153 TODO |
153 TODO |
154 |
154 |
155 ==== `gtJetpack` ==== |
155 ==== `gtJetpack` ==== |
156 A flying saucer. Its fuel is stored in `Health` and starts at 2000, which stands for 100% fuel. The fuel value is reduced whenever the player taps one of the direction keys. The up direction costs 50 fuel and the left and right directions cost 10 fuel. |
156 A flying saucer. Its fuel is stored in `Health` and starts at 2000, which stands for 100% fuel. The fuel value is reduced whenever the player taps one of the direction keys. The up direction costs 50 fuel and the left and right directions cost 10 fuel. |
157 |
157 |
158 * `Health`: Amount of remaining fuel. `2000` denotes 100% fuel. |
158 * `Health`: Amount of remaining fuel. `2000` denotes 100% fuel. |
159 |
159 |
160 ==== `gtLandGun` ==== |
160 ==== `gtLandGun` ==== |
161 The land spray tool. |
161 The land spray tool. |
162 |
162 |
163 * `Tag`: Spitting power of land spray (`5`-`20`). |
163 * `Tag`: Spitting power of land spray (`5`-`20`). |
164 * `Health`: Amount of fuel. `1000` denotes 100% fuel. || |
164 * `Health`: Amount of fuel. `1000` denotes 100% fuel. || |
165 |
165 |
166 ==== `gtParachute` ==== |
166 ==== `gtParachute` ==== |
167 A parachute. |
167 A parachute. |
168 |
168 |
169 ==== `gtResurrector` ==== |
169 ==== `gtResurrector` ==== |
170 A hedgehog which does perform a resurrection. |
170 A hedgehog which does perform a resurrection. |
171 |
171 |
172 * `Radius`: Effect range of resurrection in pixels (default: 100). Note that this does not change the drawn circle |
172 * `Radius`: Effect range of resurrection in pixels (default: 100). Note that this does not change the drawn circle |
173 |
173 |
174 ==== `gtRope` ==== |
174 ==== `gtRope` ==== |
175 A rope. |
175 A rope. |
176 |
176 |
177 * `Tag` Rope style: `0`=classic white segments (default), `1`=simple line which can be colored with `Tint`. |
177 * `Tag` Rope style: `0`=classic white segments (default), `1`=simple line which can be colored with `Tint`. |
178 * `Tint`: Rope color as RGBA. This only works if `Tag` equals `1` |
178 * `Tint`: Rope color as RGBA. This only works if `Tag` equals `1` |
179 |
179 |
180 ==== `gtSwitcher` ==== |
180 ==== `gtSwitcher` ==== |
181 Switch hedgehog. |
181 Switch hedgehog. |
182 |
182 |
183 ==== `gtTardis` ==== |
183 ==== `gtTardis` ==== |
184 A !TimeBox. It works in several phases and an internal timer. |
184 A !TimeBox. It works in several phases and an internal timer. |
185 |
185 |
186 * `Pos`: Current phase. The value `4` is used when the !TimeBox is currently time-travelling (has completely turned invisible). |
186 * `Pos`: Current phase. The value `4` is used when the !TimeBox is currently time-travelling (has completely turned invisible). |
187 * `Timer`: Has several meanings, depending on `Pos`. Here's the most imporant one, for `Pos` of `4`: A timer (in milliseconds) containing the remaining time until the !TimeBox returns. The !TimeBox returns when `Timer` reaches 0. Hedgewars decreases the timer only while the same team is playing |
187 * `Timer`: Has several meanings, depending on `Pos`. Here's the most imporant one, for `Pos` of `4`: A timer (in milliseconds) containing the remaining time until the !TimeBox returns. The !TimeBox returns when `Timer` reaches 0. Hedgewars decreases the timer only while the same team is playing |
188 * `Tint`: RGBA color (default: clan color) |
188 * `Tint`: RGBA color (default: clan color) |
189 |
