equal
deleted
inserted
replaced
49 |
49 |
50 missions_en.txt - This is the mission description strings |
50 missions_en.txt - This is the mission description strings |
51 |
51 |
52 campaigns_en.txt - This is the campaign description strings |
52 campaigns_en.txt - This is the campaign description strings |
53 |
53 |
54 en.lua - This is all the lua files (missions,maps etc) strings and the en.lua doesn't actually exists |
54 stub.lua - This is all the lua files (missions,maps etc) strings |
55 |
55 |
56 = Updating an existing translation = |
56 = Updating an existing translation = |
57 |
57 |
58 That is relatively easy. Just edit the existing file. You can edit every file with your favorite editor and the .ts file with Qt Linguist. |
58 That is relatively easy. Just edit the existing file. You can edit every file with your favorite editor and the .ts file with Qt Linguist. |
59 |
59 |
60 The en.lua file doesn't exist. Use an existing file as your template. |
60 The en.lua file doesn't exist. The strings are hard coded in the code. |
61 |
61 |
62 = Creating a new translation = |
62 = Creating a new translation = |
63 |
63 |
64 That is easy too. Make a copy of the English file and rename it to use the initials of your language. |
64 That is easy too. Make a copy of the English file and rename it to use the initials of your language. |
|
65 |
|
66 The en.lua file doesn't exist. Use stub.lua instead as your template. |
|
67 |
65 Here are 3 examples: |
68 Here are 3 examples: |
66 |
69 |
67 For French copy en.txt to fr.txt |
70 For French copy en.txt to fr.txt |
68 |
71 |
69 For Spanish copy en.txt to es.txt |
72 For Spanish copy en.txt to es.txt |