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65 <blockquote>This function is called when a new gear is deleted. Useful in |
65 <blockquote>This function is called when a new gear is deleted. Useful in |
66 combination with <tt>!GetGearType(gearUid)</tt>. |
66 combination with <tt>!GetGearType(gearUid)</tt>. |
67 </blockquote> |
67 </blockquote> |
68 === <tt>onGearResurrect(gearUid)</tt> === |
68 === <tt>onGearResurrect(gearUid)</tt> === |
69 |
69 |
70 <blockquote>This function is called when a gear is resurrected. CPU Hogs will resurrect if gfAISurvival is included in GameFlags. Alternatively, specific gears can have heResurrectable set to true via SetEffect(gearUid, heResurrectable , true). |
70 <blockquote>This function is called when a gear is resurrected. CPU Hogs will resurrect if gfAISurvival is included in !GameFlags. Alternatively, specific gears can have heResurrectable set to true via !SetEffect. |
71 </blockquote> |
71 </blockquote> |
72 === <tt>onAmmoStoreInit()</tt> === |
72 === <tt>onAmmoStoreInit()</tt> === |
73 |
73 |
74 <blockquote>This function is called when the game is initialized to request the available ammo and ammo probabilities. Use !SetAmmo here. |
74 <blockquote>This function is called when the game is initialized to request the available ammo and ammo probabilities. Use !SetAmmo here. |
75 </blockquote> |
75 </blockquote> |