189 |
190 TODO: Add more information for the other phases. |
190 TODO: Add more information for the other phases. |
191 |
191 |
192 ==== `gtTeleport` ==== |
192 ==== `gtTeleport` ==== |
193 Teleportation. |
193 Teleportation. |
196 Gears of weapons which can be directly used or launched by the players. |
196 Gears of weapons which can be directly used or launched by the players. |
197 |
197 |
198 ==== `gtAirAttack` ==== |
198 ==== `gtAirAttack` ==== |
199 The airplane of an airborne attack. |
199 The airplane of an airborne attack. |
200 |
200 |
201 * `Pos`: Type of airborne attack: `0` = Air Attack, `1` = Mine Strike, `2` = Napalm, `3` = Drill Strike |
201 * `Pos`: Type of airborne attack: `0` = Air Attack, `1` = Mine Strike, `2` = Napalm, `3` = Drill Strike |
202 * `Tag`: Direction of airplane: `-1` = left, `1` = right |
202 * `Tag`: Direction of airplane: `-1` = left, `1` = right |
203 * `Health`: Number of bombs/mines/drills left (default: 6) |
203 * `Health`: Number of bombs/mines/drills left (default: 6) |
204 * `Damage`: Distance (in pixels) between two dropped bombs/mines/drills (default: 30) |
204 * `Damage`: Distance (in pixels) between two dropped bombs/mines/drills (default: 30) |
205 * `Tint`: RGBA color of airplane (default: clan color) |
205 * `Tint`: RGBA color of airplane (default: clan color) |
206 |
206 |
207 ==== `gtAirMine` ==== |
207 ==== `gtAirMine` ==== |
208 An air mine. It seeks nearby hedgehogs. If it is in explosion range, its timer activates and will become lower. If the timer reaches 0 and is still in explosion range of a hedgehog, it explodes. But it does not explode if it is out of range, after which the timer is reset and the air mine can be activated again. |
208 An air mine. It seeks nearby hedgehogs. If it is in explosion range, its timer activates and will become lower. If the timer reaches 0 and is still in explosion range of a hedgehog, it explodes. But it does not explode if it is out of range, after which the timer is reset and the air mine can be activated again. |
209 |
209 |
210 To properly set the timer of an air mine, you must set both `Timer` and `WDTimer`. |
210 To properly set the timer of an air mine, you must set both `Timer` and `WDTimer`. |
211 |
211 |
212 If the gear state flag `gstAttacking` is set, the air mine is activated and is about to explode. |
212 If the gear state flag `gstAttacking` is set, the air mine is activated and is about to explode. |
213 If the gear state flag `gstChooseTarget` is set, the air mine is currently hunting a hedgehog. This should only be read by Lua scripts, setting it from a Lua script has no effect. |
213 If the gear state flag `gstChooseTarget` is set, the air mine is currently hunting a hedgehog. This should only be read by Lua scripts, setting it from a Lua script has no effect. |
214 |
214 |
215 * `Pos`: Air friction. Higher values mean slower movement. |
215 * `Pos`: Air friction. Higher values mean slower movement. |
216 * `Timer`: Time left until possible detonation (in milliseconds). Default value depends on game scheme. |
216 * `Timer`: Time left until possible detonation (in milliseconds). Default value depends on game scheme. |
217 * `WDTimer`: Initial timer value (in milliseconds) of an activated air mine. The `Timer` is reset to this value if the air mine gets re-activated. |
217 * `WDTimer`: Initial timer value (in milliseconds) of an activated air mine. The `Timer` is reset to this value if the air mine gets re-activated. |
