equal
deleted
inserted
replaced
65 |
65 |
66 Example: |
66 Example: |
67 |
67 |
68 <code language="lua"> |
68 <code language="lua"> |
69 formatEngineString(GetEngineString("TMsgStrId", sidWinner), "My Team") |
69 formatEngineString(GetEngineString("TMsgStrId", sidWinner), "My Team") |
70 -- to create a string showing the winning team.</code> |
70 -- ... to create a string showing the winning team. In English, this will return "My Team wins!".</code> |
71 |
71 |
72 == Standardized land tint colors == |
72 == Standardized land tint colors == |
73 There are some “standard” tint colors for placed girders and other sprites which are defined to allow more consistency, if it is desired. These values are used in !TechRacer, !HedgeEditor and the basic movement training to colorize girders consistently: |
73 There are some “standard” tint colors for placed girders and other sprites which are defined to allow more consistency, if it is desired. These values are used in !TechRacer, !HedgeEditor and the basic movement training to colorize girders consistently: |
74 |
74 |
75 * `U_LAND_TINT_NORMAL`: Normal land |
75 * `U_LAND_TINT_NORMAL`: Normal land |