equal
deleted
inserted
replaced
65 || `gfMoreWind` || There is always strong wind. || |
65 || `gfMoreWind` || There is always strong wind. || |
66 || `gfTagTeam` || Tag Team: Teams in the same clan share their turn time. || |
66 || `gfTagTeam` || Tag Team: Teams in the same clan share their turn time. || |
67 || `gfResetHealth` || The health of all living hedgehogs is reset at the end of each turn. || |
67 || `gfResetHealth` || The health of all living hedgehogs is reset at the end of each turn. || |
68 |
68 |
69 == Game variables == |
69 == Game variables == |
70 The game variables affect several core aspects of gameplay such as map, turn time, etc. They can be set in the `onGameInit` event. |
70 The game variables affect several core aspects of gameplay such as map, turn time, etc. They can be set in the `onGameInit` [LuaEvents event]. |
71 |
71 |
72 || *Identifier* || *Default* || *Description* || |
72 || *Identifier* || *Default* || *Description* || |
73 || `Theme` || _depends_ || The theme to be used. When `Map` is set, a default value is used. For missions which don't use an image map, `Theme` *must* be set explicitly || |
73 || `Theme` || _depends_ || The theme to be used. When `Map` is set, a default value is used. For missions which don't use an image map, `Theme` *must* be set explicitly || |
74 || `Map` || `""` || The image map being played or `""` if no image map is used || |
74 || `Map` || `""` || The image map being played or `""` if no image map is used || |
75 || `Seed` || `0` || Seed of the random number generator || |
75 || `Seed` || `0` || Seed of the random number generator || |