9 When playing taunts, there is often a bit of randomness involved, especially if there are multiple taunts for the same events. Additionally, scripts can play these sounds at any occacion. If you are a script author, it is recommended that you try to stick as close to the intended meaning as possible but this is not a requirement, of course. |
9 When playing taunts, there is often a bit of randomness involved, especially if there are multiple taunts for the same events. Additionally, scripts can play these sounds at any occacion. If you are a script author, it is recommended that you try to stick as close to the intended meaning as possible but this is not a requirement, of course. |
10 |
10 |
11 == List of taunts == |
11 == List of taunts == |
12 This list is sorted alphabetically by file name. |
12 This list is sorted alphabetically by file name. |
13 |
13 |
14 || *Variable name* || *File name* || *General idea* || *Used when …* || *Transcription of Default voicepack* || |
14 || *Variable name* || *File name* || *General idea* || *Used when …* || *Fallback* || *Transcription of Default voicepack* || |
15 || `sndBoring` || `Boring.ogg` || boredom || … tean runs out of turn time without attacking. || “This is so boring.” || |
15 || `sndBoring` || `Boring.ogg` || boredom || … tean runs out of turn time without attacking. || — ||“This is so boring.” || |
16 || `sndByeBye` || `Byebye.ogg` || farewell || … a hedgehog dies or is removed from the game because the a player left the room in online play. Duration: 1.2s (you might stretch this a bit because of the explosion) || “See ya!” || |
16 || `sndByeBye` || `Byebye.ogg` || farewell || … a hedgehog dies or is removed from the game because the a player left the room in online play. Duration: 1.2s (you might stretch this a bit because of the explosion) || — ||“See ya!” || |
17 || `sndComeonthen` || `Comeonthen.ogg` || hustle || … when the ready timer is about to run out and the player still didn’t made any decisions. || “I’m waiting.” || |
17 || `sndComeonthen` || `Comeonthen.ogg` || hustle || … when the ready timer is about to run out and the player still didn’t made any decisions. || — || “I’m waiting.” || |
18 || `sndCoward` || `Coward.ogg` || taunting a coward || … an opposing team ended their turn with Skip. || “Wimp!” || |
18 || `sndCoward` || `Coward.ogg` || taunting a coward || … an opposing team ended their turn with Skip. || — || “Wimp!” || |
19 || `sndEnemyDown` || `Enemydown.ogg` || enemy dead || … an enemy hedgehog died. || “Got one!” || |
19 || `sndEnemyDown` || `Enemydown.ogg` || enemy dead || … an enemy hedgehog died. || — || “Got one!” || |
20 || `sndFirePunch1` || `Firepunch1.ogg` || shoryuken || … hedgehog does a shoryuken. || “Firepunch!” || |
20 || `sndFirePunch1` || `Firepunch1.ogg` || shoryuken || … hedgehog does a shoryuken. || — || “Firepunch!” || |
21 || `sndFirePunch2` || `Firepunch2.ogg` || shoryuken || … hedgehog does a shoryuken. || “Take this!” || |
21 || `sndFirePunch2` || `Firepunch2.ogg` || shoryuken || … hedgehog does a shoryuken. || `sndFirePunch1` || “Take this!” || |
22 || `sndFirePunch3` || `Firepunch3.ogg` || shoryuken || … hedgehog does a shoryuken. || “Hoar!” || |
22 || `sndFirePunch3` || `Firepunch3.ogg` || shoryuken || … hedgehog does a shoryuken. || `sndFirePunch1` || “Hoar!” || |
23 || `sndFirePunch4` || `Firepunch4.ogg` || shoryuken || … hedgehog does a shoryuken. || “Har!” || |
23 || `sndFirePunch4` || `Firepunch4.ogg` || shoryuken || … hedgehog does a shoryuken. || `sndFirePunch1` || “Har!” || |
24 || `sndFirePunch5` || `Firepunch5.ogg` || shoryuken || … hedgehog does a shoryuken. || “Woo!” || |
