60 * Teleportation |
60 * Teleportation |
61 |
61 |
62 * Better weapon implementation needed: |
62 * Better weapon implementation needed: |
63 * Grenade-like weapons: Calculate bounces (currently, only direct shots without any bounces are supported) |
63 * Grenade-like weapons: Calculate bounces (currently, only direct shots without any bounces are supported) |
64 * Mine, dynamite: Place on ground and run away (currently, only dropping from safe height is supported) |
64 * Mine, dynamite: Place on ground and run away (currently, only dropping from safe height is supported) |
65 * Drill strike: Sometimes AI greatly misestimates hogs deep underground |
|
66 * Mine Strike: Calculate bounces (currently, this weapon is not used if mines time is anything but 0, to avoid unpredictable behavior) |
65 * Mine Strike: Calculate bounces (currently, this weapon is not used if mines time is anything but 0, to avoid unpredictable behavior) |
67 * RC Plane: Implement steering and dropping bombs (currently, can only fly in straight line) |
66 * RC Plane: Implement steering and dropping bombs (currently, can only fly in straight line) |
68 * Sine Gun: Check knockback (currently identical implementation as shotgun) |
67 * Sine Gun: Check knockback (currently identical implementation as shotgun) |
69 * Old Limburger: Throw slightly to the left or right of target, depending on wind. Avoid poisoning friends |
68 * Old Limburger: Throw slightly to the left or right of target, depending on wind. Avoid poisoning friends |
70 * Seduction: Implement more ways to fail, be more careful with shoving friends |
69 * Seduction: Implement more ways to fail, be more careful with shoving friends |