GearTypes.wiki
changeset 2229 01c86f6ed8be
parent 2228 add2fedfddd8
child 2230 61645d84f13e
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   504  * `Radius`: Effect range of seduction in pixels. Default: 250. Note that this does not change the drawn circle
   504  * `Radius`: Effect range of seduction in pixels. Default: 250. Note that this does not change the drawn circle
   505 
   505 
   506 ==== `gtSentry` ====
   506 ==== `gtSentry` ====
   507 This is an experimental/incomplete gear that puts a sentry on the map. Added in the developer version after 1.0.0. A sentry is an object that looks for nearby hogs and shoots them on sight. This gear is a land object that survives multiple turns. It might also walk around randomly between turns. It can take damage and be destroyed by shooting it.
   507 This is an experimental/incomplete gear that puts a sentry on the map. Added in the developer version after 1.0.0. A sentry is an object that looks for nearby hogs and shoots them on sight. This gear is a land object that survives multiple turns. It might also walk around randomly between turns. It can take damage and be destroyed by shooting it.
   508 
   508 
   509 The associated AmmoType for this gear is `amSentry`.
   509 The associated !AmmoType for this gear is `amSentry`.
   510 
   510 
   511 Both the AmmoType and GearType are not recommended to be used in actual games yet, and they are hidden from the GUI. The only way to get it is by scripting.
   511 Both the !AmmoType and !GearType are not recommended to be used in actual games yet, and they are hidden from the GUI. The only way to get it is by scripting.
   512 
   512 
   513 ==== `gtShell` ====
   513 ==== `gtShell` ====
   514  A bazooka shell (projectile).
   514  A bazooka shell (projectile).
   515 
   515 
   516  * `FlightTime`: Time since the bazooka has been launched
   516  * `FlightTime`: Time since the bazooka has been launched