31 || `sndFirePunch3` || `Firepunch3.ogg` || shoryuken || … hedgehog does a shoryuken. || `sndFirePunch1` || “Hoar!” || |
31 || `sndFirePunch3` || `Firepunch3.ogg` || shoryuken || … hedgehog does a shoryuken. || `sndFirePunch1` || “Hoar!” || |
32 || `sndFirePunch4` || `Firepunch4.ogg` || shoryuken || … hedgehog does a shoryuken. || `sndFirePunch1` || “Har!” || |
32 || `sndFirePunch4` || `Firepunch4.ogg` || shoryuken || … hedgehog does a shoryuken. || `sndFirePunch1` || “Har!” || |
33 || `sndFirePunch5` || `Firepunch5.ogg` || shoryuken || … hedgehog does a shoryuken. || `sndFirePunch1` || “Woo!” || |
33 || `sndFirePunch5` || `Firepunch5.ogg` || shoryuken || … hedgehog does a shoryuken. || `sndFirePunch1` || “Woo!” || |
34 || `sndFirePunch6` || `Firepunch6.ogg` || shoryuken || … hedgehog does a shoryuken. || `sndFirePunch1` || “Ha-dee-wooztee-wooztee-woo!” || |
34 || `sndFirePunch6` || `Firepunch6.ogg` || shoryuken || … hedgehog does a shoryuken. || `sndFirePunch1` || “Ha-dee-wooztee-wooztee-woo!” || |
35 || `sndFirstBlood` || `Firstblood.ogg` || first damage || … a hedgehog suffered from damage the first time in the match. || — || “This is only the beginning.” || |
35 || `sndFirstBlood` || `Firstblood.ogg` || first damage || … a hedgehog suffered from damage the first time in the match. || — || “This is only the beginning.” || |
36 || `sndFlawless` || `Flawless.ogg` || flawless victory || … a team won without any damage taken. || — || “Flawless victory!” || |
36 || `sndFlawless` || `Flawless.ogg` || flawless victory || … a team won without any damage taken. || `sndVictory` || “Flawless victory!” || |
37 || `sndHello` || `Hello.ogg` || generic greeting || … hedgehog is in the time box and waves hello or a player enters a room in online play. || — || “Hi!” || |
37 || `sndHello` || `Hello.ogg` || generic greeting || … hedgehog is in the time box and waves hello or a player enters a room in online play. || — || “Hi!” || |
38 || `sndHmm` || `Hmm.ogg` || thinking || … turn of a remote team (in network games) or a computer team starts || — || “Hmm …” || |
38 || `sndHmm` || `Hmm.ogg` || thinking || … turn of a remote team (in network games) or a computer team starts || `sndHello` || “Hmm …” || |
39 || `sndHurry` || `Hurry.ogg` || hustle || … 5 seconds on the clock are remaining. || — || “Hurry!” || |
39 || `sndHurry` || `Hurry.ogg` || hustle || … 5 seconds on the clock are remaining. || — || “Hurry!” || |
40 || `sndIllGetYou` || `Illgetyou.ogg` || threatening the enemy || … after hog got hit. || — || “You’ve ticked off the wrong hog, buddy.” || |
40 || `sndIllGetYou` || `Illgetyou.ogg` || threatening the enemy || … after hog got hit. || — || “You’ve ticked off the wrong hog, buddy.” || |
41 || `sndIncoming` || `Incoming.ogg` || air attack || … an airborne attack is ordered. || — || “This is going to hurt.” || |
41 || `sndIncoming` || `Incoming.ogg` || air attack || … an airborne attack is ordered. || — || “This is going to hurt.” || |
42 || `sndJump1` || `Jump1.ogg` || long jump || … a hedgehog makes a long jump. || — || “Hep!” || |
42 || `sndJump1` || `Jump1.ogg` || long jump || … a hedgehog makes a long jump. || — || “Hep!” || |
43 || `sndJump2` || `Jump2.ogg` || backjump || … a hedgehog makes a backjump. || — || “Woah!” || |
43 || `sndJump2` || `Jump2.ogg` || backjump || … a hedgehog makes a backjump. || — || “Woah!” || |
44 || `sndJump3` || `Jump3.ogg` || high jump || … a hedgehog makes a high jump. || — || “Hep!” || |
44 || `sndJump3` || `Jump3.ogg` || high jump || … a hedgehog makes a high jump. || — || “Hep!” || |
45 || `sndJustYouWait` || `Justyouwait.ogg` || threatening the enemy || … after hog got hit. || — || "You're gonna pay for that!" || |
