equal
deleted
inserted
replaced
236 * `Tint`: Rope color as RGBA. This only works if `Tag` equals `1` |
236 * `Tint`: Rope color as RGBA. This only works if `Tag` equals `1` |
237 |
237 |
238 Note: `dX` and `dY` are returned by the `GetGearVelocity` function. |
238 Note: `dX` and `dY` are returned by the `GetGearVelocity` function. |
239 |
239 |
240 ==== `gtSwitcher` ==== |
240 ==== `gtSwitcher` ==== |
241 This gear handles switching of hedgehogs, represented by spinning arrows. As long this gear exists, hedgehogs can be switched with the Switch Hedgehog key. This gear is destroyed, thus ending hog switching, as soon the hedgehog does something, like walking or choosing a weapon. There should never be more than one `gtSwitcher` at once in the game. |
241 This gear handles switching of hedgehogs, represented by spinning arrows. As long this gear exists, hedgehogs can be switched with the Switch Hedgehog key. This gear is destroyed, thus ending hog switching, as soon the hedgehog does something, like walking or choosing a weapon. There must never be more than one `gtSwitcher` gear at once in the game. |
242 |
242 |
243 *Note*: To enable hog switching from Lua, `AddGear` won't work, you must call `EnableSwitchHog()` instead (available in 0.9.25 or later). |
243 *Note*: To enable hog switching manually from Lua, `AddGear` won't work. You must call `EnableSwitchHog()` instead (only available in 0.9.25 or later). Alternatively, enabling the !GameFlag `gfSwitchHog` enables hog switching automatically on turn start for everyone. |
244 |
244 |
245 * `X` and `Y`: Position of the spinning arrows |
245 * `X` and `Y`: Position of the spinning arrows (visual effect only) |
246 |
246 |
247 ==== `gtTardis` ==== |
247 ==== `gtTardis` ==== |
248 A !TimeBox. It works in several phases and an internal timer. |
248 A !TimeBox. It works in several phases and an internal timer. |
249 |
249 |
250 * `Pos`: Current phase. The value `4` is used when the !TimeBox is currently time-travelling (has completely turned invisible). |
250 * `Pos`: Current phase. The value `4` is used when the !TimeBox is currently time-travelling (has completely turned invisible). |