LuaAPI.wiki
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#summary API for writing Lua scripts in Hedgewars.
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#labels Featured
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<wiki:toc max_depth="4" />
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== Introduction ==
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Version 0.9.13 of Hedgewars introduced the ability to use Lua scripts to modify Hedgewars behaviour for different maps without having to recompile the whole game. The till then used triggers (only appeared in training maps) were removed.
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Lua is an easy to learn scripting language that's implemented using open/v source libraries. If you'd like to learn more about Lua, have a look at [http://www.lua.org Lua's official homepage]. Even though its easy to learn syntax this wiki page won't explain all basics of using Lua, e.g. declaring variables or using control structures. There are tons of step-by-step tutorials and documentation available on the internet. Just throw "Lua" into your favourite search engine and give it a try.
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How Hedgewars handles Lua scripts As of Version 0.9.13 Hedgewars supports Lua scripts for two similar tasks: Define tutorial missions or provide special map behaviour for precreated maps.
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=== About this wiki page ===
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This page tends to become outdated. For a list of undocumented functions, see [http://hw.ercatec.net/docs/lua_wiki_check.php].
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=== Tutorial missions ===
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Tutorial missions are located within text files inside "share/hedgewars/Data/Missions/Training". The game will list all files with the lua extension inside this directory in the Training selection screen. You'll find some premade example scripts within this directory that contain several comments on the script lines and what they do./
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=== Special maps ===
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In addition to tutorial missions predrawn maps (maps not created using the random map creator) may contain a single lua script file named "map.lua". If it's there it will be used once the map is played. This way it's possible to play maps alone or over the internet using custom goals. Maps containing lua scripts will be listed with a "Mission:" prefix in map selection.
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=== How Lua scripts are used ===
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Several parts of script files are executed multiple times. In general, the whole script file is read while loading the map. Declarations as well as function calls outside functions are executed at once. Later on the game will call special predefined function names at special occassions such as the creation of new game objects (called gears).
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=== Important things to know ===
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It is possible to play missions in multiplayer. However this requires all participating players to have the exact same version of the map files, including the "map.lua" script file. If this isn't the case the game will probably desync and kick at least the one player using a different version of the map files. To avoid problems when running prepackaged maps, you should never modify any maps provided with the Hedgewars default package. Instead, create a copy of the existing map and modify this one. Feel free to share your work on the forums.
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Another thing to note is the current status of our scripting implementation. Similar to the whole game, this is still work in progress and we can't guarantee that scripts working in this version will run in future revisions of the game as we might extend, change or rename parts of the scripting engine.
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=== Global variables/constants ===
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Global variables are used by the game to interact with the scripts by passing and retrieving their values. While some of the variables are never read by the engine some allow you to modify the engine's behaviour, e.g. the theme to be used for the current map.
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=== Functions called by the game: Event Handlers ===
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After successfully loading the Lua script the game will call the following functions on different occasions. To be used, they have to use the exact same name as defined below.
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== Data types ==
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=== Color ===
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Some functions take a `color` parameter.
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Colors are stored in RGB and are always specified as a three-byte number, where each byte defines a component. The value 0 means no intensity and 255 is largest intensity of the component.
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The first byte is for the red component, the second byte for the green component and the third byte for the blue component.
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Specifying the color number becomes much easier if you write it in hexadecimal notation.
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Examples:
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<code language="lua">
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c = 0x000000 -- black (R, G, B are all 0)
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c = 0xFF0000 -- red
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c = 0x00FF00 -- green
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c = 0x0000FF -- blue
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c = 0xFFFFFF -- white
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c = 0x808080 -- gray (50%)</code>
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== Globally available variables and constants ==
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The following variables are made available by Hedgewars in Lua and can be used to quickly query a value. Lua scripts schould normally *not* write to these variables, only read from them.
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=== General variables and constants ===
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Here are some unsorted variables or constants which are available in Lua. You shouldn’t write to most of them.
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|| *Identifier* || *Description* ||
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|| `LAND_WIDTH` || The width of the landscape in pixels ||
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|| `LAND_HEIGHT` || The height of the landscape in pixels ||
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|| `WaterLine` || The y position of the water, used to determine at which position stuff drowns. Use `SetWaterLine` to change. ||
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|| `ClansCount` || Number of clans in the game (teams with the same color belong to one clan) ||
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|| `TeamsCount` || Number of teams in the game ||
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|| `TurnTimeLeft` || Number of game ticks (milliseconds) left until the current turn ends. You can change this variable directly. ||
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|| `GameTime` || Number of total game ticks ||
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|| `TotalRounds` || Number of rounds that have passed ||
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|| `CurrentHedgehog` || The hedgehog gear that is currently in play ||
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=== !GameFlags ===
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The !GameFlags are used to store simple boolean settings of the game. All game flags are stored together in a bitmask. You don’t have to worry about this too much, the functions in [LuaAPI#GameFlags] do all the bitmask handling for you.