218 * `Angle`: Range in which it seeks and follows hedgehogs, in pixels. If a hedgehog is within this range, the air mine will start following. Set it to `0xFFFFFFFF` for an infinite seek range. Set to `0` to disable following. Default: 175 |
218 * `Angle`: Range in which it seeks and follows hedgehogs, in pixels. If a hedgehog is within this range, the air mine will start following. Set it to `0xFFFFFFFF` for an infinite seek range. Set to `0` to disable following. Default: 175 |
219 * `Power`: Speed in which it seeks and follows hedgehogs. |
219 * `Power`: Speed in which it seeks and follows hedgehogs. |
220 * `Karma`: Explosion size and damage. Default: 30 |
220 * `Karma`: Explosion size and damage. Default: 30 |
221 |
221 |
222 ==== `gtBallGun` ==== |
222 ==== `gtBallGun` ==== |
223 A ballgun. This weapon is timer-based. |
223 A ballgun. This weapon is timer-based. |
224 |
224 |
225 * `Timer`: Remaining usage time (in ms), default is 5001. One ball is fired every 100ms. |
225 * `Timer`: Remaining usage time (in ms), default is 5001. One ball is fired every 100ms. |
226 |
226 |
227 ==== `gtBee` ==== |
227 ==== `gtBee` ==== |
228 A homing bee. The bee works in up to three phases: The first phase is the pre-homing phase lasts 0.5 seconds in which the bee behaves like a normal projectile. In the second phase the bee actually starts homing. This phase can last up to 5 seconds. If the bee did not explode in this time, the bee goes into post-homing phase, stops homing and simply falls. For the first two phases this gear uses `Timer`. |
228 A homing bee. The bee works in up to three phases: The first phase is the pre-homing phase lasts 0.5 seconds in which the bee behaves like a normal projectile. In the second phase the bee actually starts homing. This phase can last up to 5 seconds. If the bee did not explode in this time, the bee goes into post-homing phase, stops homing and simply falls. For the first two phases this gear uses `Timer`. |
229 |
229 |
230 This gear does not directly store in which phase the bee currently is in, so it is a bit tricky to modify the timer values. |
230 This gear does not directly store in which phase the bee currently is in, so it is a bit tricky to modify the timer values. |
231 If you just want to modify the pre-homing time, simply set the `Timer` after creation. But if you want to modify the duration of the homing phase, you have somehow track the bee gear and wait until the `Timer` first reaches 0, so you know the bee will now get into its second phase. Now wait one more tick (or more) and set `Timer` to set the maximum flight time in the homing phase. |
231 If you just want to modify the pre-homing time, simply set the `Timer` after creation. But if you want to modify the duration of the homing phase, you have somehow track the bee gear and wait until the `Timer` first reaches 0, so you know the bee will now get into its second phase. Now wait one more tick (or more) and set `Timer` to set the maximum flight time in the homing phase. |
232 |
232 |
233 * `Tag`: Whether the bee is underwater (`0` = no, `1` = yes). This is used for the sound effect. |
233 * `Tag`: Whether the bee is underwater (`0` = no, `1` = yes). This is used for the sound effect. |
234 * `Timer`: Remaining time (in milliseconds) either of the pre-homing phase or the homing phase. |
234 * `Timer`: Remaining time (in milliseconds) either of the pre-homing phase or the homing phase. |
