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8 = How to add a settings option = |
8 = How to add a settings option = |
9 * `QStringList HWGame::setArguments()` in `game.cpp` is the function that prepares the argument list |
9 * `QStringList HWGame::setArguments()` in `game.cpp` is the function that prepares the argument list |
10 * `void GameUIConfig::SaveOptions()` in `gameuiconfig.cpp` loads (or initializes) values and set the widgets to those values |
10 * `void GameUIConfig::SaveOptions()` in `gameuiconfig.cpp` loads (or initializes) values and set the widgets to those values |
11 * `PageOptions::PageOptions(QWidget* parent) : AbstractPage(parent)` is where you would add your widget |
11 * `PageOptions::PageOptions(QWidget* parent) : AbstractPage(parent)` is where you would add your widget |
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13 = How to converts a `.hwmap` file to a Lua string = |
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15 Run this in a shell: |
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17 <code>IN="map.hwmap";OUT="temp.lua";base64 -d $IN | tail -c +7 | head -c -4 > foo;echo -ne "\x1f\x8b\x08\0\0\0\0\0\x02\xff" > bar;cat bar foo | gunzip > baz;C=0;echo -n "local map = { " >> $OUT;od -w240 -t u1 baz | grep -Ev "^[0-9]*[[:space:]]*$" | while read f;do C=$((C+1));if ((C!=1));then echo "," >> $OUT;fi;echo -n $f | sed "s/^......./'/;s/ */\\\\/g;s/$/'/" >> $OUT;done;echo "}" >> $OUT</code> |
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19 Input file: `map.hwmap` |
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20 Output file: `temp.lua` |
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14 = Syntax test = |
22 = Syntax test = |
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16 == Bullet points == |
24 == Bullet points == |
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