom` || Type of map generator. One of `mgRandom`, `mgMaze`, `mgPerlin`, `mgDrawn`. || |
150 || `MapGen` || `mgRandom` || Type of map generator. One of `mgRandom`, `mgMaze`, `mgPerlin`, `mgDrawn`. || |
151 || `TemplateFilter` || `0` || _unknown meaning_ || |
151 || `TemplateFilter` || `0` || _unknown meaning_ || |
152 || `TemplateNumber` || `0` || _unknown meaning_ || |
152 || `TemplateNumber` || `0` || _unknown meaning_ || |
153 || `MapFeatureSize` || `50` || Used by random maps to determine its “curvyness” or complexity. This value can be set by the user with the slider under the random map preview in the game setup screen. The user-set value ranges from 1 (leftmost position) to 25 (rightmost position). || |
153 || `MapFeatureSize` || `50` || Used by random maps to determine its “curvyness” or complexity. This value can be set by the user with the slider under the random map preview in the game setup screen. The user-set value ranges from 1 (leftmost position) to 25 (rightmost position). A good starting value is `12`. || |
154 || `GameFlags` || `0` || All `GameFlags` combined as a bitmask. See [LuaAPI#GameFlags_functions] for easier manipulation of `GameFlags` || |
154 || `GameFlags` || `0` || All `GameFlags` combined as a bitmask. See [LuaAPI#GameFlags_functions] for easier manipulation of `GameFlags` || |
155 || `Ready` || `5000` || Ready timer at the start of the turn (in milliseconds) || |
155 || `Ready` || `5000` || Ready timer at the start of the turn (in milliseconds) || |
156 || `Delay` || `100` || Delay between each turn in milliseconds || |
156 || `Delay` || `100` || Delay between each turn in milliseconds || |
157 || `TurnTime` || `45000` || Turn time in milliseconds || |
157 || `TurnTime` || `45000` || Turn time in milliseconds || |
158 || `GetAwayTime` || `100` || Retreat time in percent || |
158 || `GetAwayTime` || `100` || Retreat time in percent || |