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|| *Identifier* || *Description (active state)* ||
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|| `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. ||
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|| `gfMultiWeapon` || TODO (Used in training missions.) ||
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|| `gfForts` || Fort Mode ||
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|| `gfDivideTeams` || The teams will start at opposite sites of the terrain. Two clans maximum. ||
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|| `gfBorder` || An indestrctible border is active around the map. ||
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|| `gfBottomBorder` || There is an indestructable border at the bottom of the map. ||
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|| `gfShoppaBorder` || TODO ||
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|| `gfSolidLand` || The terrain is indestructible. ||
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|| `gfLowGravity` || The gravity is low. ||
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|| `gfLaserSight` || A laser sight is almost always active. ||
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|| `gfInvulnerable` || All hedgehogs are invulnerable. ||
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|| `gfVampiric` || All hedgehogs become vampires and get 80% of the damage they deal as health. ||
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|| `gfKarma` || Attackers share the damage they deal to enemies. ||
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|| `gfArtillery` || Hedgehogs can’t walk. ||
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|| `gfRandomOrder` || The game is played in random order. ||
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|| `gfPlaceHog` || Placement mode: At the beginning of the round, all hedgehogs are placed manually first. ||
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|| `gfKing` || King Mode: One hedgehog per team becomes their king, if the king dies, the team loses. ||
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|| `gfSharedAmmo` || Teams in the same clan share their ammo. ||
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|| `gfDisableGirders` || No girders will be created in random maps ||
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|| `gfDisableLandObjects` || No land objects will be created in random maps ||
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|| `gfAISurvival` || Computer-controlled hedgehogs will be revived after they die. ||
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|| `gfInfAttack` || Attacks don’t end the turn. ||
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|| `gfResetWeps` || The weapons will be reset to the initial state each turn. ||
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|| `gfPerHogAmmo` || Each hedgehog has its own weapon stash. ||
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|| `gfDisableWind` || There is no wind. ||
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|| `gfMoreWind` || There is always strong wind. ||
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|| `gfTagTeam` || Tag Team: Teams in the same clan share their turn time. ||
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The following !GameFlag is not yet available to Lua:
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|| *Identifier* || *Description (active state)* ||
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|| `gfResetHealth` || The health of all living hedgehogs is reset at the end of each turn. ||
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=== More constants ===
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More constants are at at [GearTypes Gear Types] , [AmmoTypes Ammo Types], [Sounds], [States], [Sprites], [VisualGearTypes Visual Gear Types]
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== Event Handlers ==
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=== <tt>onGameInit()</tt> ===
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<blockquote>This function is called before the game loads its resources. One can modify various game variables here:
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</blockquote>
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 * <tt>Seed = 0</tt> - sets the seed of the random number generator
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 * <tt>!EnableGameFlags(gfSolidLand, gfArtillery)</tt> - sets the !GameFlags (just 2 of them in this example), see above for the available flags/
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 * <tt>!TurnTime = 60000</tt> - set the turntime in ms
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 * <tt>!CaseFreq = 0</tt> - frequency of crate drops
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 * <tt>!HealthCaseProb = 35</tt> - chance of receiving a health crate
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 * <tt>!HealthCaseAmount = 25</tt> - amount of health in a health crate
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 * <tt>!DamagePercent = 100</tt> - percent of damage to inforce
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 * <tt>!MinesNum = 0</tt> - number of mines being placed (before 0.9.14 !LandAdds)
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 * <tt>!MinesTime = 3</tt> - time for a mine to explode from activated, -1 for random
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 * <tt>!MineDudPercent = 0</tt> - chance of mine being a dud
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 * <tt>Explosives = 0</tt> - number of explosives being placed
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 * <tt>Delay = 0</tt> - delay between each round
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 * <tt>!SuddenDeathTurns = 30</tt> - turns until sudden death begins
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 * <tt>!WaterRise = 47</tt> - height of water rise at sudden death in pixels
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 * <tt>!HealthDecrease = 5</tt> - amount of health decreased on sudden death
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 * <tt>Map = "Bamboo"</tt> - the map being played
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 * <tt>Theme = "Bamboo"</tt> - the theme to be used
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 * <tt>Ready = 5000</tt> - the ready timer at the start of the round
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 * <tt>!MapGen</tt> - type of map generator. One of `mgRandom`, `mgMaze`, `mgPerlin`, `mgDrawn`.
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 * <tt>!TemplateFilter</tt>
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 * <tt>Goals = "Jumping is disabled"</tt> - if you want to add info to the game mode dialog, use "|" to separate lines
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If you want to add teams or hogs manually you have to do it here. If you want to draw your own map using `AddPoint` and `FlushPoints`, you have to do this within this function as well.
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=== <tt>onGameStart()</tt> ===
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<blockquote>This function is called when the first round starts.
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</blockquote>
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Can be used to show the mission and for more setup, for example initial target spawning.
