388 |
388 |
389 === <tt>!SpawnHealthCrate(x, y, [, health])</tt> === |
389 === <tt>!SpawnHealthCrate(x, y, [, health])</tt> === |
390 Spawns a health crate at the specified position. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land). Set `health` for the initial health contained in the health crate. If not set, the default health (`HealthCaseAmount`) is used. |
390 Spawns a health crate at the specified position. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land). Set `health` for the initial health contained in the health crate. If not set, the default health (`HealthCaseAmount`) is used. |
391 |
391 |
392 === <tt>!SpawnAmmoCrate(x, y, ammoType [, amount])</tt> === |
392 === <tt>!SpawnAmmoCrate(x, y, ammoType [, amount])</tt> === |
393 Spawns an ammo crate at the specified position with content of ammoType (see [AmmoTypes Ammo Types]). If `ammoType` is set to `amNothing`, a random weapon (out of the available weapons from the weapon scheme) will be selected. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land). The `amount` parameter specifies the amount of ammo contained in the crate. By default, the value set by `SetAmmo` is used. If `SetAmmo` has not been used for this ammo type, an ammo-type-dependent default value is used. |
393 Spawns an ammo crate at the specified position with content of ammoType (see [AmmoTypes Ammo Types]). If `ammoType` is set to `amNothing`, a random weapon (out of the available weapons from the weapon scheme) will be selected. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land). The `amount` parameter specifies the amount of ammo contained in the crate. If `amount` is `nil` or `0`, the value set by `SetAmmo` is used. If `SetAmmo` has not been used for this ammo type, an ammo-type-dependent default value is used. If ´amount` is equal to or greater than `100` or greater, the amount is infinite. |
394 Because by default settings the number of ammo in crates is zero it has to be increased to at least one with `SetAmmo` first, see the example: |
394 Because by default settings the number of ammo in crates is zero it has to be increased to at least one with `SetAmmo` first, see the example: |
395 |
395 |
396 Example: |
396 Example: |
397 |
397 |
398 <code language="lua"> SetAmmo(amGrenade, 0, 0, 0, 1) -- see below |
398 <code language="lua"> SetAmmo(amGrenade, 0, 0, 0, 1) -- see below |