235 |
235 |
236 ==== `gtBirdy` ==== |
236 ==== `gtBirdy` ==== |
237 Birdy. Birdy works like a flying saucer and depletes energy (stored in `Health`) whenever you tap one of the direction keys. Flapping left and right costs 10 energy, flapping upwards costs 50 energy. |
237 Birdy. Birdy works like a flying saucer and depletes energy (stored in `Health`) whenever you tap one of the direction keys. Flapping left and right costs 10 energy, flapping upwards costs 50 energy. |
238 |
238 |
239 * `Tag`: Facing direction (`-1` = left, `1` = right) |
239 * `Tag`: Facing direction (`-1` = left, `1` = right) |
240 * `Health`: “Flapping energy” left, default is 2000 |
240 * `Health`: “Flapping energy” left, default is 2000 |
241 * `FlightTime`: Number of eggs left (default: 2) |
241 * `FlightTime`: Number of eggs left (default: 2) |
242 |
242 |
243 ==== `gtBlowTorch` ==== |
243 ==== `gtBlowTorch` ==== |
244 A blowtorch. This utility is entirely timer-based. |
244 A blowtorch. This utility is entirely timer-based. |
245 |
245 |
246 * `Timer`: Remaining usage time in ms, default is 7500. |
246 * `Timer`: Remaining usage time in ms, default is 7500. |
247 |
247 |
248 ==== `gtClusterBomb` ==== |
248 ==== `gtClusterBomb` ==== |
249 A cluster bomb. |
249 A cluster bomb. |
250 |
250 |
251 ==== `gtCake` ==== |
251 ==== `gtCake` ==== |
252 A cake. |
252 A cake. |
253 |
253 |
254 * `Tag`: A timer used for several animations. The final animation (sit down) will cause the cake to explode when the tag reaches `2250`. |
254 * `Tag`: A timer used for several animations. The final animation (sit down) will cause the cake to explode when the tag reaches `2250`. |
255 * `Health`: Remaining walking time, default is 2048. Note: the cake uses its own time unit. |
255 * `Health`: Remaining walking time, default is 2048. Note: the cake uses its own time unit. |
256 |
256 |
257 ==== `gtDEagleShot` ==== |
257 ==== `gtDEagleShot` ==== |
258 A shot from a Desert Eagle. |
258 A shot from a Desert Eagle. |
259 |
259 |
260 * `Health`: How deep the bullet digs into land. Default: 50. |
260 * `Health`: How deep the bullet digs into land. Default: 50. |
261 |
261 |
262 ==== `gtDrill` ==== |
262 ==== `gtDrill` ==== |
263 A drill rocket. This is either a launched drill rocket or a small drill rocket from the drill strike (which is a bit weaker than the launched one). |
263 A drill rocket. This is either a launched drill rocket or a small drill rocket from the drill strike (which is a bit weaker than the launched one). |
264 |
264 |
265 The type of drill rocket is stored in the gear state. If `gsttmpFlag` is set (e.g. {{{band(GetState(yourDrillGear), gsttempFlag) == 0}}} evaluates to `true`), it is a launched drill rocket, otherwise it is a drill rocket from the drill strike. |
265 The type of drill rocket is stored in the gear state. If `gsttmpFlag` is set (e.g. {{{band(GetState(yourDrillGear), gsttempFlag) == 0}}} evaluates to `true`), it is a launched drill rocket, otherwise it is a drill rocket from the drill strike. |
266 |
266 |
267 * `Tag`: Used for drill strike. If `1`, then first impact occoured already. |
267 * `Tag`: Used for drill strike. If `1`, then first impact occoured already. |
268 * `Timer`: Detonation timer (in ms) |
268 * `Timer`: Detonation timer (in ms) |
269 |
269 |
270 ==== `gtDynamite` ==== |
270 ==== `gtDynamite` ==== |
271 A dynamite. |
271 A dynamite. |
