Taunts.wiki
changeset 1561 22c353323b98
parent 1560 fc58ba72b478
child 1562 1f884e988e25
equal deleted inserted replaced
1560:fc58ba72b478 1561:22c353323b98
    36 || `sndKamikaze` || `Kamikaze.ogg` || kamikaze || … a hedgehog launches kamikaze. || “Kamikaze!” ||
    36 || `sndKamikaze` || `Kamikaze.ogg` || kamikaze || … a hedgehog launches kamikaze. || “Kamikaze!” ||
    37 || `sndLaugh` || `Laugh.ogg` || evil laughter || … a hedgehog uses a mine, dynamite or cake. || “He-he-he-he-he-he-he-he-he!” ||
    37 || `sndLaugh` || `Laugh.ogg` || evil laughter || … a hedgehog uses a mine, dynamite or cake. || “He-he-he-he-he-he-he-he-he!” ||
    38 || `sndMelon` || `Melon.ogg` || watermelon bomb || … a hedgehog throws a watermelon bomb || “Melon’s away!” ||
    38 || `sndMelon` || `Melon.ogg` || watermelon bomb || … a hedgehog throws a watermelon bomb || “Melon’s away!” ||
    39 || `sndMissed` || `Missed.ogg` || missed attack || … a hedgehog makes an attack but makes no damage or kills.|| “Heh! Is that the best you can do?” ||
    39 || `sndMissed` || `Missed.ogg` || missed attack || … a hedgehog makes an attack but makes no damage or kills.|| “Heh! Is that the best you can do?” ||
    40 || `sndNooo` || `Nooo.ogg` || imminent danger || … an explosive (i.e. dynamite) is about to explode near a victim. || “No!” ||
    40 || `sndNooo` || `Nooo.ogg` || imminent danger || … an explosive (i.e. dynamite) is about to explode near a victim. || “No!” ||
    41 || `sndNutter` || `Nutter.ogg` || clumsy hedgehog || … (roughly) a clumsy hedgehog makes damage to itself and possibly team members as well. || “What are you doing?” ||
    41 || `sndNutter` || `Nutter.ogg` || clumsy outcome || … a hedgehog clumsily deals damage to clam members. Since 0.9.25. is also used for round draw. || “What are you doing?” ||
    42 || `sndOoff1` || `Ooff1.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” ||
    42 || `sndOoff1` || `Ooff1.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” ||
    43 || `sndOoff2` || `Ooff2.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” ||
    43 || `sndOoff2` || `Ooff2.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” ||
    44 || `sndOoff3` || `Ooff3.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” ||
    44 || `sndOoff3` || `Ooff3.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” ||
    45 || `sndOops` || `Oops.ogg` || Oops! || … a timed weapon fired by a hedgehog is about to detonate dangeoursly close to it. || “Oops!” ||
    45 || `sndOops` || `Oops.ogg` || Oops! || … a timed weapon fired by a hedgehog is about to detonate dangeoursly close to it. || “Oops!” ||
    46 || `sndOw1` || `Ow1.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness, or it activates vampirism. || “Ah!” ||
    46 || `sndOw1` || `Ow1.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness, or it activates vampirism. || “Ah!” ||
    54 || `sndStupid` || `Stupid.ogg` || complaining about stupidity || … (roughly) a hedgehog only does damage to itself. Due to a bug, this sound is never played in 0.9.22. || “That was pathetic!” ||
    54 || `sndStupid` || `Stupid.ogg` || complaining about stupidity || … (roughly) a hedgehog only does damage to itself. Due to a bug, this sound is never played in 0.9.22. || “That was pathetic!” ||
    55 || `sndCover` || `Takecover.ogg` || warn others to take cover || … a hedgehog throws a grenade or similar weapon. || “Get down!” ||
    55 || `sndCover` || `Takecover.ogg` || warn others to take cover || … a hedgehog throws a grenade or similar weapon. || “Get down!” ||
    56 || `sndTraitor` || `Traitor.ogg` || calling someone a traitor || … a hedgehog mostly does damage to hedgehogs of the same team. || “Why, you backstabbing little!” ||
    56 || `sndTraitor` || `Traitor.ogg` || calling someone a traitor || … a hedgehog mostly does damage to hedgehogs of the same team. || “Why, you backstabbing little!” ||
    57 || `sndUhOh` || `Uh-oh.ogg` || imminent danger || … a heavy explosive (i.e. dynamite or hellish hand grenade) is dangerously close to a hedgehog and about to detonate. || “Uh-oh!” ||
    57 || `sndUhOh` || `Uh-oh.ogg` || imminent danger || … a heavy explosive (i.e. dynamite or hellish hand grenade) is dangerously close to a hedgehog and about to detonate. || “Uh-oh!” ||
    58 || `sndVictory` || `Victory.ogg` || victory || … a team wins with at least 1 hedgehog lost on their side. || “Victory is ours!” ||
    58 || `sndVictory` || `Victory.ogg` || victory || … a team wins with at least 1 hedgehog lost on their side. || “Victory is ours!” ||
    59 || `sndWatchIt` || `Watchit.ogg` || clumsy attack || … (roughly) a clumsy hedgehog makes damage to itself and possibly team members as well. || “Watch where you’re shooting!” ||
    59 || `sndWatchIt` || `Watchit.ogg` || clumsy outcome || … a hedgehog clumsily deals damage to clam members. || “Watch where you’re shooting!” ||
    60 || `sndYesSir` || `Yessir.ogg` || turn start || … the turn of your own team begins (not played for computer players and teams controlled by players over the network, see `sndIllGetYou` and `sndJustYouWait`). || “Yes, sir!” ||
    60 || `sndYesSir` || `Yessir.ogg` || turn start || … the turn of your own team begins (not played for computer players and teams controlled by players over the network, see `sndIllGetYou` and `sndJustYouWait`). || “Yes, sir!” ||
    61 || `sndRegret` || `Youllregretthat.ogg` || enemy turn || …  an enemy team attacked your hedgehog, but did not kill it. || “You gonna wish you haven’t done that.” ||
    61 || `sndRegret` || `Youllregretthat.ogg` || enemy turn || …  an enemy team attacked your hedgehog, but did not kill it. || “You gonna wish you haven’t done that.” ||
    62 
    62 
    63 Note: The “General idea” gives the rough idea/style this taunt is supposed to have. This is just a guideline, you do not have to follow this. But following this makes it easier to re-use taunts in future versions and game styles.
    63 Note: The “General idea” gives the rough idea/style this taunt is supposed to have. This is just a guideline, you do not have to follow this. But following this makes it easier to re-use taunts in future versions and game styles.
    64 The “Used when …” column says when the taunt is actually used in the current Hedgewars version. Note the usage in styles is not mentioned here.
    64 The “Used when …” column says when the taunt is actually used in the current Hedgewars version. Note the usage in styles is not mentioned here.