LuaLibraryUtils.wiki
changeset 2263 1050e4f78485
parent 2261 55bd0ae9d187
child 2264 e7c3385d41a0
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2262:6dc92adc347a 2263:1050e4f78485
    65 
    65 
    66 Example:
    66 Example:
    67 
    67 
    68 <code language="lua">
    68 <code language="lua">
    69 formatEngineString(GetEngineString("TMsgStrId", sidWinner), "My Team")
    69 formatEngineString(GetEngineString("TMsgStrId", sidWinner), "My Team")
    70 -- to create a string showing the winning team.</code>
    70 -- ... to create a string showing the winning team. In English, this will return "My Team wins!".</code>
    71 
    71 
    72 == Standardized land tint colors ==
    72 == Standardized land tint colors ==
    73 There are some “standard” tint colors for placed girders and other sprites which are defined to allow more consistency, if it is desired. These values are used in !TechRacer, !HedgeEditor and the basic movement training to colorize girders consistently:
    73 There are some “standard” tint colors for placed girders and other sprites which are defined to allow more consistency, if it is desired. These values are used in !TechRacer, !HedgeEditor and the basic movement training to colorize girders consistently:
    74 
    74 
    75  * `U_LAND_TINT_NORMAL`: Normal land
    75  * `U_LAND_TINT_NORMAL`: Normal land