36 || `sndKamikaze` || `Kamikaze.ogg` || kamikaze || … a hedgehog launches kamikaze. || “Kamikaze!” || |
36 || `sndKamikaze` || `Kamikaze.ogg` || kamikaze || … a hedgehog launches kamikaze. || “Kamikaze!” || |
37 || `sndLaugh` || `Laugh.ogg` || evil laughter || … a hedgehog uses a mine, dynamite or cake. || “He-he-he-he-he-he-he-he-he!” || |
37 || `sndLaugh` || `Laugh.ogg` || evil laughter || … a hedgehog uses a mine, dynamite or cake. || “He-he-he-he-he-he-he-he-he!” || |
38 || `sndMelon` || `Melon.ogg` || watermelon bomb || … a hedgehog throws a watermelon bomb || “Melon’s away!” || |
38 || `sndMelon` || `Melon.ogg` || watermelon bomb || … a hedgehog throws a watermelon bomb || “Melon’s away!” || |
39 || `sndMissed` || `Missed.ogg` || missed attack || … a hedgehog makes an attack but makes no damage or kills.|| “Heh! Is that the best you can do?” || |
39 || `sndMissed` || `Missed.ogg` || missed attack || … a hedgehog makes an attack but makes no damage or kills.|| “Heh! Is that the best you can do?” || |
40 || `sndNooo` || `Nooo.ogg` || imminent danger || … an explosive (i.e. dynamite) is about to explode near a victim. || “No!” || |
40 || `sndNooo` || `Nooo.ogg` || imminent danger || … an explosive (i.e. dynamite) is about to explode near a victim. || “No!” || |
41 || `sndNutter` || `Nutter.ogg` || clumsy hedgehog || … (roughly) a clumsy hedgehog makes damage to itself and possibly team members as well. || “What are you doing?” || |
41 || `sndNutter` || `Nutter.ogg` || clumsy outcome || … a hedgehog clumsily deals damage to clam members. Since 0.9.25. is also used for round draw. || “What are you doing?” || |
42 || `sndOoff1` || `Ooff1.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” || |
42 || `sndOoff1` || `Ooff1.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” || |
43 || `sndOoff2` || `Ooff2.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” || |
43 || `sndOoff2` || `Ooff2.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” || |
44 || `sndOoff3` || `Ooff3.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” || |
44 || `sndOoff3` || `Ooff3.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” || |
45 || `sndOops` || `Oops.ogg` || Oops! || … a timed weapon fired by a hedgehog is about to detonate dangeoursly close to it. || “Oops!” || |
45 || `sndOops` || `Oops.ogg` || Oops! || … a timed weapon fired by a hedgehog is about to detonate dangeoursly close to it. || “Oops!” || |
46 || `sndOw1` || `Ow1.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness, or it activates vampirism. || “Ah!” || |
46 || `sndOw1` || `Ow1.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness, or it activates vampirism. || “Ah!” || |
54 || `sndStupid` || `Stupid.ogg` || complaining about stupidity || … (roughly) a hedgehog only does damage to itself. Due to a bug, this sound is never played in 0.9.22. || “That was pathetic!” || |
54 || `sndStupid` || `Stupid.ogg` || complaining about stupidity || … (roughly) a hedgehog only does damage to itself. Due to a bug, this sound is never played in 0.9.22. || “That was pathetic!” || |
55 || `sndCover` || `Takecover.ogg` || warn others to take cover || … a hedgehog throws a grenade or similar weapon. || “Get down!” || |
55 || `sndCover` || `Takecover.ogg` || warn others to take cover || … a hedgehog throws a grenade or similar weapon. || “Get down!” || |
56 || `sndTraitor` || `Traitor.ogg` || calling someone a traitor || … a hedgehog mostly does damage to hedgehogs of the same team. || “Why, you backstabbing little!” || |
56 || `sndTraitor` || `Traitor.ogg` || calling someone a traitor || … a hedgehog mostly does damage to hedgehogs of the same team. || “Why, you backstabbing little!” || |
57 || `sndUhOh` || `Uh-oh.ogg` || imminent danger || … a heavy explosive (i.e. dynamite or hellish hand grenade) is dangerously close to a hedgehog and about to detonate. || “Uh-oh!” || |
57 || `sndUhOh` || `Uh-oh.ogg` || imminent danger || … a heavy explosive (i.e. dynamite or hellish hand grenade) is dangerously close to a hedgehog and about to detonate. || “Uh-oh!” || |
58 || `sndVictory` || `Victory.ogg` || victory || … a team wins with at least 1 hedgehog lost on their side. || “Victory is ours!” || |
58 || `sndVictory` || `Victory.ogg` || victory || … a team wins with at least 1 hedgehog lost on their side. || “Victory is ours!” || |
59 || `sndWatchIt` || `Watchit.ogg` || clumsy attack || … (roughly) a clumsy hedgehog makes damage to itself and possibly team members as well. || “Watch where you’re shooting!” || |
59 || `sndWatchIt` || `Watchit.ogg` || clumsy outcome || … a hedgehog clumsily deals damage to clam members. || “Watch where you’re shooting!” || |
60 || `sndYesSir` || `Yessir.ogg` || turn start || … the turn of your own team begins (not played for computer players and teams controlled by players over the network, see `sndIllGetYou` and `sndJustYouWait`). || “Yes, sir!” || |
60 || `sndYesSir` || `Yessir.ogg` || turn start || … the turn of your own team begins (not played for computer players and teams controlled by players over the network, see `sndIllGetYou` and `sndJustYouWait`). || “Yes, sir!” || |
61 || `sndRegret` || `Youllregretthat.ogg` || enemy turn || … an enemy team attacked your hedgehog, but did not kill it. || “You gonna wish you haven’t done that.” || |
61 || `sndRegret` || `Youllregretthat.ogg` || enemy turn || … an enemy team attacked your hedgehog, but did not kill it. || “You gonna wish you haven’t done that.” || |
62 |
62 |
63 Note: The “General idea” gives the rough idea/style this taunt is supposed to have. This is just a guideline, you do not have to follow this. But following this makes it easier to re-use taunts in future versions and game styles. |
63 Note: The “General idea” gives the rough idea/style this taunt is supposed to have. This is just a guideline, you do not have to follow this. But following this makes it easier to re-use taunts in future versions and game styles. |
64 The “Used when …” column says when the taunt is actually used in the current Hedgewars version. Note the usage in styles is not mentioned here. |
64 The “Used when …” column says when the taunt is actually used in the current Hedgewars version. Note the usage in styles is not mentioned here. |