author | Wuzzy <Wuzzy@disroot.org> |
Tue, 28 May 2024 21:34:51 +0200 | |
changeset 2278 | b7c1534848dc |
parent 2091 | 428ad3d1d034 |
permissions | -rw-r--r-- |
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Add page explaining how to release Hedgewars
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#summary How releases are done in Hedgewars |
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= Releasing Hedgewars = |
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This page is a checklist of things to do in order to do a proper Hedgewars release. |
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== Getting ready for release == |
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2008 | 7 |
* Fix common pitfalls |
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* Make sure all `*.pas` files are ASCII only |
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* Test Pas2C, fix anything that's broken |
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* If new weapons have been added: |
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* Test if new weapon can be selected in frontend, online play, local play |
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* Test if new weapon can be saved properly in ammo scheme |
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* Update `AMMO` in [https://hedgewars.org/kb/RacerRoomSetup the Official Racer room config file] |
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* Update preview image of Big Armory mission |
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* Try to announce string freeze in News a few weeks before the planned release to give translators a fair chance |
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* Bump [ProtocolNumbers protocol number] |
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* `HEDGEWARS_PROTO_VER` in `CMakeLists.txt` |
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* Wiki page: [ProtocolNumbers] |
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parents:
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* Bump Hedgewars version number (if it hasn't already) |
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* Update server sources |
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* Update newest version |
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* Make server aware of new version and new -dev version protocol numbers (`protoNumber2ver` in `gameServer/Utils.hs`) |
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* Update MOTD to reflect version changes (`newServerInfo` in `gameServer/CoreTypes.hs`) |
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* Update `ChangeLog.txt` |
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* Update all translation strings |
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* For frontend (.ts) and Lua (.lua): Run `tools/update_locale_files.sh` and grab a coffee |
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* Other files might need manual updating |
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* If there was a Shoppa tournament after the previous release: Update prizes |
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* Put the names of the top 3 players on the plaques in _ShoppaKing_ and _TrophyRace_ |
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* Add the names of (at least) the top 3 players in the pool of random names in _Rope-Knocking Challenge_ |
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* Update system requirements, if neccessary: |
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* 1) In the `README.md` file |
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* 2) In the Hedgewars homepage: https://hedgewars.org/node/6977 |
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== Releasing == |
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2005 | 37 |
# Purge your repository: `hg purge --all` (needs `purge` extension). Warning: This resets ALL the files, make sure to backup whatever you need |
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# Create a source tarball (`.tar.bz2`). Run `make package_source` |
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# Create a Windows build |
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# Create a macOS build, if possible |
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# Test the builds |
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# Create torrents |
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# Add a tag for the relevant commit (name: `<version>-release`) (*after* the builds have succeeded!) |
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# Start a branch with the name `<version>` (e.g. 1.0.0), on the commit you tagged |
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# Update symlink for windows installer `download/releases/hedgewars-win32.exe` to point to the latest release installer |
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# Update [https://hedgewars.org/release-archive release archive] |
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# Update [https://hedgewars.org/download.html Download page] |
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# Announce release on News section on [https://hedgewars.org/ www.hedgewars.org] |
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# Announce release in IRC (`#hedgewars`) |
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# Announce release in official server |
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# Update protocol number |
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# Update MOTD |
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# In lobby, use command `/global Hedgewars X.Y.Z has just been released!` |
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== Post-release == |
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* Notify package managers of GNU/Linux distributions |
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* Update Hedgewars Wiki |
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* Update HWKB (esp. because of Lua) |
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* Update game info on online game databases, if you have access |
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* Add new version to Bugzilla |
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* Optional: Add a couple of nice screenshots |
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* Optional: Make a trailer |
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== For release candidates == |
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Release candidates may be released before the actual release for testing. They might be combined with a string freeze. |
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2011 | 68 |
* Create a source tarball (see above) |
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* Create a Windows build |
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* Remember the commit ID to which the release canditate refers to |
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* Write a post in News, you can use this post as a template: [https://hedgewars.org/node/6907] |