equal
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inserted
replaced
115 `visiblerec` and the `buriedrec` visualized on an ancient picture: |
115 `visiblerec` and the `buriedrec` visualized on an ancient picture: |
116 http://hedgewars.org/images/avematantheme/hw-avematan.rects.png |
116 http://hedgewars.org/images/avematantheme/hw-avematan.rects.png |
117 |
117 |
118 === `spray` === |
118 === `spray` === |
119 There may be several spray keys in the file, each one representing one spray object. |
119 There may be several spray keys in the file, each one representing one spray object. |
120 The `name` is the case-sensitive name of the PNG file (without the file name suffix) of the graphics file, and `number` is the number of instances of this spray that may be added. |
120 The `name` is the case-sensitive name of the PNG file (without the file name suffix) of the graphics file, and `number` is the rough number of instances of this spray that may be added to the map. The number is the average number of sprays that are normally placed on a random medium-sized island. For larger and smaller landscapes, this number will be automatically scaled up or down. Please note that this number only specifies a rough goal, the actual number of created sprays may vary and you may have to play a bit with this number in order to find a good value. |
121 |
121 |
122 <code>Values: name, number</code> |
122 <code>Values: name, number</code> |
123 |
123 |
124 === `ice` === |
124 === `ice` === |
125 If this key is present (any value), girders become slippery like ice. This also applies to placed girders. This significantly changes the gameplay of your theme, so use wisely. |
125 If this key is present (any value), girders become slippery like ice. This also applies to placed girders. This significantly changes the gameplay of your theme, so use wisely. |