equal
deleted
inserted
replaced
10 |
10 |
11 The looks of such maps are distinctly defined and are not subject to randomized values. |
11 The looks of such maps are distinctly defined and are not subject to randomized values. |
12 |
12 |
13 Additionally these maps allow [LuaGuide Lua-script] to be associated with them in order to enable adding specific gameplay changes and map behavior. |
13 Additionally these maps allow [LuaGuide Lua-script] to be associated with them in order to enable adding specific gameplay changes and map behavior. |
14 |
14 |
15 ---- |
15 == Summary == |
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16 |
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17 Put all map files into `Data/Maps/YOURMAPNAME`. |
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18 |
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19 Files: |
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20 |
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21 * `map.png`: Map in PNG format |
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22 * `preview.png`: Preview image of map. 256×128 PNG image |
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23 * `map.cfg`: Map configuration. |
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24 * First line: Default theme |
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25 * Second line: Maximum recommended number of hedgehogs |
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26 * `mask.png`: Optional map mask for custom land types |
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27 * `map.lua`: Optional Lua script for mission maps |
16 |
28 |
17 == Location == |
29 == Location == |
18 All maps are automatically loaded from the [HedgewarsDataDir Hedgewars data directory]. |
30 All maps are automatically loaded from the [HedgewarsDataDir Hedgewars data directory]. |
19 |
31 |
20 In this directory there has to be a folder for every map, named after the desired map name. |
32 In this directory there has to be a folder for every map, named after the desired map name. |