equal
deleted
inserted
replaced
22 |
22 |
23 == Turns == |
23 == Turns == |
24 === <tt>SkipTurn()</tt> (0.9.24) === |
24 === <tt>SkipTurn()</tt> (0.9.24) === |
25 Forces the current hedgehog to skip its turn. |
25 Forces the current hedgehog to skip its turn. |
26 |
26 |
27 === <tt>EndTurn([!noTaunts])</tt> (0.9.23) === |
27 === `EndTurn([noTaunts])` (0.9.23) === |
28 Ends the current turn immediately. |
28 Ends the current turn immediately. |
29 |
29 |
30 Normally, a “Coward” taunt may be played and an announcer message may be shown (depending on the situation). Set the optional `noTaunts` parameter to `true` to force the engine to never play a taunt or show a message. `noTaunts` is `false` by default. |
30 Normally, a “Coward” taunt may be played and an announcer message may be shown (depending on the situation). Set the optional `noTaunts` parameter to `true` to force the engine to never play a taunt or show a message. `noTaunts` is `false` by default. |
31 |
31 |
32 === <tt>Retreat(time [, respectGetAwayTimeFactor)</tt> (0.9.25) === |
32 === <tt>Retreat(time [, respectGetAwayTimeFactor)</tt> (0.9.25) === |