24 || `sndFirePunch5` || `Firepunch5.ogg` || shoryuken || … hedgehog does a shoryuken. || `sndFirePunch1` || “Woo!” || |
25 || `sndFirePunch6` || `Firepunch6.ogg` || shoryuken || … hedgehog does a shoryuken. || “Ha-dee-wooztee-wooztee-woo!” || |
25 || `sndFirePunch6` || `Firepunch6.ogg` || shoryuken || … hedgehog does a shoryuken. || `sndFirePunch1` || “Ha-dee-wooztee-wooztee-woo!” || |
26 || `sndFirstBlood` || `Firstblood.ogg` || first damage || … a hedgehog dealt damage to an enemy hedgehog the first time in this round. || “This is only the beginning.” || |
26 || `sndFirstBlood` || `Firstblood.ogg` || first damage || … a hedgehog dealt damage to an enemy hedgehog the first time in this round. || — || “This is only the beginning.” || |
27 || `sndFlawless` || `Flawless.ogg` || flawless victory || … a team won without any damage taken. || “Flawless victory!” || |
27 || `sndFlawless` || `Flawless.ogg` || flawless victory || … a team won without any damage taken. || — || “Flawless victory!” || |
28 || `sndHello` || `Hello.ogg` || generic greeting || … hedgehog is in the time box and waves hello or a player enters a room in online play. || “Hi!” || |
28 || `sndHello` || `Hello.ogg` || generic greeting || … hedgehog is in the time box and waves hello or a player enters a room in online play. || — || “Hi!” || |
29 || `sndHurry` || `Hurry.ogg` || hustle || … 5 seconds on the clock are remaining. || “Hurry!” || |
29 || `sndHurry` || `Hurry.ogg` || hustle || … 5 seconds on the clock are remaining. || — || “Hurry!” || |
30 || `sndIllGetYou` || `Illgetyou.ogg` || threatening the enemy || … after hog got hit. || “You’ve ticked off the wrong hog, buddy.” || |
30 || `sndIllGetYou` || `Illgetyou.ogg` || threatening the enemy || … after hog got hit. || — || “You’ve ticked off the wrong hog, buddy.” || |
31 || `sndIncoming` || `Incoming.ogg` || air attack || … an airborne attack is ordered. || “This is going to hurt.” || |
31 || `sndIncoming` || `Incoming.ogg` || air attack || … an airborne attack is ordered. || — || “This is going to hurt.” || |
32 || `sndJump1` || `Jump1.ogg` || long jump || … a hedgehog makes a long jump. || “Hep!” || |
32 || `sndJump1` || `Jump1.ogg` || long jump || … a hedgehog makes a long jump. || — || “Hep!” || |
33 || `sndJump2` || `Jump2.ogg` || backjump || … a hedgehog makes a backjump. || “Woah!” || |
33 || `sndJump2` || `Jump2.ogg` || backjump || … a hedgehog makes a backjump. || — || “Woah!” || |
34 || `sndJump3` || `Jump3.ogg` || high jump || … a hedgehog makes a high jump. || “Hep!” || |
34 || `sndJump3` || `Jump3.ogg` || high jump || … a hedgehog makes a high jump. || — || “Hep!” || |
35 || `sndJustYouWait` || `Justyouwait.ogg` || threatening the enemy || … after hog got hit. || "You're gonna pay for that!" || |
35 || `sndJustYouWait` || `Justyouwait.ogg` || threatening the enemy || … after hog got hit. || — || "You're gonna pay for that!" || |
36 || `sndKamikaze` || `Kamikaze.ogg` || kamikaze || … a hedgehog launches kamikaze. Note the sound has to be very short. Duration: 0.512s (you might stretch this a bit because of the explosion) || “Kamikaze!” || |
36 || `sndKamikaze` || `Kamikaze.ogg` || kamikaze || … a hedgehog launches kamikaze. Note the sound has to be very short. Duration: 0.512s (you might stretch this a bit because of the explosion) || — || “Kamikaze!” || |
37 || `sndLaugh` || `Laugh.ogg` || evil laughter || … a hedgehog uses a mine, dynamite or cake. || “He-he-he-he-he-he-he-he-he!” || |
37 || `sndLaugh` || `Laugh.ogg` || evil laughter || … a hedgehog uses a mine, dynamite or cake. || — || “He-he-he-he-he-he-he-he-he!” || |
