equal
deleted
inserted
replaced
36 |
36 |
37 == Debugging functions == |
37 == Debugging functions == |
38 === <tt>WriteLnToConsole(string)</tt> === |
38 === <tt>WriteLnToConsole(string)</tt> === |
39 Writes `string` to `Logs/game0.log`, found in the user data directory. |
39 Writes `string` to `Logs/game0.log`, found in the user data directory. |
40 |
40 |
41 === <tt>WriteLnToChat(string)</tt> (0.9.24) === |
41 === <tt>WriteLnToChat(string)</tt> === |
42 Writes `string` into the chat. |
42 Writes `string` into the chat. |
43 |
43 |
44 === <tt>DumpPoint(x, y)</tt> (0.9.23) === |
44 === <tt>DumpPoint(x, y)</tt> === |
45 Converts the whole numbers `x` and `y` to strings and writes them to `Logs/game0.log`, one line each. |
45 Converts the whole numbers `x` and `y` to strings and writes them to `Logs/game0.log`, one line each. |
46 |
46 |
47 === <tt>StartGhostPoints(count)</tt> === |
47 === <tt>StartGhostPoints(count)</tt> === |
48 Just prints out “GHOST_POINTS” and the argument on the console. This function might change in later versions. |
48 Just prints out “GHOST_POINTS” and the argument on the console. This function might change in later versions. |
49 |
49 |
64 |
64 |
65 *Important*: If you use `ParseCommand` to overcome a shortcoming in our Lua API (e.g. a missing function), please make sure to [https://issues.hedgewars.org/enter_bug.cgi report the issue]. |
65 *Important*: If you use `ParseCommand` to overcome a shortcoming in our Lua API (e.g. a missing function), please make sure to [https://issues.hedgewars.org/enter_bug.cgi report the issue]. |
66 |
66 |
67 With your report we can fix the shortcoming in future releases. We will try to remove the reliance on `ParseCommand` as good as possible. This will allow scripts to use the previously missing feature in a way that won’t break! |
67 With your report we can fix the shortcoming in future releases. We will try to remove the reliance on `ParseCommand` as good as possible. This will allow scripts to use the previously missing feature in a way that won’t break! |
68 |
68 |
69 There are many available commands, but actual use in scripting is rare, and even then it's discouraged for long-term use. As of 0.9.24, the only command used in official scripts is: |
69 There are many available commands, but actual use in scripting is rare, and even then it's discouraged for long-term use. The only command used in official scripts is: |
70 |
70 |
71 * `"draw <map>"`: Draws a hand-drawn map. `MapGen` must be `mgDrawn` for this to work. `<map>` is a string which must follow the format specified in [DrawnMapFormat] |
71 * `"draw <map>"`: Draws a hand-drawn map. `MapGen` must be `mgDrawn` for this to work. `<map>` is a string which must follow the format specified in [DrawnMapFormat] |
72 |
72 |
73 Moreover, the control action names as listed in [ConfigurationFiles] (under “Binds”) can be used. Note we will eventually try to remove all `ParseCommand`s in the official scripts. |
73 Moreover, the control action names as listed in [ConfigurationFiles] (under “Binds”) can be used. Note we will eventually try to remove all `ParseCommand`s in the official scripts. |
74 |
74 |