LuaAPI.wiki
changeset 1029 958b671fe4d0
parent 1006 160112dc2fcf
child 1030 b8c041a2f98e
equal deleted inserted replaced
1028:87a758104dea 1029:958b671fe4d0
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   388 
   389 === <tt>!SpawnHealthCrate(x, y, [, health])</tt> ===
   389 === <tt>!SpawnHealthCrate(x, y, [, health])</tt> ===
   390 Spawns a health crate at the specified position. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land). Set `health` for the initial health contained in the health crate. If not set, the default health (`HealthCaseAmount`) is used.
   390 Spawns a health crate at the specified position. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land). Set `health` for the initial health contained in the health crate. If not set, the default health (`HealthCaseAmount`) is used.
   391 
   391 
   392 === <tt>!SpawnAmmoCrate(x, y, ammoType [, amount])</tt> ===
   392 === <tt>!SpawnAmmoCrate(x, y, ammoType [, amount])</tt> ===
   393 Spawns an ammo crate at the specified position with content of ammoType (see [AmmoTypes Ammo Types]). If `ammoType` is set to `amNothing`, a random weapon (out of the available weapons from the weapon scheme) will be selected. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land). The `amount` parameter specifies the amount of ammo contained in the crate. By default, the value set by `SetAmmo` is used. If `SetAmmo` has not been used for this ammo type, an ammo-type-dependent default value is used.
   393 Spawns an ammo crate at the specified position with content of ammoType (see [AmmoTypes Ammo Types]). If `ammoType` is set to `amNothing`, a random weapon (out of the available weapons from the weapon scheme) will be selected. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land). The `amount` parameter specifies the amount of ammo contained in the crate. If `amount` is `nil` or `0`, the value set by `SetAmmo` is used. If `SetAmmo` has not been used for this ammo type, an ammo-type-dependent default value is used. If ´amount` is equal to or greater than `100` or greater, the amount is infinite.
   394 Because by default settings the number of ammo in crates is zero it has to be increased to at least one with `SetAmmo` first, see the example:
   394 Because by default settings the number of ammo in crates is zero it has to be increased to at least one with `SetAmmo` first, see the example:
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   395 
   396 Example:
   396 Example:
   397 
   397 
   398 <code language="lua">    SetAmmo(amGrenade, 0, 0, 0, 1) -- see below
   398 <code language="lua">    SetAmmo(amGrenade, 0, 0, 0, 1) -- see below