LuaLibraryAnimate.wiki
changeset 1866 0b12f567dfe3
parent 1517 b614c9c0898c
child 1909 4bf4dda860e2
equal deleted inserted replaced
1865:af6ecc5b7dd4 1866:0b12f567dfe3
    79 Removes the skip function associated with `anim`.
    79 Removes the skip function associated with `anim`.
    80 
    80 
    81 === `SetAnimSkip(bool)` ===
    81 === `SetAnimSkip(bool)` ===
    82 Sets the state of animation skipping to `bool`. It is useful in case the player is allowed to skip the animation.
    82 Sets the state of animation skipping to `bool`. It is useful in case the player is allowed to skip the animation.
    83 
    83 
    84 Example:
    84 By convention, a cut scene in a singleplayer mission should be skipped when the player presses the Precise key. In this case, use the `onPreciseLocal` callback for this.
    85 <code language="lua">function onPrecise()
    85 
       
    86 Example:
       
    87 <code language="lua">function onPreciseLocal()
    86     if AnimInProgress() then
    88     if AnimInProgress() then
    87         SetAnimSkip(true)
    89         SetAnimSkip(true)
    88     end
    90     end
    89 end</code>
    91 end</code>
    90 
    92