45 || `sndJustYouWait` || `Justyouwait.ogg` || threatening the enemy || … after hog got hit. || — || "You're gonna pay for that!" || |
46 || `sndKamikaze` || `Kamikaze.ogg` || kamikaze || … a hedgehog launches kamikaze. Note the sound should be very short (less than 1 second). In-game testing recommended! || — || “Kamikaze!” || |
46 || `sndKamikaze` || `Kamikaze.ogg` || kamikaze || … a hedgehog launches kamikaze. Note the sound should be very short (less than 1 second). In-game testing recommended! || — || “Kamikaze!” || |
47 || `sndLaugh` || `Laugh.ogg` || evil laughter || … a hedgehog uses a mine, dynamite or cake. || — || “He-he-he-he-he-he-he-he-he!” || |
47 || `sndLaugh` || `Laugh.ogg` || evil laughter || … a hedgehog uses a mine, dynamite or cake. || — || “He-he-he-he-he-he-he-he-he!” || |
48 || `sndMelon` || `Melon.ogg` || watermelon bomb || … a hedgehog throws a watermelon bomb || — || “Melon’s away!” || |
48 || `sndMelon` || `Melon.ogg` || watermelon bomb || … a hedgehog throws a watermelon bomb || `sndCover` || “Melons away!” || |
49 || `sndMissed` || `Missed.ogg` || missed attack || … a hedgehog makes an attack but makes no damage or kills. || — || “Heh! Is that the best you can do?” || |
49 || `sndMissed` || `Missed.ogg` || missed attack || … a hedgehog makes an attack but makes no damage or kills. || — || “Heh! Is that the best you can do?” || |
50 || `sndNooo` || `Nooo.ogg` || imminent danger || … an explosive (i.e. dynamite) is about to explode near a victim. || — || “No!” || |
50 || `sndNooo` || `Nooo.ogg` || imminent danger || … an explosive (i.e. dynamite) is about to explode near a victim. || — || “No!” || |
51 || `sndNutter` || `Nutter.ogg` || silliness/craziness/clumsiness || … a hedgehog hits the enemy, but also clumsily deals damage to clam members. || — || “What are you doing?” || |
51 || `sndNutter` || `Nutter.ogg` || silliness/craziness/clumsiness || … a hedgehog hits the enemy, but also clumsily deals damage to clam members. || — || “What are you doing?” || |
52 || `sndOoff1` || `Ooff1.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || — || “Ooff!” || |
52 || `sndOoff1` || `Ooff1.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || — || “Ooff!” || |
53 || `sndOoff2` || `Ooff2.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || `sndOoff1` || “Ooff!” || |
53 || `sndOoff2` || `Ooff2.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || `sndOoff1` || “Ooff!” || |
55 || `sndOops` || `Oops.ogg` || Oops! || … a timed weapon fired by a hedgehog is about to detonate dangeoursly close to it. || — || “Oops!” || |
55 || `sndOops` || `Oops.ogg` || Oops! || … a timed weapon fired by a hedgehog is about to detonate dangeoursly close to it. || — || “Oops!” || |
56 || `sndOw1` || `Ow1.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness, or it activates vampirism. || — || “Ah!” || |
56 || `sndOw1` || `Ow1.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness, or it activates vampirism. || — || “Ah!” || |
57 || `sndOw2` || `Ow2.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || `sndOw1` || “Oi!” || |
57 || `sndOw2` || `Ow2.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || `sndOw1` || “Oi!” || |
58 || `sndOw3` || `Ow3.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || `sndOw1` || “Oh!” || |
58 || `sndOw3` || `Ow3.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || `sndOw1` || “Oh!” || |
59 || `sndOw4` || `Ow4.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || `sndOw1` || “Ow!” || |
59 || `sndOw4` || `Ow4.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || `sndOw1` || “Ow!” || |
60 || `sndPoisonCough` || `PoisonCough.ogg` || poison pain || … a hedgehog suffers damage from sickness. || — || _coughing_ || |
