LuaGlobals.wiki
changeset 1771 695712d731b3
parent 1767 4da10ac56359
child 1772 73305d96e954
equal deleted inserted replaced
1770:729bef6b40da 1771:695712d731b3
    65 || `gfMoreWind` || There is always strong wind. ||
    65 || `gfMoreWind` || There is always strong wind. ||
    66 || `gfTagTeam` || Tag Team: Teams in the same clan share their turn time. ||
    66 || `gfTagTeam` || Tag Team: Teams in the same clan share their turn time. ||
    67 || `gfResetHealth` || The health of all living hedgehogs is reset at the end of each turn. ||
    67 || `gfResetHealth` || The health of all living hedgehogs is reset at the end of each turn. ||
    68 
    68 
    69 == Game variables ==
    69 == Game variables ==
    70 The game variables affect several core aspects of gameplay such as map, turn time, etc. They can be set in the `onGameInit` event.
    70 The game variables affect several core aspects of gameplay such as map, turn time, etc. They can be set in the `onGameInit` [LuaEvents event].
    71 
    71 
    72 || *Identifier* || *Default* || *Description* ||
    72 || *Identifier* || *Default* || *Description* ||
    73 || `Theme` || _depends_ || The theme to be used. When `Map` is set, a default value is used. For missions which don't use an image map, `Theme` *must* be set explicitly ||
    73 || `Theme` || _depends_ || The theme to be used. When `Map` is set, a default value is used. For missions which don't use an image map, `Theme` *must* be set explicitly ||
    74 || `Map` || `""` || The image map being played or `""` if no image map is used ||
    74 || `Map` || `""` || The image map being played or `""` if no image map is used ||
    75 || `Seed` || `0` || Seed of the random number generator ||
    75 || `Seed` || `0` || Seed of the random number generator ||