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=== <tt>onPreviewInit()</tt> ===
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This function is called when the map preview in the frontend is initialized. This happens when the script is selected or you change a map generator parameter.
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It is useful for scripts which create their own maps (see `AddPoint` and `FlushPoints`). If you create a map in this function, a preview will be generated from this map and is exposed to the frontend.
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=== <tt>onGameTick()</tt> ===
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<blockquote>This function is called on every game tick, i.e. 1000 times a second.  If you just need to check on something periodically, consider...
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</blockquote>
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=== <tt>onGameTick20()</tt> ===
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<blockquote>This function is called every 20 game ticks, i.e. 50 times a second.  It reduces lua overhead for simple monitoring that doesn't need to happen every single tick.
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</blockquote>
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=== <tt>onNewTurn()</tt> ===
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<blockquote>This function calls at the start of every turn.
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</blockquote>
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=== <tt>onGearAdd(gearUid)</tt> ===
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<blockquote>This function is called when a new gear is added. Useful in
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combination with <tt>!GetGearType(gearUid)</tt>.
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</blockquote>
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=== <tt>onGearDelete(gearUid)</tt> ===
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<blockquote>This function is called when a new gear is deleted. Useful in
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combination with <tt>!GetGearType(gearUid)</tt>.
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</blockquote>
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=== <tt>onGearDamage(gearUid, damage)</tt> ===
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<blockquote>This function is called when a gear is damaged.
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</blockquote>
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Example:
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<code language="lua">    function onGearDamage(gear, damage)
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        if (GetGearType(gear) == gtHedgehog) then
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            -- adds a message saying, e.g. "Hoggy H took 25 points of damage"
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            AddCaption(GetHogName(gear) .. ' took ' .. damage .. ' points of damage')
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        end
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    end</code>
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=== <tt>onGearResurrect(gearUid) </tt> ===
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<blockquote>This function is called when a gear is resurrected. CPU Hogs will resurrect if the !GameFlag gfAISurvival is enabled. Alternatively, specific gears can have heResurrectable set to true via !SetEffect.
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</blockquote>
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=== <tt>onAmmoStoreInit()</tt> ===
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<blockquote>This function is called when the game is initialized to request the available ammo and ammo probabilities. Use !SetAmmo here.
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</blockquote>
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=== <tt>onNewAmmoStore(team/clan index, hog index)</tt> ===
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<blockquote>This function is identical to onAmmoStoreInit in function, but is called once per ammo store.  This allows different ammo sets for each clan, team or hedgehog depending on the mode.</blockquote>
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If gfSharedAmmo is set, the parameters passed are the clan index, and -1, and the function will be called once for each clan.
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If gfPerHogAmmo is set, the parameters passed are the team index and the hog index in that team, and the function will be called once for each hedgehog.
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If neither is set, the parameters passed are the team index and -1, and the function will be called once for each team.
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These indexes can be used to look up details of the clan/team/hedgehog prior to gear creation.  Routines to do these lookups will be created as needed.
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If you add this hook, the expectation is that you will call SetAmmo appropriately.  Any values from onAmmoStoreInit are ignored.
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=== <tt>onScreenResize() (0.9.16) </tt> ===
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<blockquote>This function is called when you resize the screen. Useful place to put a redraw function for any vgtHealthTags you're using.
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</blockquote>
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=== <tt>onAttack()</tt> ===
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<blockquote>This function is called when your Hedgehog attacks.
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</blockquote>
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=== <tt>onHJump()</tt> ===
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<blockquote>This function is called when you press the high jump key.
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</blockquote>
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=== <tt>onLJump()</tt> ===
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<blockquote>This function is called when you press the long jump key.
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</blockquote>
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=== <tt>onPrecise()</tt> ===
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<blockquote>This function is called when you press the precise key.
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</blockquote>
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=== <tt>onLeft()</tt> ===
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<blockquote>This function is called when you press the left key.
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</blockquote>
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=== <tt>onRight()</tt> ===
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<blockquote>This function is called when you press the right key.
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</blockquote>
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=== <tt>onUp()</tt> ===
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<blockquote>This function is called when you press the up key.
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</blockquote>
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=== <tt>onDown()</tt> ===
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<blockquote>This function is called when you press the down key.
