author | Wuzzy |
Fri, 27 Nov 2020 13:45:03 +0100 | |
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parent 1935 | e007757c3e65 |
permissions | -rw-r--r-- |
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#summary Lua library documentation of !SpeedShoppa; for creating simple Shoppa-style missions. |
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#labels !LuaLibrary |
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= Lua library: `SpeedShoppa` = |
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Starting with 0.9.22, this Lua library provides a function to create a simple Shoppa-style mission. |
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In `SpeedShoppa` missions, the player starts with infinite ropes and has to collect all crates as fast as possible and compete for the fastest time. |
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== `SpeedShoppaMission(params)` == |
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This function sets up the *entire* mission and needs one argument: `params`. |
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The argument “`params`” is a table containing fields which describe the training mission. |
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Mandatory fields: |
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|| *Field name* || *Description* || |
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|| `map` || The name of the map to be used || |
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|| `theme` || The name of the theme (does not need to be a standalone theme) || |
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|| `time` || The time limit in milliseconds || |
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|| `crates` || The coordinates of where the crates will be spawned. It is a table containing tables containing coordinates of format `{ x=value, y=value }`. There must be at least 1 crate. || |
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Optional fields: |
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|| *Field name* || *Description* || |
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|| `missionTitle` || The name of the mission (optional but highly recommended) (default: `"Speed Shoppa"`) || |
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|| `clanColor` || Color of the (only) clan (default: `0xFF0204`, which is a red tone) || |
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|| `goalText` || A short string explaining the goal of the mission (default: `"Use your rope to collect all crates as fast as possible."`) || |
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|| `faceLeft` || If `true`, the hog faces to the left initially, if false, it faces to the right. (default: `false` (=right)) || |
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|| `crateType` || Specify the type of crate (this has no gameplay effect), pick one of `"ammo"`, `"utility"`, `"health"`. Default: `"ammo"` || |
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|| `extra_onGameStart` || A function which is called at the end of this script's `onGameStart`. It takes no parameters. You could use this to spawn additional gears like girders or mines || |
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|| `extra_onGameInit` || A function which is called at the end of this script's `onGameInit` || |