38 || `sndMelon` || `Melon.ogg` || watermelon bomb || … a hedgehog throws a watermelon bomb || “Melon’s away!” || |
38 || `sndMelon` || `Melon.ogg` || watermelon bomb || … a hedgehog throws a watermelon bomb || — || “Melon’s away!” || |
39 || `sndMissed` || `Missed.ogg` || missed attack || … a hedgehog makes an attack but makes no damage or kills.|| “Heh! Is that the best you can do?” || |
39 || `sndMissed` || `Missed.ogg` || missed attack || … a hedgehog makes an attack but makes no damage or kills. || — || “Heh! Is that the best you can do?” || |
40 || `sndNooo` || `Nooo.ogg` || imminent danger || … an explosive (i.e. dynamite) is about to explode near a victim. || “No!” || |
40 || `sndNooo` || `Nooo.ogg` || imminent danger || … an explosive (i.e. dynamite) is about to explode near a victim. || — || “No!” || |
41 || `sndNutter` || `Nutter.ogg` || silliness/craziness/clumsiness || … a hedgehog hits the enemy, but also clumsily deals damage to clam members. || “What are you doing?” || |
41 || `sndNutter` || `Nutter.ogg` || silliness/craziness/clumsiness || … a hedgehog hits the enemy, but also clumsily deals damage to clam members. || — || “What are you doing?” || |
42 || `sndOoff1` || `Ooff1.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” || |
42 || `sndOoff1` || `Ooff1.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || — || “Ooff!” || |
43 || `sndOoff2` || `Ooff2.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” || |
43 || `sndOoff2` || `Ooff2.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || `sndOoff1` || “Ooff!” || |
44 || `sndOoff3` || `Ooff3.ogg` || pain || … a hedgehog suffers damage by falling or explosions. Duration: 1.0s || “Ooff!” || |
44 || `sndOoff3` || `Ooff3.ogg` || pain || … a hedgehog suffers damage by falling or explosions. Duration: 1.0s || `sndOoff1` || “Ooff!” || |
45 || `sndOops` || `Oops.ogg` || Oops! || … a timed weapon fired by a hedgehog is about to detonate dangeoursly close to it. || “Oops!” || |
45 || `sndOops` || `Oops.ogg` || Oops! || … a timed weapon fired by a hedgehog is about to detonate dangeoursly close to it. || — || “Oops!” || |
46 || `sndOw1` || `Ow1.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness, or it activates vampirism. || “Ah!” || |
46 || `sndOw1` || `Ow1.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness, or it activates vampirism. || — || “Ah!” || |
47 || `sndOw2` || `Ow2.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Oi!” || |
47 || `sndOw2` || `Ow2.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || `sndOw1` || “Oi!” || |
48 || `sndOw3` || `Ow3.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Oh!” || |
48 || `sndOw3` || `Ow3.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || `sndOw1` || “Oh!” || |
49 || `sndOw4` || `Ow4.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Ow!” || |
49 || `sndOw4` || `Ow4.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || `sndOw1` || “Ow!” || |
50 || `sndPoisonCough` || `PoisonCough.ogg` || poison pain || … a hedgehog suffers damage from sickness. || _coughing_ || |
50 || `sndPoisonCough` || `PoisonCough.ogg` || poison pain || … a hedgehog suffers damage from sickness. || — || _coughing_ || |
51 || `sndPoisonMoan` || `PoisonMoan.ogg` || poison pain || … a hedgehog suffers damage from sickness. || _moaning_ || |
51 || `sndPoisonMoan` || `PoisonMoan.ogg` || poison pain || … a hedgehog suffers damage from sickness. || — || _moaning_ || |
52 || `sndReinforce` || `Reinforcements.ogg` || reinforcements/supplies arrived || … a crate appears. || “Surprise inbound!” || |
52 || `sndReinforce` || `Reinforcements.ogg` || reinforcements/supplies arrived || … a crate appears. || — || “Surprise inbound!” || |