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</blockquote>
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=== <tt>onAttackUp()</tt> ===
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<blockquote>This function is called when you release the attack key.</blockquote>
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=== <tt>onDownUp()</tt> ===
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<blockquote>This function is called when you release the down key.</blockquote>
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=== <tt>onHogAttack()</tt> ===
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<blockquote>This function is called when you press the attack key.</blockquote>
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=== <tt>onLeftUp()</tt> ===
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<blockquote>This function is called when you release the left key.</blockquote>
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=== <tt>onPreciseUp()</tt> ===
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<blockquote>This function is called when you release the precise key.</blockquote>
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=== <tt>onRightUp()</tt> ===
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<blockquote>This function is called when you release the right key.</blockquote>
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=== <tt>onSetWeapon()</tt> ===
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<blockquote>It is get called when a weapon is selected or switched.</blockquote>
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=== <tt>onSlot()</tt> ===
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<blockquote>This function is called when a weapon slot (row in the weapon menu) is selected.</blockquote>
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=== <tt>onSwitch()</tt> ===
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<blockquote>This function is called when a hog is switched to another.</blockquote>
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=== <tt>onTaunt()</tt> ===
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<blockquote>This function is called when the player uses an animated   emote for example "/wave, /juggle and etc.</blockquote>
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=== <tt>onTimer()</tt> ===
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<blockquote>This function is called when one of the timer keys is pressed.</blockquote>
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=== <tt>onUpUp()</tt> ===
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<blockquote>This function is called when you release the up 
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key.</blockquote>
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=== <tt>onHogHide()</tt> (0.9.16) ===
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<blockquote>This function is called when a hedgehog is hidden(removed from the map).</blockquote>
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=== <tt>onHogRestore()</tt> (0.9.16) ===
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<blockquote>This function is called when a hedgehog is restored (unhidden).</blockquote>
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=== <tt>onSpritePlacement(spriteId, centerX, centerY)</tt> (0.9.21) ===
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This function is called when a [Sprites Sprite] has been placed.
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`spriteID` is the type of the sprite, you find a list at [Sprites Sprites]. `centerX` and `centerY` are the coordinates of the center of the sprite.
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=== <tt>onGirderPlacement(frameIdx, centerX, centerY)</tt> (0.9.21) ===
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This function is called when a girder has been placed.
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`frameIdx` is an integer and declares the length and orientation of the girder:
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|| `frameIdx` || length || orientation ||
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|| 0 || short || horizontal ||
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|| 1 || short || decreasing right ||
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|| 2 || short || vertical ||
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|| 3 || short || increasing right ||
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|| 4 || long || horizontal ||
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|| 5 || long || decreasing right ||
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|| 6 || long || vertical ||
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|| 7 || long || increasing right ||
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`centerX` and `centerY` are the coordinates of the girder’s center.
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=== <tt>onRubberPlacement(frameIdx, centerX, centerY)</tt> (0.9.21) ===
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This function is called when a rubber has been placed.
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`frameIdx` is an integer which stands for the orientation of the rubber.
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|| `frameIdx` || orientation ||
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|| 0 || horizontal ||
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|| 1 || decreasing right ||
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|| 2 || vertical ||
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|| 3 || increasing right ||
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`centerX` and `centerY` are the coordinates of the rubber’s center.
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== Functions for creating gears ==
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=== <tt>!AddGear(x, y, gearType, state, dx, dy, timer)</tt> ===
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<blockquote>This creates a new gear at position x,y (measured from top left) of kind gearType (see [GearTypes Gear Types]). The initial velocities are dx and dy. All arguments are numbers. The function returns the uid of the gear created. Gears can have multple states at once: `state` is a bitmask, the flag variables can be found in [States].
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</blockquote>
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Example:
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<code language="lua">    local gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
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    FindPlace(gear, true, 0, LAND_WIDTH)</code>
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=== <tt>!AddVisualGear(x, y, visualGearType, state, critical)</tt> ===
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<blockquote>This creates a new visual gear at position x,y (measured from top left) of kind visualGearType (see [VisualGearTypes Visual Gear Types]).  The function returns the uid of the visual gear created.  Set critical to true if the visual gear is crucial to game play.  False if it is just an effect, and can be skipped when in fastforward (such as when joining a room).  A critical visual gear will always be created, a non-critical one may fail.  Most visual gears delete themselves. 
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</blockquote>
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Example:
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<code language="lua">  -- adds an non-critical explosion at position 1000,1000. Returns 0 if it was not created.
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    vgear = AddVisualGear(1000, 1000, vgtExplosion, 0, false) 
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</code>
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=== <tt>!SpawnHealthCrate(x, y)</tt> ===
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Spawns a health crate at the specified position. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land).
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=== <tt>!SpawnAmmoCrate(x, y, ammoType)</tt> ===
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Spawns an ammo crate at the specified position with content of ammoType (see [AmmoTypes Ammo Types]). If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land).
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Because by default settings the number of ammo in crates is zero it has to be increased to at least one with SetAmmo first, see the example:
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Example:
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<code language="lua">    SetAmmo(amGrenade, 0, 0, 0, 1) -- see below
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    SpawnAmmoCrate(0, 0, amGrenade) -- x=y=0 means random position on map</code>
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=== <tt>!SpawnUtilityCrate(x, y, ammoType)</tt> ===
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Spawns an utility crate at specified position with content of ammoType. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land).
