equal
deleted
inserted
replaced
117 * `Pos`: Crate type: 1=ammo crate, 2=health crate, 4=utility crate (also see below) |
117 * `Pos`: Crate type: 1=ammo crate, 2=health crate, 4=utility crate (also see below) |
118 * `Tag`: Used for the appear animation |
118 * `Tag`: Used for the appear animation |
119 * `Health`: Amount of health contained in a health crate. This value should not be negative |
119 * `Health`: Amount of health contained in a health crate. This value should not be negative |
120 * `Power`: Ammo count in an ammo or utility crate. 0: Use weapon scheme default. 100 or greater: infinite (default: 0) |
120 * `Power`: Ammo count in an ammo or utility crate. 0: Use weapon scheme default. 100 or greater: infinite (default: 0) |
121 * `Boom`: Explosion size and damage (default: 25) |
121 * `Boom`: Explosion size and damage (default: 25) |
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122 * `Karma`: (1.0.0) If `1`, health amount of a health crate can not be viewed in the game with the object information view, but it will be available in demos. If `2`, health amount can never be viewed. |
122 |
123 |
123 We recommend you to use `SpawnAmmoCrate` and the like to crate crate gears instead of `AddGear`. |
124 We recommend you to use `SpawnAmmoCrate` and the like to crate crate gears instead of `AddGear`. |
124 |
125 |
125 It is not possible to get the ammo type contained in an ammo or utility crate. Note that random crate contents are determined when a hedgehog collects it, not before. |
126 It is not possible to get the ammo type contained in an ammo or utility crate. Note that random crate contents are determined when a hedgehog collects it, not before. |
126 |
127 |
286 * `Timer`: Time left until possible detonation (in milliseconds). Default value depends on game scheme. |
287 * `Timer`: Time left until possible detonation (in milliseconds). Default value depends on game scheme. |
287 * `WDTimer`: Initial timer value (in milliseconds) of an activated air mine. The `Timer` is reset to this value if the air mine gets re-activated. |
288 * `WDTimer`: Initial timer value (in milliseconds) of an activated air mine. The `Timer` is reset to this value if the air mine gets re-activated. |
288 * `Angle`: Range in which it seeks and follows hedgehogs, in pixels. If a hedgehog is within this range, the air mine will start following. Set it to `0xFFFFFFFF` for an infinite seek range. Set to `0` to disable following. This also indirectly sets the escape distance which hog need to reach for the air mine to stop following. It is 6 times this value. Default: 175 (and an implied default escape distance of 1050) |
289 * `Angle`: Range in which it seeks and follows hedgehogs, in pixels. If a hedgehog is within this range, the air mine will start following. Set it to `0xFFFFFFFF` for an infinite seek range. Set to `0` to disable following. This also indirectly sets the escape distance which hog need to reach for the air mine to stop following. It is 6 times this value. Default: 175 (and an implied default escape distance of 1050) |
289 * `Power`: Speed in which it seeks and follows hedgehogs. |
290 * `Power`: Speed in which it seeks and follows hedgehogs. |
290 * `Boom`: Explosion size and damage (since 0.9.23). Default: 25 |
291 * `Boom`: Explosion size and damage (since 0.9.23). Default: 25 |
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292 * `Karma`: (1.0.0) If `1`, mine timer display is hidden when object information view is enabled |
291 |
293 |
292 ==== `gtBallGun` ==== |
294 ==== `gtBallGun` ==== |
293 A ballgun. It throws 51 balls ([GearTypes#gtBall `gtBall`]) by default. This weapon is timer-based. |
295 A ballgun. It throws 51 balls ([GearTypes#gtBall `gtBall`]) by default. This weapon is timer-based. |
294 |
296 |
295 * `Timer`: Remaining usage time (in ms), default is 5001. One ball is fired every 100ms. |
297 * `Timer`: Remaining usage time (in ms), default is 5001. One ball is fired every 100ms. |
476 |
478 |
477 Gear values: |
479 Gear values: |
478 |
480 |
479 * `Timer`: Detonation timer (after activation). The initial value depends on the game settings. |
481 * `Timer`: Detonation timer (after activation). The initial value depends on the game settings. |
480 * `Health`: If `0`, mine is a dud, otherwise it is not a dud or has not been triggered yet. |
482 * `Health`: If `0`, mine is a dud, otherwise it is not a dud or has not been triggered yet. |
481 * `Tag`: (0.9.23) If `1`, mine timer will be random. |
483 * `Tag`: If `1`, mine timer will be random. |
482 * `Damage`: If mine has become a dud, this will contain the damage taken by the mine since it was a dud. It starts at 0 and the mine will explode when `Damage` is greater than 35. |
484 * `Damage`: If mine has become a dud, this will contain the damage taken by the mine since it was a dud. It starts at 0 and the mine will explode when `Damage` is greater than 35. |
483 * `Boom`: Explosion size and damage. Default: 50 |
485 * `Boom`: Explosion size and damage. Default: 50 |
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486 * `Karma`: (1.0.0) If `1`, mine timer display is hidden when object information view is enabled |
484 |
487 |
485 ==== `gtSeduction` ==== |
488 ==== `gtSeduction` ==== |
486 A hedgehog trying to seduce others. |
489 A hedgehog trying to seduce others. |
487 |
490 |
488 * `Radius`: Effect range of seduction in pixels. Default: 250. Note that this does not change the drawn circle |
491 * `Radius`: Effect range of seduction in pixels. Default: 250. Note that this does not change the drawn circle |
515 |
518 |
516 If the gear state flag `gstAttacking` is set, the sticky mine has been activated and is about to explode. |
519 If the gear state flag `gstAttacking` is set, the sticky mine has been activated and is about to explode. |
517 |
520 |
518 * `Timer`: Detonation timer after it was activated (in milliseconds). Default: 500 |
521 * `Timer`: Detonation timer after it was activated (in milliseconds). Default: 500 |
519 * `Boom`: Explosion size and damage. Default: 30 |
522 * `Boom`: Explosion size and damage. Default: 30 |
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523 * `Karma`: (1.0.0) If `1`, mine timer display is hidden when object information view is enabled |
520 |
524 |
521 ==== `gtSniperRifleShot` ==== |
525 ==== `gtSniperRifleShot` ==== |
522 A shot from the sniper rifle. |
526 A shot from the sniper rifle. |
523 |
527 |
524 * `Health`: How deep the bullet digs into land. Default: 50 |
528 * `Health`: How deep the bullet digs into land. Default: 50 |