53 || `sndSameTeam` || `Sameteam.ogg` || same team attacked || … a hedgehog deals damage, most of which is suffered by hedgehogs of the same team. || “I’m on your team!” || |
53 || `sndSameTeam` || `Sameteam.ogg` || same team attacked || … a hedgehog deals damage, most of which is suffered by hedgehogs of the same team. || — || “I’m on your team!” || |
54 || `sndStupid` || `Stupid.ogg` || complaining about stupidity || … a hedgehog clumsily deals damage to itself. Since 0.9.25, this is also used for round draw. || “That was pathetic!” || |
54 || `sndStupid` || `Stupid.ogg` || complaining about stupidity || … a hedgehog clumsily deals damage to itself. Since 0.9.25, this is also used for round draw. || — || “That was pathetic!” || |
55 || `sndCover` || `Takecover.ogg` || warn others to take cover || … a hedgehog throws a grenade or similar weapon. || “Get down!” || |
55 || `sndCover` || `Takecover.ogg` || warn others to take cover || … a hedgehog throws a grenade or similar weapon. || — || “Get down!” || |
56 || `sndTraitor` || `Traitor.ogg` || calling someone a traitor || … a hedgehog deals damage, most of which is suffered by hedgehogs of the same clan/team. || “Why, you backstabbing little!” || |
56 || `sndTraitor` || `Traitor.ogg` || calling someone a traitor || … a hedgehog deals damage, most of which is suffered by hedgehogs of the same clan/team. || — || “Why, you backstabbing little!” || |
57 || `sndUhOh` || `Uh-oh.ogg` || imminent danger || … a heavy explosive (i.e. dynamite or hellish hand grenade) is dangerously close to a hedgehog and about to detonate. Duration: 1.0s || “Uh-oh!” || |
57 || `sndUhOh` || `Uh-oh.ogg` || imminent danger || … a heavy explosive (i.e. dynamite or hellish hand grenade) is dangerously close to a hedgehog and about to detonate. Duration: 1.0s || — || “Uh-oh!” || |
58 || `sndVictory` || `Victory.ogg` || victory || … a team wins with at least 1 hedgehog lost on their side. || “Victory is ours!” || |
58 || `sndVictory` || `Victory.ogg` || victory || … a team wins with at least 1 hedgehog lost on their side. || — || “Victory is ours!” || |
59 || `sndWatchIt` || `Watchit.ogg` || clumsy outcome || … a hedgehog hits the enemy, but also clumsily deals damage to clam members. || “Watch where you’re shooting!” || |
59 || `sndWatchIt` || `Watchit.ogg` || clumsy outcome || … a hedgehog hits the enemy, but also clumsily deals damage to clam members. || — || “Watch where you’re shooting!” || |
60 || `sndYesSir` || `Yessir.ogg` || turn start || … the turn of your own team begins (not played for computer players and teams controlled by players over the network, see `sndIllGetYou` and `sndJustYouWait`). || “Yes, sir!” || |
60 || `sndYesSir` || `Yessir.ogg` || turn start || … the turn of your own team begins (not played for computer players and teams controlled by players over the network, see `sndIllGetYou` and `sndJustYouWait`). || — || “Yes, sir!” || |
61 || `sndRegret` || `Youllregretthat.ogg` || vow for revenge || … an enemy team attacked your hedgehog, but did not kill it. || “You gonna wish you haven’t done that.” || |
61 || `sndRegret` || `Youllregretthat.ogg` || vow for revenge || … an enemy team attacked your hedgehog, but did not kill it. || — || “You gonna wish you haven’t done that.” || |
62 |
62 |
63 Note: The “General idea” gives the rough idea/style this taunt is supposed to have. The “Used when …” column says when the taunt is actually used in the current Hedgewars version. |
63 Note: The “General idea” gives the rough idea/style this taunt is supposed to have. The “Used when …” column says when the taunt is actually used in the current Hedgewars version. |
64 |
64 |
