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119 * `Power`: Ammo count in an ammo or utility crate. 0: Use weapon scheme default. 100 or greater: infinite (default: 0) |
119 * `Power`: Ammo count in an ammo or utility crate. 0: Use weapon scheme default. 100 or greater: infinite (default: 0) |
120 * `Boom`: Explosion size and damage (default: 25) |
120 * `Boom`: Explosion size and damage (default: 25) |
121 |
121 |
122 We recommend you to use `SpawnAmmoCrate` and the like to crate crate gears instead of `AddGear`. |
122 We recommend you to use `SpawnAmmoCrate` and the like to crate crate gears instead of `AddGear`. |
123 |
123 |
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124 It is not possible to get the ammo type contained in an ammo or utility crate. Note that random crate contents are determined when a hedgehog collects it, not before. |
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125 |
124 Advanced crate types: If you just care about normal crates, the values 1, 2 and 4 mentioned above are all you need to know. But Hedgewars supports a few crate variants which can be spawned with `SpawnFakeAmmoCrate` and the like. The `Pos` parameter is in reality a sum of several flags which need to be added up for the final type. |
126 Advanced crate types: If you just care about normal crates, the values 1, 2 and 4 mentioned above are all you need to know. But Hedgewars supports a few crate variants which can be spawned with `SpawnFakeAmmoCrate` and the like. The `Pos` parameter is in reality a sum of several flags which need to be added up for the final type. |
125 || *Pos flag* || *Meaning* || |
127 || *Pos flag* || *Meaning* || |
126 || `0x1` || Ammo crate || |
128 || `0x1` || Ammo crate || |
127 || `0x2` || Health crate || |
129 || `0x2` || Health crate || |
128 || `0x4` || Utility crate || |
130 || `0x4` || Utility crate || |