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Example:
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<code language="lua">    SetAmmo(amLaserSight, 0, 0, 0, 1)
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    SpawnUtilityCrate(0, 0, amLaserSight)</code>
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=== <tt>!SpawnFakeAmmoCrate(x, y, explode, poison) </tt> ===
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   396
Spawns a crate at the specified coordinates which looks exactly like a real ammo crate but contains not any ammo. It can be use useful for scripted events or to create a trap. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land).
400
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`explode` and `poison` are booleans.
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If `explode` is `true`, the crate will explode when collected.
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If `poison` is `true`, the collector will be poisoned.
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Example:
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   402
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<code language="lua">SpawnFakeAmmoCrate(500, 432, false, false) -- Spawns a fake ammo crate at the coordinates (500, 434) without explosion and poison.
400
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</code>
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   405
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=== <tt>!SpawnFakeHealthCrate(x, y, explode, poison) </tt> ===
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   407
417
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   408
Spawns a crate at the specified coordinates which looks exactly like a real health crate but it will not heal the player. It can be use useful for scripted events or to create a trap. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land).
400
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   409
`explode` and `poison` are booleans.
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   410
If `explode` is `true`, the crate will explode when collected.
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   411
If `poison` is `true`, the collector will be poisoned.
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   412
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=== <tt>!SpawnFakeUtilityCrate(x, y, explode, poison) </tt> ===
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   414
417
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   415
Spawns a crate at the specified coordinates which looks exactly like a real utility crate but contains not any ammo. It can be use useful for scripted events or to create a trap. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land).
400
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   416
`explode` and `poison` are booleans.
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   417
If `explode` is `true`, the crate will explode when collected.
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   418
If `poison` is `true`, the collector will be poisoned.
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   419
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=== <tt>!AddHog(hogname, botlevel, health, hat)</tt> ===
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Adds a new hedgehog for current team (last created one with the `AddTeam` function), with bot level and specified health, also hat.
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`botlevel` ranges from `0` to `5`, where `0` denotes a human player and `1` to `5` denote the skill level of a bot.
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   424
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Notice: This works only for singleplayers training missions for now and will desync multiplayer games.
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Example:
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   428
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   429
<code language="lua">    local player = AddHog("HH 1", 0, 100, "NoHat") -- botlevel 0 means human player
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    SetGearPosition(player, 1500, 1000)</code>
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== Functions to get gear properties ==
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=== <tt>!GetGearType(gearUid)</tt> ===
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<blockquote>returns one of [GearTypes Gear Types] for the specified gear
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</blockquote>
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=== <tt>!GetGearPosition(gearUid)</tt> ===
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<blockquote>returns x,y coordinates for the specified gear
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</blockquote>
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=== <tt>!GetGearRadius(gearUid)</tt> ===
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<blockquote>Returns radius for the specified gear
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</blockquote>
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=== <tt>!GetGearVelocity(gearUid)</tt> ===
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<blockquote>returns tuple of dx,dy values for the specified gear
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</blockquote>
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=== <tt>!GetGearElasticity(gearUid) </tt> ===
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<blockquote>Returns the elasticity of the specified gear. Useful for determining if a hog is on a rope or not. If a hog is attached to a rope, or is busy firing one, the elasticity of the rope will be non-zero.
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   452
</blockquote>
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=== <tt>!GetHogClan(gearUid)</tt> ===
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<blockquote>returns the clan id of the specified hedgehog gear
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</blockquote>
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=== <tt>!GetHogTeamName(gearUid)</tt> ===
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   458
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   459
<blockquote>returns the name of the specified hedgehog gear's team
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   460
</blockquote>
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=== <tt>!GetHogName(gearUid)</tt> ===
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<blockquote>returns the name of the specified hedgehog gear
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   464
</blockquote>
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=== <tt>!GetEffect(gearUid, effect)</tt> ===
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<blockquote>Returns the state of given effect for the given hedgehog gear.  
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</blockquote>
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   469
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see !SetEffect for further details
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=== <tt>!GetHogHat(gearUid)</tt> ===
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<blockquote>Returns the hat of the specified hedgehog gear
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</blockquote>
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=== <tt>!GetAmmoCount(gearUid, ammoType) (0.9.16)</tt> ===
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<blockquote>Returns the ammo count of the specified ammo type for the specified hedgehog gear.
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</blockquote>
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=== <tt>!GetGearTarget(gearUid, x, y)  (0.9.16)</tt> ===
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<blockquote>Returns the x and y coordinate of target-based weapons/utilities. <b> Note: </b>: This can't be used in onGearAdd() but must be called after gear creation. 
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   482
</blockquote>
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=== <tt>GetX(gearUid)</tt> ===
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   484
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   485
<blockquote>returns x coordinate of the gear
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   486
</blockquote>
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   487
=== <tt>GetY(gearUid)</tt> ===
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<blockquote>returns y coordinate of the gear
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</blockquote>
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   491
=== <tt>!GetState(gearUid)</tt> ===
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   493
Returns the state of the gear. The gear state is a bitmask which is built out of the variables as shown in [States].