65 The actual usage might be subject to minor changes from time to time, but the general idea will stay the same, so it's generally a good idea to focus the general idea to make your voicepack future-proof. |
65 The actual usage might be subject to minor changes from time to time, but the general idea will stay the same, so it's generally a good idea to focus the general idea to make your voicepack future-proof. |
66 |
66 |
67 == List of *new* taunt files (version 0.9.25) == |
67 == List of *new* taunt files (version 0.9.25) == |
68 The following taunts are supported since version 0.9.25: |
68 The following taunts are supported since version 0.9.25: |
69 |
69 |
70 || *Variable name* || *File name* || *General idea* || *Used when …* || *Example* || |
70 || *Variable name* || *File name* || *General idea* || *Used when …* || *Fallback* || *Transcription of Default voice* |
71 || `sndAmazing` || `Amazing.ogg` || truly great turn (better than `sndAmazing` and `sndBrilliant`) || … 3 or more enemies were killed without screwing up || “Amazing!” || |
71 || `sndAmazing` || `Amazing.ogg` || truly great turn (better than `sndAmazing` and `sndBrilliant`) || `sndEnemyDown` || … 3 or more enemies were killed without screwing up || “Amazing!” || |
72 || `sndBrilliant` || `Brilliant.ogg` || great turn (better than `sndBrilliant`, but worse than `sndAmazing`) || … 2 enemies were killed without screwing up || “Brilliant!” || |
72 || `sndBrilliant` || `Brilliant.ogg` || great turn (better than `sndBrilliant`, but worse than `sndAmazing`) || `sndEnemyDown` ||… 2 enemies were killed without screwing up || “Brilliant!” || |
73 || `sndBugger` || `Bugger.ogg` || swear about own clumsiness || … hedgehog hurts itself only || “Bugger!” || |
73 || `sndBugger` || `Bugger.ogg` || swear about own clumsiness || … hedgehog hurts itself only || `sndStupid` || “Bugger!” || |
74 || `sndCutItOut` || `Cutitout.ogg` || repeatedly attacked || … hog was repeatedly attacked || “Oy! Cut it out!” || |
74 || `sndCutItOut` || `Cutitout.ogg` || repeatedly attacked || … hog was repeatedly attacked || `sndRegret` || “Oy! Cut it out!” || |
75 || `sndDrat` || `Drat.ogg` || swear about own clumsiness || … hedgehog hurts itself only || “Drat!” || |
75 || `sndDrat` || `Drat.ogg` || swear about own clumsiness || … hedgehog hurts itself only || `sndStupid` || “Drat!” || |
76 || `sndExcellent` || `Excellent.ogg` || good turn (worse than `sndBrilliant` and `sndAmazing`) || … 2 enemies were killed without screwing up || “I bet that looks all too easy.” || |
76 || `sndExcellent` || `Excellent.ogg` || good turn (worse than `sndBrilliant` and `sndAmazing`) || … 2 enemies were killed without screwing up || `sndEnemyDown` || “I bet that looks all too easy.” || |
77 || `sndFire` || `Fire.ogg` || attack || … hog attacks (for some launched weapons) || “Attack!” || |
77 || `sndFire` || `Fire.ogg` || attack || … hog attacks (for some launched weapons) || — || “Attack!” || |
78 || `sndGonnaGetYou` || `Gonnagetyou.ogg` || vow for revenge || … after an enemy was hit || “You just made my hit list!” || |
78 || `sndGonnaGetYou` || `Gonnagetyou.ogg` || vow for revenge || … after an enemy was hit || `sndRegret` || “You just made my hit list!” || |
79 || `sndGrenade` || `Grenade.ogg` || imminent danger from grenade || … a grenade is about to blow up near a hog. Duration: 1.0s || “Grenade!” || |
79 || `sndGrenade` || `Grenade.ogg` || imminent danger from grenade || … a grenade is about to blow up near a hog. Duration: 1.0s || `sndNooo` and `sndUhOh` || “Grenade!” || |
80 || `Hmm.ogg` || `Hmm.ogg` || thinking || … turn of a remote team (in network games) or a computer team starts || “Hmm …” || |