272 Note: The current animation does not support denotation times above 5 seconds. If you want to have larger times, you have to provide your own dynamite sprite in a sidecar HWP or find another workaround. |
272 Note: The current animation does not support denotation times above 5 seconds. If you want to have larger times, you have to provide your own dynamite sprite in a sidecar HWP or find another workaround. |
273 |
273 |
274 * `Tag`: Displayed animation frame. |
274 * `Tag`: Displayed animation frame. |
275 * `Timer`: Detonation timer (in ms). Default: 5000. |
275 * `Timer`: Detonation timer (in ms). Default: 5000. |
276 |
276 |
277 ==== `gtFirePunch` ==== |
277 ==== `gtFirePunch` ==== |
278 A hedgehog which performs the Shoryuken attack. |
278 A hedgehog which performs the Shoryuken attack. |
279 |
279 |
280 `Tag`: Current Y coordinate of the hedgehog. |
280 * `Tag`: Current Y coordinate of the hedgehog. |
281 |
281 |
282 ==== `gtFlamethrower` ==== |
282 ==== `gtFlamethrower` ==== |
283 A flamethrower. |
283 A flamethrower. |
284 |
284 |
285 * `Tag`: Current spitting power of flamethrower (`5`-`20`) |
285 * `Tag`: Current spitting power of flamethrower (`5`-`20`) |
286 * `Health`: Remaining fuel. `500` is for 100% fuel. |
286 * `Health`: Remaining fuel. `500` is for 100% fuel. |
287 |
287 |
288 ==== `gtGasBomb` ==== |
288 ==== `gtGasBomb` ==== |
289 An old limburger. Will spawn several `gtPoisonCloud` gears on detonation. |
289 An old limburger. Will spawn several `gtPoisonCloud` gears on detonation. |
290 |
290 |
291 * `Timer`: Detonation timer (in milliseconds). |
291 * `Timer`: Detonation timer (in milliseconds). |
292 |
292 |
293 ==== `gtGrenade` ==== |
293 ==== `gtGrenade` ==== |
294 A grenade. |
294 A grenade. |
295 |
295 |
296 * `Timer`: Detonation timer (in milliseconds). |
296 * `Timer`: Detonation timer (in milliseconds). |
297 |
297 |
298 ==== `gtHammer` ==== |
298 ==== `gtHammer` ==== |
299 A hammer. See also `gtHammerHit` for the actual hit of the hammer. |
299 A hammer. See also `gtHammerHit` for the actual hit of the hammer. |
300 |
300 |
301 ==== `gtHellishBomb` ==== |
301 ==== `gtHellishBomb` ==== |
302 A hellish hand-grenade. |
302 A hellish hand-grenade. |
303 |
303 |
304 * `Timer`: Detonation timer (in milliseconds). Default: 5000 |
304 * `Timer`: Detonation timer (in milliseconds). Default: 5000 |
305 |
305 |
306 ==== `gtIceGun` ==== |
306 ==== `gtIceGun` ==== |
307 A freezer. |
307 A freezer. |
308 |
308 |
309 * `Health`: Remaining fuel. `1000` is for 100% fuel |
309 * `Health`: Remaining fuel. `1000` is for 100% fuel |
310 |
310 |
311 ==== `gtKamikaze` ==== |
311 ==== `gtKamikaze` ==== |
312 A hedgehog which is doing a kamikaze attack. |
312 A hedgehog which is doing a kamikaze attack. |
313 |
313 |
314 * `Health`: Remaining travel range. Default: 2048 |
314 * `Health`: Remaining travel range. Default: 2048 |
315 |
315 |
316 ==== `gtKnife` ==== |
316 ==== `gtKnife` ==== |
317 A cleaver. |
317 A cleaver. |
318 |
318 |
319 ==== `gtPiano` ==== |
319 ==== `gtPiano` ==== |
320 A piano from piano strike. |
320 A piano from piano strike. |
321 |
321 |
322 * `Tag`: Number of remaining terrain bounces. Default: 5. If this number reaches 0, the piano will not collide anymore and directly fall into the water. |
322 * `Tag`: Number of remaining terrain bounces. Default: 5. If this number reaches 0, the piano will not collide anymore and directly fall into the water. |
323 |
323 |
324 ==== `gtPickHammer` ==== |