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   494
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   495
This function is usually used in combination with `band` to extract the truth value of a single flag. It is also used together with `SetState` and `bor` in order to activate a single flag.
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   496
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   497
Examples:
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   498
<code language="lua">
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   499
local state = GetState(gear)
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   500
--[[ Stores the full raw bitmask of gear in state. Usually
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   501
useless on its own. ]]
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   502
</code>
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   503
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
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parents: 414
diff changeset
   504
<code language="lua">
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   505
isDrowning = band(GetState(CurrentHedgehog),gstDrowning) ~= 0
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   506
--[[ GetState(CurrentHedgehog) returns the state bitmask of
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   507
CurrentHedgehog, gstDrowning is a bitmask where only the
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   508
“drowning” bit is set. band does a bitwise AND on both, if
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   509
it returns a non-zero value, the hedgehog is drowning.]]
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   510
</code>
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   511
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   512
<code language="lua">
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   513
SetState(CurrentHedgehog, bor(GetState(CurrentHedgehog), gstInvisible))
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   514
--[[ first the state bitmask of CurrentHedgehog is bitwise ORed with
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   515
the gstInvisible flag, thus making the bit responsible for
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   516
invisiblity to become 1. Then the new bitmask is applied to
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   517
CurrentHedgehog, thus making it invisible.]]
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   518
</code>
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   519
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   520
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diff changeset
   521
=== <tt>!GetGearMessage(gearUid)</tt> ===
e311af715b57 Edited wiki page LuaAPI through web user interface.
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   522
e311af715b57 Edited wiki page LuaAPI through web user interface.
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diff changeset
   523
<blockquote>returns the message of the gear.
e311af715b57 Edited wiki page LuaAPI through web user interface.
henrik.rostedt@gmail.com
parents: 107
diff changeset
   524
</blockquote>
419
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
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   525
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
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   526
=== <tt>!GetTag(gearUid)</tt> ===
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
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   527
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
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   528
Returns the tag of the specified gear (by `gearUid`). 
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
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   529
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   530
A “tag” of a gear is simply an extra variable to modify misc. things. The meaning of a tag depends on the gear type. For example, for gtBall gears, it specifies the ball color, for gtAirAttack gears (airplane) it specifies the direction of the plane, etc. `tag` has to be an integer.
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
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   531
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   532
Note that the word “tag” here does _not_ refer to the name and health tags you see above hedgehogs, this is something different. 
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   533
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   534
<code language="lua">
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   535
-- This adds a ball (the one from the ballgun) at (123, 456):
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   536
ball = AddGear(123, 456, gtBall, 0, 0, 0, 0)
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   537
-- The tag of a ball defines its color. It will automatically chosen at random when created.
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   538
colorTag = GetTag(ball)
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   539
-- Now colorTag stores the tag of ball (in this case a number denoting its color)
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   540
</code>
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   541
421
d584704354ad Add link to GearTypes for SetTag and GetTag.
almikes@aol.com
parents: 419
diff changeset
   542
The meaning of tags are described in [GearTypes].
419
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   543
209
26805ae2a319 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 203
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   544
=== <tt>!GetFollowGear()</tt> ===
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
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diff changeset
   545
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   546
<blockquote>Returns the uid of the gear that is currently being followed.
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   547
</blockquote>
181
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   548
=== <tt>!GetTimer(gearUid)</tt> ===
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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parents:
diff changeset
   549
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   550
<blockquote>returns the timer of the gear. This is for example the time it takes for watermelon, mine, etc. to explode. This is also the time used to specify the blowtorch or rcplane time.
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   551
</blockquote>
181
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   552
=== <tt>!GetHealth(gearUid)</tt> ===
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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parents:
diff changeset
   553
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   554
<blockquote>returns the health of the gear
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   555
</blockquote>
181
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   556
=== <tt>!GetHogLevel(gearUid)</tt> ===
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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parents:
diff changeset
   557
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   558
<blockquote>returns the bot level from 0 to 5. 0 means human player.
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   559
</blockquote>
39
45a576e56425 Updating with visual gear functions and delete gear
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   560
181
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   561
=== <tt>!GetVisualGearValues(vgUid)</tt> ===
39
45a576e56425 Updating with visual gear functions and delete gear
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   562
45a576e56425 Updating with visual gear functions and delete gear
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   563
<blockquote>This returns the typically set visual gear values, useful if manipulating things like smoke or bubbles or circles.  It returns the following values:
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
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diff changeset
   564
X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint 
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   565
X, Y typically position, dX, dY typically speed, Angle is usually the rotation angle, Frame is typically the animation frame, FrameTicks is usually an animation counter.  State can have a variety of values, but is typically bit packed, Timer is usually the gear lifetime and Tint is the colour.
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   566
Most visual gears require little to no modification of parameters.