80 || `Hmm.ogg` || `Hmm.ogg` || thinking || … turn of a remote team (in network games) or a computer team starts || — || “Hmm …” || |
81 || `sndLeaveMeAlone` || `Leavemealone.ogg` || repeatedly attacked || … hedgehog was repeatedly attacked || ''Dude! Leave me alone!'' || |
81 || `sndLeaveMeAlone` || `Leavemealone.ogg` || repeatedly attacked || … hedgehog was repeatedly attacked || `sndRegret` || ''Dude! Leave me alone!'' || |
82 || `sndRevenge` || `Revenge.ogg` || got revenge || … hog attacked an enemy who attacked them the last time || “I got you back! Na-na-na-na-na-na!” || |
82 || `sndRevenge` || `Revenge.ogg` || got revenge || … hog attacked an enemy who attacked them the last time || — || “I got you back! Na-na-na-na-na-na!” || |
83 || `sndOhDear` || `Ohdear.ogg` || death/farewell || … hog dies. Duration: 1.2s || “Oh dear!” || |
83 || `sndOhDear` || `Ohdear.ogg` || death/farewell || … hog dies. Duration: 1.2s || `sndByeBye` || “Oh dear!” || |
84 || `sndOuch` || `Ouch.ogg` || very painful || … a hog takes at least 55 damage from falling, a punch, hammer, cleaver or bullet. || “Ouch!” || |
84 || `sndOuch` || `Ouch.ogg` || very painful || … a hog takes at least 55 damage from falling, a punch, hammer, cleaver or bullet. || `sndOw1` || “Ouch!” || |
85 || `sndRunAway` || `Runaway.ogg` || warning to flee from imminent danger || … something is going to blow up near the active hog, which is standing on the floor. Duration: 1.0s || “Run away!” || |
85 || `sndRunAway` || `Runaway.ogg` || warning to flee from imminent danger || … something is going to blow up near the active hog, which is standing on the floor. Duration: 1.0s || `sndOops` || “Run away!” || |
86 || `sndSoLong` || `Solong.ogg` || death/farewell || … hog dies. Duration: 1.2s || “Tell my mum I love her!” || |
86 || `sndSoLong` || `Solong.ogg` || death/farewell || … hog dies. Duration: 1.2s || `sndByeBye` || “Tell my mum I love her!” || |
87 || `sndThisOneIsMine` || `Thisoneismine.ogg` || claiming ownership to a crate || … a crate drops close to hog || “This one is mine!” || |
87 || `sndThisOneIsMine` || `Thisoneismine.ogg` || claiming ownership to a crate || … a crate drops close to hog || `sndReinforce` || “This one is mine!” || |
88 || `sndWhatThe` || `Whatthe.ogg` || imminent danger || … something is about to blow up near a hog. Duration: 1.0 || “What the …?” || |
88 || `sndWhatThe` || `Whatthe.ogg` || imminent danger || … something is about to blow up near a hog. Duration: 1.0 || `sndNooo` || “What the …?” || |
89 || `sndWatchThis` || `Watchthis.ogg` || attack || … hog attacks (for some thrown weapons) || “Watch this!” || |
89 || `sndWatchThis` || `Watchthis.ogg` || attack || … hog attacks (for some thrown weapons) || — || “Watch this!” || |
90 |
90 |
91 New voicepacks should include these sounds, but they are optional. All of these taunts have fallback options (Hedgewars uses one of the sounds from the first table instead). |
91 New voicepacks should include these sounds, but they are optional. All of these taunts have fallback options (Hedgewars uses one of the sounds from the first table instead). |
92 |
92 |
93 == List of *unused* taunt files == |
93 == List of *unused* taunt files == |
94 There are a couple of taunt files found in the repository which *aren't used in the game yet*. Adding these files to your voice pack won't have any effect at the moment. But they might be supported in a future version. |
94 There are a couple of taunt files found in the repository which *aren't used in the game yet*. Adding these files to your voice pack won't have any effect at the moment. But they might be supported in a future version. |