25 || `sndFirePunch6` || `Firepunch6.ogg` || … hedgehog does a shoryuken. || “Ha-dee-wooztee-wooztee-woo!” || |
25 || `sndFirePunch6` || `Firepunch6.ogg` || … hedgehog does a shoryuken. || “Ha-dee-wooztee-wooztee-woo!” || |
26 || `sndFirstBlood` || `Firstblood.ogg` || … a hedgehog dealt damage to an enemy hedgehog the first time in this round. || “This is only the beginning.” || |
26 || `sndFirstBlood` || `Firstblood.ogg` || … a hedgehog dealt damage to an enemy hedgehog the first time in this round. || “This is only the beginning.” || |
27 || `sndFlawless` || `Flawless.ogg` || … a team won without any damage taken. || “Flawless victory!” || |
27 || `sndFlawless` || `Flawless.ogg` || … a team won without any damage taken. || “Flawless victory!” || |
28 || `sndHello` || `Hello.ogg` || … greeting, i.e. a hedgehog is in the time box and waves hello or a player enters a room in online play. || “Hi!” || |
28 || `sndHello` || `Hello.ogg` || … greeting, i.e. a hedgehog is in the time box and waves hello or a player enters a room in online play. || “Hi!” || |
29 || `sndHurry` || `Hurry.ogg` || … 5 seconds on the clock are remaining. || “Hurry!” || |
29 || `sndHurry` || `Hurry.ogg` || … 5 seconds on the clock are remaining. || “Hurry!” || |
30 || `sndIllGetYou` || `Illgetyou.ogg` || … (roughly) after a hedgehog has been attacked. Also played instead of `Yessir.ogg` for computer-controlled teams and teams over the net. || “You’ve ticked off the wrong hog, buddy.” || |
30 || `sndIllGetYou` || `Illgetyou.ogg` || … Played instead of `Yessir.ogg` for computer-controlled teams and teams over the net. || “You’ve ticked off the wrong hog, buddy.” || |
31 || `sndIncoming` || `Incoming.ogg` || … an airborne attack is ordered. || “This is going to hurt.” || |
31 || `sndIncoming` || `Incoming.ogg` || … an airborne attack is ordered. || “This is going to hurt.” || |
32 || `sndJump1` || `Jump1.ogg` || … a hedgehog makes a long jump. || “Hep!” || |
32 || `sndJump1` || `Jump1.ogg` || … a hedgehog makes a long jump. || “Hep!” || |
33 || `sndJump2` || `Jump2.ogg` || … a hedgehog makes a backjump. || “Woah!” || |
33 || `sndJump2` || `Jump2.ogg` || … a hedgehog makes a backjump. || “Woah!” || |
34 || `sndJump3` || `Jump3.ogg` || … a hedgehog makes a high jump. || “Hep!” || |
34 || `sndJump3` || `Jump3.ogg` || … a hedgehog makes a high jump. || “Hep!” || |
35 || `sndJustYouWait` || `Justyouwait.ogg` || … (roughly) after a hedgehog has been attacked. Also played instead of Yessir.ogg for computer-controlled teams and teams over the net. || "You're gonna pay for that!" || |
35 || `sndJustYouWait` || `Justyouwait.ogg` || … Played instead of `Yessir.ogg` for computer-controlled teams and teams over the net. || "You're gonna pay for that!" || |
36 || `sndKamikaze` || `Kamikaze.ogg` || … a hedgehog launches kamikaze. || “Kamikaze!” || |
36 || `sndKamikaze` || `Kamikaze.ogg` || … a hedgehog launches kamikaze. || “Kamikaze!” || |
37 || `sndLaugh` || `Laugh.ogg` || … a hedgehog places a dynamite or a mine (indended to be an evil laughter). || “He-he-he-he-he-he-he-he-he!” || |
37 || `sndLaugh` || `Laugh.ogg` || … a hedgehog places a dynamite or a mine (indended to be an evil laughter). || “He-he-he-he-he-he-he-he-he!” || |
38 || `sndMelon` || `Melon.ogg` || … a hedgehog throws a watermelon bomb || “Melon’s away!” || |
38 || `sndMelon` || `Melon.ogg` || … a hedgehog throws a watermelon bomb || “Melon’s away!” || |
39 || `sndMissed` || `Missed.ogg` || … a hedgehog makes an attack but makes no damage or kills.|| “Heh! Is that the best you can do?” || |
39 || `sndMissed` || `Missed.ogg` || … a hedgehog makes an attack but makes no damage or kills.|| “Heh! Is that the best you can do?” || |
40 || `sndNooo` || `Nooo.ogg` || … an explosive (i.e. dynamite) is about to explode near a victim. || “No!” || |
40 || `sndNooo` || `Nooo.ogg` || … an explosive (i.e. dynamite) is about to explode near a victim. || “No!” || |