45a576e56425 Updating with visual gear functions and delete gear
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parents: 38
diff changeset
   567
</blockquote>
45a576e56425 Updating with visual gear functions and delete gear
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parents: 38
diff changeset
   568
Example:
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   569
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   570
<code language="lua">    GetVisualGearValues(vgUid) -- return visual gear values
39
45a576e56425 Updating with visual gear functions and delete gear
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diff changeset
   571
</code>
45a576e56425 Updating with visual gear functions and delete gear
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diff changeset
   572
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   573
== Functions to modify gears ==
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   574
243
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   575
=== <tt>!HideHog(gearUid)</tt> ===
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
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   576
244
74d74086e49b Edited wiki page LuaAPI through web user interface.
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   577
<blockquote>Removes a hedgehog from the map. The hidden hedgehog can be restored with !RestoreHog(gearUid). The current hedgehog cannot be hidden!</blockquote>
243
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   578
Example: 
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   579
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   580
<code language="lua">    gear = AddGear(...)
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   581
     HideHog(gear) -- Hide the newly created gear.</code>
243
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   582
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   583
=== <tt>!RestoreHog(gearUid)</tt> ===
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   584
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   585
<blockquote>Restores a previously hidden hedgehog.</blockquote>
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   586
Example: 
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   587
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   588
<code language="lua">    gear = AddGear(...)
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   589
     HideHog(gear) -- Hide the newly created gear.
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   590
     RestoreHog(gear) -- Restore the newly hidden gear.</code>
243
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   591
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   592
=== <tt>!DeleteGear(gearUid)</tt> ===
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   593
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   594
<blockquote>Deletes a Gear</blockquote>
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   595
Example:
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   596
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   597
<code language="lua">    gear = AddGear(...)
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   598
    DeleteGear(gear) -- Delete the newly created gear.</code>
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   599
181
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sheepyluva@gmail.com
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diff changeset
   600
=== <tt>!DeleteVisualGear(vgUid)</tt> ===
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   601
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   602
<blockquote>Deletes a Visual Gear.  Note, most visual gears delete themselves.</blockquote>
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   603
Example:
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   604
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   605
<code language="lua">    vgear = AddVisualGear(...)
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   606
    DeleteVisualGear(vgear) -- Delete the newly created visual gear.</code>
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   607
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   608
181
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diff changeset
   609
=== <tt>!SetVisualGearValues(vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)</tt> ===
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   610
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   611
<blockquote>This allows manipulation of many of the visual gear values.  Calling GetVisualGearValues first is recommended on most visual gears unless you are controlling all the key values.  In the case of vgtCircle, the visual gear values are mapped as follows.  X, Y: position.  State: radius. Timer: Thickness.  FrameTicks: pulsation speed (0 to disable).  dX, dY: min/max pulsation opacity (0-255). Tint: colour, RGBA.
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   612
Most visual gears require little to no modification of parameters.
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   613
</blockquote>
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   614
Example:
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   615
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   616
<code language="lua">  -- set a circle to position 1000,1000 pulsing from opacity 20 to 200 (8%-78%), radius of 50, 3px thickness, bright red.
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   617
    SetVisualGearValues(circleUid, 1000,1000, 20, 200, 0, 0, 100, 50, 3, 0xff0000ff)
39
45a576e56425 Updating with visual gear functions and delete gear
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parents: 38
diff changeset
   618
</code>
45a576e56425 Updating with visual gear functions and delete gear
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parents: 38
diff changeset
   619
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diff changeset
   620
=== <tt>!FindPlace(gearUid, fall, left, right, tryHarder) (0.9.16)</tt> ===
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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parents:
diff changeset
   621
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parents: 135
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   622
<blockquote>Finds a place for the specified gear between x=left and x=right and places it there. 0.9.16 adds an optional fifth parameter, tryHarder. Setting to true/false will determine whether the engine attempts to make additional passes, even attempting to place gears on top of each other.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   623
</blockquote>
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   624
Example:
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   625
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   626
<code language="lua">    gear = AddGear(...)
361
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sheepyluva@gmail.com
parents: 360
diff changeset
   627
    FindPlace(gear, true, 0, LAND_WIDTH) -- places the gear randomly between 0 and LAND_WIDTH</code>
59
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RedGrinner
parents: 58
diff changeset
   628
=== <tt>!HogSay(gearUid, text, manner)</tt> ===
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RedGrinner
parents: 58
diff changeset
   629
233360620ae2 Edited wiki page LuaAPI through web user interface.
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parents: 58
diff changeset
   630
<blockquote>Makes the specified gear say, think, or shout some text in a bubble.
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parents: 58
diff changeset
   631
</blockquote>
233360620ae2 Edited wiki page LuaAPI through web user interface.
