equal
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inserted
replaced
112 * `State`: ID of the custom sprite (use an ID from [Sprites]) (default: `sprSnowDust`) |
112 * `State`: ID of the custom sprite (use an ID from [Sprites]) (default: `sprSnowDust`) |
113 * `Frame`: Frame of custom sprite (default: 0) |
113 * `Frame`: Frame of custom sprite (default: 0) |
114 * `FrameTicks`: Life time in milliseconds (default: random between 750 and 2000) |
114 * `FrameTicks`: Life time in milliseconds (default: random between 750 and 2000) |
115 |
115 |
116 == `vgtLineTrail` == |
116 == `vgtLineTrail` == |
117 A straight line between two points which fades out after some time, has a slight yellowish color. As if a bullet has been fired. A `vgtLineTrail` has a start and an end point. The default `Timer` is too low so you must set it manually |
117 A straight thin yellowish line between two points which fades out after some time. As if a bullet has been fired. A `vgtLineTrail` has a start and an end point. The default `Timer` is too low so you must set it manually |
118 |
118 |
119 * `X`, `Y`: Start point of line |
119 * `X`, `Y`: Start point of line |
120 * `dX`, `dY`: End point of line |
120 * `dX`, `dY`: End point of line |
121 * `Timer`: Life time (default: 0) |
121 * `Timer`: Life time (default: 0) |
122 * `Tint`: Opacity (0-255). The color itself can't be changed |
122 * `Tint`: Opacity (0-255). The color itself can't be changed |