10 |
10 |
11 == Fort Mode won't start == |
11 == Fort Mode won't start == |
12 || Preconditions || Running Hedgewars engine from a binary/exe that was built before the fort mode fix/commit was applied to the 0.9.18 codebase || |
12 || Preconditions || Running Hedgewars engine from a binary/exe that was built before the fort mode fix/commit was applied to the 0.9.18 codebase || |
13 || Details || When trying to run a game in fort mode, the engine will only appear briefly as it fails to start properly || |
13 || Details || When trying to run a game in fort mode, the engine will only appear briefly as it fails to start properly || |
14 || Workaround || Finding or building a more up-to-date 0.9.18 hwengine binary || |
14 || Workaround || Finding or building a more up-to-date 0.9.18 hwengine binary || |
15 || See also || commit r2fc02902c7cbf3c29bfe08a50e5f37983582b251 || |
15 || See also || [http://code.google.com/p/hedgewars/source/detail?r=r2fc02902c7cbf3c29bfe08a50e5f37983582b251 commit 2fc02902c7cbf3c29bfe08a50e5f37983582b251] || |
16 |
16 |
17 == Weapon menu misbehaves in certain situations == |
17 == Weapon menu misbehaves in certain situations == |
18 || Details || Weapon menu closes when it shouldn't, doesn't open on first try, etc... || |
18 || Details || Weapon menu closes when it shouldn't, doesn't open on first try, etc... || |
19 || Workaround || None, you'll have to reopen the weapon menu again || |
19 || Workaround || None, you'll have to reopen the weapon menu again || |
20 || See also || issue 465 || |
20 || See also || issue 465 || |
21 |
21 |
22 == Camera moving automatically even when Auto-Camera is disabled == |
22 == Camera moving automatically even when Auto-Camera is disabled == |
23 || Preconditions || A non-local team selects a weapon/utility that requires point-and-click targeting (girder, airstrikes, homing weapons, teleport, etc) || |
23 || Preconditions || A non-local team selects a weapon/utility that requires point-and-click targeting (girder, airstrikes, homing weapons, teleport, etc) || |
24 || See also || commit [http://code.google.com/p/hedgewars/source/detail?r=209c9ba77a0980a640151a185f119219b350c59e r209c9ba77a0980a640151a185f119219b350c59e] || |
24 || See also || [http://code.google.com/p/hedgewars/source/detail?r=209c9ba77a0980a640151a185f119219b350c59e commit 209c9ba77a0980a640151a185f119219b350c59e] || |
25 |
25 |
26 == No captions when muting audio == |
26 == No captions when muting audio == |
27 || Details || If you press 8 or set a volume of 0 a 'Audio Muted' message will stay on top, hiding any other caption. || |
27 || Details || If you press 8 or set a volume of 0 a 'Audio Muted' message will stay on top, hiding any other caption. || |
28 || See also || commit [http://code.google.com/p/hedgewars/source/detail?r=7681d14b9f0191eda821a9b744f0a093430321ee r7681d14b9f0191eda821a9b744f0a093430321ee] || |
28 || See also || [http://code.google.com/p/hedgewars/source/detail?r=7681d14b9f0191eda821a9b744f0a093430321ee commit 7681d14b9f0191eda821a9b744f0a093430321ee] || |
29 |
29 |
30 === Frontend === |
30 === Frontend === |
31 == Returning from netgame room leads to "In game..." screen (instead of lobby) == |
31 == Returning from netgame room leads to "In game..." screen (instead of lobby) == |
32 || Preconditions || Happens after failed game start (because of desync or similar) || |
32 || Preconditions || Happens after failed game start (because of desync or similar) || |
33 || Workaround || None. Since the user can't leave that screen, a restart of Hedgewars is necessary || |
33 || Workaround || None. Since the user can't leave that screen, a restart of Hedgewars is necessary || |