154 Sets the position of `gear` to (`x`, `y`). If the optional argument `fall` does not equal `false` then the gear is given a small falling velocity in order to get around exact positioning. |
154 Sets the position of `gear` to (`x`, `y`). If the optional argument `fall` does not equal `false` then the gear is given a small falling velocity in order to get around exact positioning. |
155 |
155 |
156 === `AnimDisappear(gear, x, y)` === |
156 === `AnimDisappear(gear, x, y)` === |
157 Teleports the gear to (`x`, `y`), adding some effects at the previous position and sounds. Doesn’t follow the gear. |
157 Teleports the gear to (`x`, `y`), adding some effects at the previous position and sounds. Doesn’t follow the gear. |
158 |
158 |
159 === `AnimOutOfNowhere(gear, x, y)` === |
159 === `AnimOutOfNowhere(gear [, x, y])` === |
160 Teleports the gear to (`x`, `y`), adding effects and sounds at the final position. Follows gear. |
160 Teleports the gear to (`x`, `y`), adding effects and sounds at the final position. Follows gear. If `x` and `y` are not specified, gear will not teleport, only the animation is played. |
161 |
161 |
162 === `AnimTeleportGear(gear, x, y)` === |
162 === `AnimTeleportGear(gear, x, y)` === |
163 Teleports the gear to (`x`, `y`), adding effects and sounds both at the starting position and the final position. Follows gear. |
163 Teleports the gear to (`x`, `y`), adding effects and sounds both at the starting position and the final position. Follows gear. |
164 |
164 |
165 === `AnimVisualGear(gear, x, y, vgType, state, critical)` === |
165 === `AnimVisualGear(gear, x, y, vgType, state, critical)` === |