equal
deleted
inserted
replaced
77 <code>Values: number</code> |
77 <code>Values: number</code> |
78 |
78 |
79 === `sd-clouds` === |
79 === `sd-clouds` === |
80 Number of clouds while in Sudden Death, uses the file `SDClouds.png`. By default it is the same number as `clouds`. |
80 Number of clouds while in Sudden Death, uses the file `SDClouds.png`. By default it is the same number as `clouds`. |
81 |
81 |
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82 === `flatten-clouds` === |
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83 Normally, the clouds vary in size and are drawn on different layers. But if this key is present (any value) in `theme.cfg`, all clouds have the same size and are on the same layer (background). |
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84 |
82 === `flakes` === |
85 === `flakes` === |
83 Values for the flakes of this theme before Sudden Death. Uses `Flake.png`. If this field is left out, then there are no flakes. |
86 Values for the flakes of this theme before Sudden Death. Uses `Flake.png`. If this field is left out, then there are no flakes. |
84 |
87 |
85 * `number`: Number of visible flakes |
88 * `number`: Number of visible flakes |
86 * `frames`: Number of frames used in `Flake.png` |
89 * `frames`: Number of frames used in `Flake.png` |
92 |
95 |
93 <code>Values: number, frames, frame ticks, speed, fall speed</code> |
96 <code>Values: number, frames, frame ticks, speed, fall speed</code> |
94 |
97 |
95 === `sd-flakes` === |
98 === `sd-flakes` === |
96 Sudden death version of `flakes`, the parameters are the same as in `flakes`. This uses `SDFlake.png`. By default, the flakes are skulls and bones. |
99 Sudden death version of `flakes`, the parameters are the same as in `flakes`. This uses `SDFlake.png`. By default, the flakes are skulls and bones. |
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100 |
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101 === `flatten-flakes` === |
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102 Normally, the flakes vary in size and are drawn on different layers, some of them even in front of the terrain. But if this key is present (any value) in `theme.cfg`, all flakes have the same size and are on the same layer: In front of the sky and horizont and behind the terrain. |
97 |
103 |
98 === `object` === |
104 === `object` === |
99 There may be multiple object keys in the file, each one representing one land object. |
105 There may be multiple object keys in the file, each one representing one land object. |
100 |
106 |
101 * `filename`: The object’s filename (without the “.png”). Case-sensitive. |
107 * `filename`: The object’s filename (without the “.png”). Case-sensitive. |
112 === `spray` === |
118 === `spray` === |
113 There may be several spray keys in the file, each one representing one spray object. |
119 There may be several spray keys in the file, each one representing one spray object. |
114 The `name` is the case-sensitive name of the PNG file (without the file name suffix) of the graphics file, and `number` is the number of instances of this spray that may be added. |
120 The `name` is the case-sensitive name of the PNG file (without the file name suffix) of the graphics file, and `number` is the number of instances of this spray that may be added. |
115 |
121 |
116 <code>Values: name, number</code> |
122 <code>Values: name, number</code> |
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123 |
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124 |
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125 If this key is present with any value, all c |