equal
deleted
inserted
replaced
88 * `FrameTicks`: Speech bubble type (`SAY_SAY`, `SAY_THINK` or `SAY_SHOUT`) |
88 * `FrameTicks`: Speech bubble type (`SAY_SAY`, `SAY_THINK` or `SAY_SHOUT`) |
89 |
89 |
90 == `vgtStraightShot` == |
90 == `vgtStraightShot` == |
91 Displays an arbitrary sprite which moves. A straight shot from a firearm like the Desert Eagle. The sprite it uses can be changed, so this can be used to display nearly every sprite. |
91 Displays an arbitrary sprite which moves. A straight shot from a firearm like the Desert Eagle. The sprite it uses can be changed, so this can be used to display nearly every sprite. |
92 |
92 |
93 * `State`: ID of the custom sprite (use an ID from `Sprites`) |
93 * `State`: ID of the custom sprite (use an ID from `Sprites`) |
94 * `FrameTicks`: ??? |
94 * `FrameTicks`: ??? |