equal
deleted
inserted
replaced
57 |
57 |
58 === map.png === |
58 === map.png === |
59 Image of visible land area. |
59 Image of visible land area. |
60 * Usually _width/length ratio_ of 2:1 |
60 * Usually _width/length ratio_ of 2:1 |
61 * Typical size: 2048 x 1024 |
61 * Typical size: 2048 x 1024 |
62 * Max size: no limit, 0.9.18+. 4096 x 2048 or less in 0.9.17 and earlier. |
62 * Max size: no limit, 0.9.18+. 4096 x 2048 or less in 0.9.17 and earlier. (note: while there is no in-game limit apart from a mild sanity check restricting width or height to < 1073741824 and total size to < 24GiB of RAM, there is a limit if hedgewars is built w/ SDL 1.2 that restricts the maximum width to 16,384 and maximum height to 65,536) |
63 * If there is no _mask.png_, this image will also be used for deciding what pixels are subject to collision: _alpha value_ not equal to 0 (so below max transparency) will be considered land |
63 * If there is no _mask.png_, this image will also be used for deciding what pixels are subject to collision: _alpha value_ not equal to 0 (so below max transparency) will be considered land |
64 * As of 0.9.19+, map.png is optional if a mask.png is provided. If there is no map.png, the theme will be used to decorate the map. |
64 * As of 0.9.19+, map.png is optional if a mask.png is provided. If there is no map.png, the theme will be used to decorate the map. |
65 |
65 |
66 === preview.png === |
66 === preview.png === |
67 Preview image of the map |
67 Preview image of the map |