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504 * `Radius`: Effect range of seduction in pixels. Default: 250. Note that this does not change the drawn circle |
504 * `Radius`: Effect range of seduction in pixels. Default: 250. Note that this does not change the drawn circle |
505 |
505 |
506 ==== `gtSentry` ==== |
506 ==== `gtSentry` ==== |
507 This is an experimental/incomplete gear that puts a sentry on the map. Added in the developer version after 1.0.0. A sentry is an object that looks for nearby hogs and shoots them on sight. This gear is a land object that survives multiple turns. It might also walk around randomly between turns. It can take damage and be destroyed by shooting it. |
507 This is an experimental/incomplete gear that puts a sentry on the map. Added in the developer version after 1.0.0. A sentry is an object that looks for nearby hogs and shoots them on sight. This gear is a land object that survives multiple turns. It might also walk around randomly between turns. It can take damage and be destroyed by shooting it. |
508 |
508 |
509 The associated AmmoType for this gear is `amSentry`. |
509 The associated !AmmoType for this gear is `amSentry`. |
510 |
510 |
511 Both the AmmoType and GearType are not recommended to be used in actual games yet, and they are hidden from the GUI. The only way to get it is by scripting. |
511 Both the !AmmoType and !GearType are not recommended to be used in actual games yet, and they are hidden from the GUI. The only way to get it is by scripting. |
512 |
512 |
513 ==== `gtShell` ==== |
513 ==== `gtShell` ==== |
514 A bazooka shell (projectile). |
514 A bazooka shell (projectile). |
515 |
515 |
516 * `FlightTime`: Time since the bazooka has been launched |
516 * `FlightTime`: Time since the bazooka has been launched |