60 || `sndPoisonCough` || `PoisonCough.ogg` || poison pain || … a hedgehog suffers damage from sickness. || `sndPoisonMoan` || _coughing_ || |
61 || `sndPoisonMoan` || `PoisonMoan.ogg` || poison pain || … a hedgehog suffers damage from sickness. || — || _moaning_ || |
61 || `sndPoisonMoan` || `PoisonMoan.ogg` || poison pain || … a hedgehog suffers damage from sickness. || `sndPoisonCough` || _moaning_ || |
62 || `sndReinforce` || `Reinforcements.ogg` || reinforcements/supplies arrived || … a crate appears. || — || “Surprise inbound!” || |
62 || `sndReinforce` || `Reinforcements.ogg` || reinforcements/supplies arrived || … a crate appears. || — || “Surprise inbound!” || |
63 || `sndSameTeam` || `Sameteam.ogg` || same team attacked || … a hedgehog deals damage, most of which is suffered by hedgehogs of the same team. || — || “I’m on your team!” || |
63 || `sndSameTeam` || `Sameteam.ogg` || same team attacked || … a hedgehog deals damage, most of which is suffered by hedgehogs of the same team. || `sndTraitor` || “I’m on your team!” || |
64 || `sndStupid` || `Stupid.ogg` || complaining about stupidity || … a hedgehog clumsily deals damage to itself. Since 0.9.25, this is also used for round draw. || — || “That was pathetic!” || |
64 || `sndStupid` || `Stupid.ogg` || complaining about stupidity || … a hedgehog clumsily deals damage to itself. Since 0.9.25, this is also used for round draw. || — || “That was pathetic!” || |
65 || `sndTraitor` || `Traitor.ogg` || calling someone a traitor || … a hedgehog deals damage, most of which is suffered by hedgehogs of the same clan/team. || — || “Why, you backstabbing little!” || |
65 || `sndTraitor` || `Traitor.ogg` || calling someone a traitor || … a hedgehog deals damage, most of which is suffered by hedgehogs of the same clan/team. || — || “Why, you backstabbing little!” || |
66 || `sndUhOh` || `Uh-oh.ogg` || imminent danger || … a heavy explosive (i.e. dynamite or hellish hand grenade) is dangerously close to a hedgehog and about to detonate. Duration: 1.0s || — || “Uh-oh!” || |
66 || `sndUhOh` || `Uh-oh.ogg` || imminent danger || … a heavy explosive (i.e. dynamite or hellish hand grenade) is dangerously close to a hedgehog and about to detonate. Duration: 1.0s || `SndNooo` || “Uh-oh!” || |
67 || `sndVictory` || `Victory.ogg` || victory || … a team wins with at least 1 hedgehog lost on their side. || — || “Victory is ours!” || |
67 || `sndVictory` || `Victory.ogg` || victory || … a team wins with at least 1 hedgehog lost on their side. || — || “Victory is ours!” || |
68 || `sndWatchIt` || `Watchit.ogg` || clumsy outcome || … a hedgehog hits the enemy, but also clumsily deals damage to clam members. || — || “Watch where you’re shooting!” || |
68 || `sndWatchIt` || `Watchit.ogg` || clumsy outcome || … a hedgehog hits the enemy, but also clumsily deals damage to clam members. || — || “Watch where you’re shooting!” || |
69 || `sndYesSir` || `Yessir.ogg` || turn start || … the turn of your own team begins (not played for computer players and teams controlled by players over the network, see `sndIllGetYou` and `sndJustYouWait`). || — || “Yes, sir!” || |
69 || `sndYesSir` || `Yessir.ogg` || turn start || … the turn of your own team begins (not played for computer players and teams controlled by players over the network, see `sndIllGetYou` and `sndJustYouWait`). || — || “Yes, sir!” || |
70 || `sndRegret` || `Youllregretthat.ogg` || vow for revenge || … an enemy team attacked your hedgehog, but did not kill it. || — || “You gonna wish you haven’t done that.” || |
70 || `sndRegret` || `Youllregretthat.ogg` || vow for revenge || … an enemy team attacked your hedgehog, but did not kill it. || — || “You gonna wish you haven’t done that.” || |
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