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93 || `TotalRounds` || Number of rounds that have passed. Equals `-1` if game has not started yet or hogs are still being placed. || |
93 || `TotalRounds` || Number of rounds that have passed. Equals `-1` if game has not started yet or hogs are still being placed. || |
94 || `CurrentHedgehog` || The hedgehog gear that is currently in play || |
94 || `CurrentHedgehog` || The hedgehog gear that is currently in play || |
95 || `AmmoTypeMax` || Maximum ammo type ID (useful to iterate through all ammo types, starting by 0) || |
95 || `AmmoTypeMax` || Maximum ammo type ID (useful to iterate through all ammo types, starting by 0) || |
96 || `MAX_HOG_HEALTH` || Maximum possible hedgehog health || |
96 || `MAX_HOG_HEALTH` || Maximum possible hedgehog health || |
97 || `MAX_TURN_TIME` || Maximum possible turn time in milliseconds || |
97 || `MAX_TURN_TIME` || Maximum possible turn time in milliseconds || |
98 || `INTERFACE` || Type of the game interface: "desktop" for desktop, "touch" for touchscreen || |
98 || `INTERFACE` || Type of the game interface: `"desktop"` for desktop, `"touch"` for touchscreen || |
99 |
99 |
100 === !GameFlags === |
100 === !GameFlags === |
101 The !GameFlags are used to store simple boolean settings of the game. |
101 The !GameFlags are used to store simple boolean settings of the game. |
102 You can read/modify them using the [LuaAPI#GameFlags_functions GameFlags-Functions]. |
102 You can read/modify them using the [LuaAPI#GameFlags_functions GameFlags-Functions]. |
103 |
103 |