324 ==== `gtPickHammer` ==== |
325 A pickhammer. This gear is entirely timer-based. |
325 A pickhammer. This gear is entirely timer-based. |
326 |
326 |
327 * `Timer`: Remaining usage time (in milliseconds). Default: 4000 |
327 * `Timer`: Remaining usage time (in milliseconds). Default: 4000 |
328 |
328 |
329 ==== `gtRCPlane` ==== |
329 ==== `gtRCPlane` ==== |
330 An RC plane. |
330 An RC plane. |
331 |
331 |
332 * `Tag`: dX speed??? (The purpose of the `Tag` is not clear yet) |
332 * `Tag`: dX speed??? (The purpose of the `Tag` is not clear yet) |
333 * `Timer`: Remaining fly time (in milliseconds). Default: 15000 |
333 * `Timer`: Remaining fly time (in milliseconds). Default: 15000 |
334 * `Health`: Number of missiles on board. Default: 3 |
334 * `Health`: Number of missiles on board. Default: 3 |
335 * `Tint`: RGBA color of RC plane (default: clan color) |
335 * `Tint`: RGBA color of RC plane (default: clan color) |
336 |
336 |
337 ==== `gtMolotov` ==== |
337 ==== `gtMolotov` ==== |
338 A molotov cocktail. |
338 A molotov cocktail. |
339 |
339 |
340 ==== `gtMortar` ==== |
340 ==== `gtMortar` ==== |
343 ==== `gtMine` ==== |
343 ==== `gtMine` ==== |
344 A land mine. |
344 A land mine. |
345 |
345 |
346 If the gear state flag `gstAttacking` is set, mine has been activated and is about to explode (if it is not a dud). |
346 If the gear state flag `gstAttacking` is set, mine has been activated and is about to explode (if it is not a dud). |
347 |
347 |
348 * `Timer`: Detonation timer (after activation). |
348 * `Timer`: Detonation timer (after activation). |
349 * `Health`: If `0`, mine is a dud. |
349 * `Health`: If `0`, mine is a dud. |
350 |
350 |
351 ==== `gtSeduction` ==== |
351 ==== `gtSeduction` ==== |
352 A hedgehog trying to seduce others. |
352 A hedgehog trying to seduce others. |
353 |
353 |
354 * `Radius`: Effect range of seduction in pixels. Default: 250. Note that this does not change the drawn circle |
354 * `Radius`: Effect range of seduction in pixels. Default: 250. Note that this does not change the drawn circle |
355 |
355 |
356 ==== `gtShell` ==== |
356 ==== `gtShell` ==== |
357 A bazooka shell (projectile). |
357 A bazooka shell (projectile). |
358 |
358 |
359 ==== `gtShotgunShot` ==== |
359 ==== `gtShotgunShot` ==== |
360 A shot from a shotgun. It is invisible and only can be noticed by its effects. |
360 A shot from a shotgun. It is invisible and only can be noticed by its effects. |
361 |
361 |
362 ==== `gtShover` ==== |
362 ==== `gtShover` ==== |
363 Used by baseball bat. |
363 Used by baseball bat. |
364 |
364 |
365 ==== `gtSineGunShot` ==== |
365 ==== `gtSineGunShot` ==== |
366 A shot from the sine gun. |
366 A shot from the sine gun. |
367 |
367 |
368 * `Radius`: The thickness of the sine gun shot. |
368 * `Radius`: The thickness of the sine gun shot. |
369 |
369 |
370 ==== `gtSMine` ==== |
370 ==== `gtSMine` ==== |
371 A sticky mine. |
371 A sticky mine. |
372 |
372 |
373 If the gear state flag `gstAttacking` is set, the sticky mine has been activated and is about to explode. |
373 If the gear state flag `gstAttacking` is set, the sticky mine has been activated and is about to explode. |
374 |
374 |
375 * `Timer`: Detonation timer after it was activated (in milliseconds). Default: 500 |
375 * `Timer`: Detonation timer after it was activated (in milliseconds). Default: 500 |
376 |
376 |
377 ==== `gtSniperRifleShot` ==== |
377 ==== `gtSniperRifleShot` ==== |
