author | sheepluva |
Thu, 23 Mar 2023 20:47:32 +0000 | |
changeset 2221 | 4bf8172a73a1 |
parent 2100 | f058bd501c06 |
child 2234 | cc4c3628ae0e |
permissions | -rw-r--r-- |
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Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
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#summary List of functions in the Lua API that affect the audio |
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#labels !LuaFunctions |
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= Lua API: Audio functions = |
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Wuzzy <almikes@aol.com>
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This page is a list of all functios in the [LuaAPI Lua API] that affect the audio. |
91756d20ce3e
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Wuzzy <almikes@aol.com>
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== `PlaySound(soundId, [gearUid [, instaVoice]])` == |
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Plays the specified sound. Possible values for `soundId` are listed on the [Sounds] page. |
91756d20ce3e
Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
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91756d20ce3e
Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
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To play a voice (see [Taunts] for a list), you must also set `gearUid`. `gearUid` is the hedgehog gear which is used to “talk”. |
91756d20ce3e
Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
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2077
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Remove outdated legacy hints as clutter
Wuzzy <almikes@aol.com>
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If you play a voice, by default the voice will respect an internal queue and might be played with an delay in order to prevent annoying voice overlapping. You can disable this behaviour and force Hedgewars to instantly play the voice by also setting `instaVoice` to `true`. Only use `instaVoice` when you really need it. |
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91756d20ce3e
Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
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== `PlayMusicSound(soundId)` (0.9.25) == |
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Plays a sound as replacement for the background music. The sound is played once. The main music is paused and the sound is played instead. The main background music does not resume automatically, so you should call `StopMusicSound` after a while. |
91756d20ce3e
Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
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91756d20ce3e
Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
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Example: |
91756d20ce3e
Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
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<code language="lua"> |
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Wuzzy <almikes@aol.com>
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PlayMusicSound(sndRideOfTheValkyries) -- Replace the background music the Ride of the Valkyries |
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</code> |
91756d20ce3e
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Wuzzy <almikes@aol.com>
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== `StopMusicSound(soundId)` (0.9.25) == |
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Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
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Stops the specified “music sound” (if it was still playing) and resumes the main background music. |
91756d20ce3e
Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
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2077
514babfbad9e
Remove outdated legacy hints as clutter
Wuzzy <almikes@aol.com>
parents:
1844
diff
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== `SetSoundMask(soundId, isMasked)` == |
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Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
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Disables a given sound (including taunts) from being played by the engine. `soundId` is a valid sound ID on [Sounds] or [Taunts]. `isMasked` is a boolean. If `true`, the sound will not be played by the engine anymore. If `false`, playing this sound is allowed again. |
91756d20ce3e
Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
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changeset
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91756d20ce3e
Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
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changeset
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Sounds played by the Lua function `PlaySound` will always work, however, and ignore the sound mask. |
91756d20ce3e
Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
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91756d20ce3e
Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff
changeset
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Note: Due to the way the voices work internally in Hedgewars, if you want to play a masked voice, you have to set `instaVoice` to `true` when you call `PlaySound`. Otherwise, it won't work. |
91756d20ce3e
Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
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changeset
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91756d20ce3e
Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
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changeset
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Example: |
91756d20ce3e
Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff
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91756d20ce3e
Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff
changeset
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<code language="lua">SetSoundMask(sndIncoming, true) |
91756d20ce3e
Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
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-- Disable the “Incoming” sound from being played</code> |
91756d20ce3e
Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff
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