161 || `Ready` || `5000` || Ready timer at the start of the turn (in milliseconds) || |
161 || `Ready` || `5000` || Ready timer at the start of the turn (in milliseconds) || |
162 || `Delay` || `100` || Delay between each turn in milliseconds || |
162 || `Delay` || `100` || Delay between each turn in milliseconds || |
163 || `TurnTime` || `45000` || Turn time in milliseconds || |
163 || `TurnTime` || `45000` || Turn time in milliseconds || |
164 || `GetAwayTime` || `100` || Retreat time in percent || |
164 || `GetAwayTime` || `100` || Retreat time in percent || |
165 || `CaseFreq` || `5` || Probability that a crate drops in a turn. 0: never, >0: probability = `1/CaseFreq` || |
165 || `CaseFreq` || `5` || Probability that a crate drops in a turn. 0: never, >0: probability = `1/CaseFreq` || |
|
166 || `MaxCaseDrops` || `5` || Maximum number of crates that can be in the game before the random crate drops stop || |
166 || `HealthCaseProb` || `35` || Chance that a crate drop is a health crate, in percent (other crates are ammo or utility crates) || |
167 || `HealthCaseProb` || `35` || Chance that a crate drop is a health crate, in percent (other crates are ammo or utility crates) || |
167 || `HealthCaseAmount` || `25` || Amount of health in a health crate || |
168 || `HealthCaseAmount` || `25` || Amount of health in a health crate || |
168 || `DamagePercent` || `100` || Global damage in percent, affects damage and knockback || |
169 || `DamagePercent` || `100` || Global damage in percent, affects damage and knockback || |
169 || `RopePercent` || `100` || Rope length in percent || |
170 || `RopePercent` || `100` || Rope length in percent || |
170 || `MinesNum` || `4` || Number of mines being placed on a medium-sized map || |
171 || `MinesNum` || `4` || Number of mines being placed on a medium-sized map || |