378 A shot from the sniper rifle. |
378 A shot from the sniper rifle. |
379 |
379 |
380 * `Health`: How deep the bullet digs into land. Default: 50 |
380 * `Health`: How deep the bullet digs into land. Default: 50 |
381 |
381 |
382 ==== `gtSnowball` ==== |
382 ==== `gtSnowball` ==== |
383 A mudball. |
383 A mudball. |
384 |
384 |
385 ==== `gtWatermelon` ==== |
385 ==== `gtWatermelon` ==== |
386 A watermelon bomb, still intact. |
386 A watermelon bomb, still intact. |
387 |
387 |
388 * `Timer`: Detonation timer (in milliseconds). |
388 * `Timer`: Detonation timer (in milliseconds). |
389 |
389 |
390 ==== `gtWhip` ==== |
390 ==== `gtWhip` ==== |
391 A whip. |
391 A whip. |
392 |
392 |
393 === Secondary projectiles === |
393 === Secondary projectiles === |
397 A bomb from the air attack or the RC plane. |
397 A bomb from the air attack or the RC plane. |
398 |
398 |
399 ==== `gtBall` ==== |
399 ==== `gtBall` ==== |
400 A ball from the ball gun |
400 A ball from the ball gun |
401 |
401 |
402 * `Timer`: Detonation timer (in milliseconds). Default: 5000 |
402 * `Timer`: Detonation timer (in milliseconds). Default: 5000 |
403 * `Tag`: Color: `0`=red, `1`=green, `2`=cyan, `3`=yellow, `4`=violet, `5`=pink, `6`=orange, `7`=lime, `8`=white |
403 * `Tag`: Color: `0`=red, `1`=green, `2`=cyan, `3`=yellow, `4`=violet, `5`=pink, `6`=orange, `7`=lime, `8`=white |
404 |
404 |
405 ==== `gtCluster` ==== |
405 ==== `gtCluster` ==== |
406 A cluster from the cluster bomb or the mortar |
406 A cluster from the cluster bomb or the mortar |
407 |
407 |
408 ==== `gtEgg` ==== |
408 ==== `gtEgg` ==== |
409 An egg from Birdy. |
409 An egg from Birdy. |
410 |
410 |
411 ==== `gtHammerHit` ==== |
411 ==== `gtHammerHit` ==== |
412 A hit from the hammer. |
412 A hit from the hammer. |
413 |
413 |
414 * `Timer`: How deep a successful hammer hit dig into land. 1 is the smallest possible depth. Using the value 0 will dig all the way to the water. Default: 125. |
414 * `Timer`: How deep a successful hammer hit dig into land. 1 is the smallest possible depth. Using the value 0 will dig all the way to the water. Default: 125. |
415 |
415 |
416 ==== `gtMelonPiece` ==== |
416 ==== `gtMelonPiece` ==== |
417 * A cluster from a watermelon bomb. |
417 * A cluster from a watermelon bomb. |
418 |
418 |
419 ==== `gtNapalmBomb` ==== |
419 ==== `gtNapalmBomb` ==== |
420 A bomb from the napalmn strike, will burst into fire. |
420 A bomb from the napalmn strike, will burst into fire. |
421 |
421 |
422 * `Timer`: Detonation timer (in milliseconds). Default: 1000 |
422 * `Timer`: Detonation timer (in milliseconds). Default: 1000 |
423 |
423 |
424 ==== `gtPoisonCloud` ==== |
424 ==== `gtPoisonCloud` ==== |
425 A poisonous cloud, makes hedgehogs sick on contact. |
425 A poisonous cloud, makes hedgehogs sick on contact. |
426 |
426 |
427 * `Timer`: Remaining “life time” in milliseconds (default: 5000). Note that the current animation does not very well support timers larger than 5 seconds, and the animation is partly hardcoded. |
427 * `Timer`: Remaining “life time” in milliseconds (default: 5000). Note that the current animation does not very well support timers larger than 5 seconds, and the animation is partly hardcoded. |
428 |
428 |
429 === Other === |
429 === Other === |
430 Gears which don't fit into any other category. |
430 Gears which don't fit into any other category. |
431 |
431 |
432 ==== `gtAddAmmo` ==== |
432 ==== `gtAddAmmo` ==== |