KnownBugs.wiki
changeset 310 2685c9a5ba7a
parent 309 ea4c2badde57
child 311 5569dc51a89f
equal deleted inserted replaced
309:ea4c2badde57 310:2685c9a5ba7a
    10 
    10 
    11 == Fort Mode won't start ==
    11 == Fort Mode won't start ==
    12 || Preconditions || Running Hedgewars engine from a binary/exe that was built before the fort mode fix/commit was applied to the 0.9.18 codebase ||
    12 || Preconditions || Running Hedgewars engine from a binary/exe that was built before the fort mode fix/commit was applied to the 0.9.18 codebase ||
    13 || Details || When trying to run a game in fort mode, the engine will only appear briefly as it fails to start properly ||
    13 || Details || When trying to run a game in fort mode, the engine will only appear briefly as it fails to start properly ||
    14 || Workaround || Finding or building a more up-to-date 0.9.18 hwengine binary ||
    14 || Workaround || Finding or building a more up-to-date 0.9.18 hwengine binary ||
    15 || See also || commit r2fc02902c7cbf3c29bfe08a50e5f37983582b251 ||
    15 || See also || [http://code.google.com/p/hedgewars/source/detail?r=r2fc02902c7cbf3c29bfe08a50e5f37983582b251 commit 2fc02902c7cbf3c29bfe08a50e5f37983582b251] ||
    16 
    16 
    17 == Weapon menu misbehaves in certain situations ==
    17 == Weapon menu misbehaves in certain situations ==
    18 || Details || Weapon menu closes when it shouldn't, doesn't open on first try, etc... ||
    18 || Details || Weapon menu closes when it shouldn't, doesn't open on first try, etc... ||
    19 || Workaround || None, you'll have to reopen the weapon menu again ||
    19 || Workaround || None, you'll have to reopen the weapon menu again ||
    20 || See also || issue 465 ||
    20 || See also || issue 465 ||
    21 
    21 
    22 == Camera moving automatically even when Auto-Camera is disabled ==
    22 == Camera moving automatically even when Auto-Camera is disabled ==
    23 || Preconditions || A non-local team selects a weapon/utility that requires point-and-click targeting (girder, airstrikes, homing weapons, teleport, etc) ||
    23 || Preconditions || A non-local team selects a weapon/utility that requires point-and-click targeting (girder, airstrikes, homing weapons, teleport, etc) ||
    24 || See also || commit [http://code.google.com/p/hedgewars/source/detail?r=209c9ba77a0980a640151a185f119219b350c59e r209c9ba77a0980a640151a185f119219b350c59e] ||
    24 || See also || [http://code.google.com/p/hedgewars/source/detail?r=209c9ba77a0980a640151a185f119219b350c59e commit 209c9ba77a0980a640151a185f119219b350c59e] ||
    25 
    25 
    26 == No captions when muting audio ==
    26 == No captions when muting audio ==
    27 || Details || If you press 8 or set a volume of 0 a 'Audio Muted' message will stay on top, hiding any other caption. ||
    27 || Details || If you press 8 or set a volume of 0 a 'Audio Muted' message will stay on top, hiding any other caption. ||
    28 || See also || commit [http://code.google.com/p/hedgewars/source/detail?r=7681d14b9f0191eda821a9b744f0a093430321ee r7681d14b9f0191eda821a9b744f0a093430321ee] ||
    28 || See also || [http://code.google.com/p/hedgewars/source/detail?r=7681d14b9f0191eda821a9b744f0a093430321ee commit 7681d14b9f0191eda821a9b744f0a093430321ee] ||
    29 
    29 
    30 === Frontend ===
    30 === Frontend ===
    31 == Returning from netgame room leads to "In game..." screen (instead of lobby) ==
    31 == Returning from netgame room leads to "In game..." screen (instead of lobby) ==
    32 || Preconditions || Happens after failed game start (because of desync or similar) ||
    32 || Preconditions || Happens after failed game start (because of desync or similar) ||
    33 || Workaround || None. Since the user can't leave that screen, a restart of Hedgewars is necessary ||
    33 || Workaround || None. Since the user can't leave that screen, a restart of Hedgewars is necessary ||