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parents: 58
diff changeset
   632
Example:
233360620ae2 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 58
diff changeset
   633
416
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almikes@aol.com
parents: 415
diff changeset
   634
<code language="lua">    HogSay(CurrentHedgehog, "I wonder what to do...", SAY_THINK) -- thought bubble with text
361
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sheepyluva@gmail.com
parents: 360
diff changeset
   635
    HogSay(CurrentHedgehog, "I'm hungry...", SAY_SAY) -- speech bubble with text
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   636
    HogSay(CurrentHedgehog, "I smell CAKE!", SAY_SHOUT) -- exclamatory bubble with text
59
233360620ae2 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 58
diff changeset
   637
</code>
52
714b56de5ea1 Edited wiki page LuaAPI through web user interface.
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parents: 51
diff changeset
   638
=== <tt>!HogTurnLeft(gearUid, boolean)</tt> ===
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   639
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   640
<blockquote>Faces the specified hog left or right.
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diff changeset
   641
</blockquote>
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diff changeset
   642
Example:
714b56de5ea1 Edited wiki page LuaAPI through web user interface.
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diff changeset
   643
416
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   644
<code language="lua">    HogTurnLeft(CurrentHedgehog, true) -- turns CurrentHedgehog left 
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diff changeset
   645
    HogTurnLeft(CurrentHedgehog, false) -- turns CurrentHedgehog right</code>
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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diff changeset
   646
=== <tt>!SetGearPosition(gearUid, x, y)</tt> ===
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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diff changeset
   647
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   648
<blockquote>Places the specified gear exactly at the position (x,y).
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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diff changeset
   649
</blockquote>
181
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   650
=== <tt>!SetGearVelocity(gearUid, dx, dy)</tt> ===
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   651
2dcbebb06088 Edited wiki page LuaAPI through web user interface.
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   652
<blockquote>Gives the specified gear the velocity of dx, dy.
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   653
</blockquote>
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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parents:
diff changeset
   654
=== <tt>!SetAmmo(ammoType, count, probability, delay, numberInCrate)</tt> ===
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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diff changeset
   655
101
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diff changeset
   656
<blockquote>This updates the settings for a specified [AmmoTypes Ammo Type] as of count available for players, spawn probability, availability delay in turns, and the number available in crates. This is supposed to be used in the onAmmoStoreInit() event handler.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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parents:
diff changeset
   657
</blockquote>
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   658
Example:
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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parents:
diff changeset
   659
416
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diff changeset
   660
<code language="lua">    SetAmmo(amShotgun, 9, 0, 0, 0) -- unlimited amount of shotgun ammo for players
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diff changeset
   661
    SetAmmo(amGrenade, 0, 0, 0, 3) -- crates should contain always three grenade</code>
135
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diff changeset
   662
=== <tt>!AddAmmo(gearUid, ammoType, ammoCount) (0.9.16) </tt> ===
101
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diff changeset
   663
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diff changeset
   664
<blockquote>Adds ammoType to the specified gear. The amount added is determined by the arguments passed via !SetAmmo() in the onAmmoStoreInit() event handler. In 0.9.16 ammo can be set directly via the optional third parameter, ammoCount. A value of 0 will remove the weapon, a value of 100 will give infinite ammo.
101
174650a7ce20 Added entry for AddAmmo()
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diff changeset
   665
174650a7ce20 Added entry for AddAmmo()
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diff changeset
   666
*Note:* The effectiveness of this function may be limited due to problems with gfPerHogAmmo in lua scripting.
174650a7ce20 Added entry for AddAmmo()
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diff changeset
   667
174650a7ce20 Added entry for AddAmmo()
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diff changeset
   668
</blockquote>
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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parents:
diff changeset
   669
=== <tt>!SetHealth(gearUid, health)</tt> ===
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   670
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   671
<blockquote>Sets the health of the specified gear.
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
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parents: 98
diff changeset
   672
This can be used for purposes other than killing hedgehogs.
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diff changeset
   673
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
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diff changeset
   674
For example:
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
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diff changeset
   675
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
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diff changeset
   676
  * Starting the RC Plane 10 shots
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
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diff changeset
   677
  * Starting Flying Saucer (gtJetpack) with only 50% fuel.
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
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diff changeset
   678
  * Setting all the mines to duds.
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
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parents: 98
diff changeset
   679
  * (And more!)
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
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parents: 98
diff changeset
   680
416
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diff changeset
   681
<code language="lua">    function onGearAdd(gear)
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diff changeset
   682
       if (GetGearType(gear) == gtRCPlaane) then
315e9db1f458 no need to prevent linking of names in code blocks
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parents: 360
diff changeset
   683
            SetHealth(gear, 10)
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
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diff changeset
   684
       end
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diff changeset
   685
       if (GetGearType(gear) == gtJetpack) then
315e9db1f458 no need to prevent linking of names in code blocks
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parents: 360
diff changeset
   686
            SetHealth(gear, 1000)
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
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parents: 98
diff changeset
   687
       end
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diff changeset
   688
       if (GetGearType(gear) == gtMine) then
315e9db1f458 no need to prevent linking of names in code blocks
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parents: 360
diff changeset
   689
            SetHealth(gear, 0)
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
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parents: 98
diff changeset
   690
       end
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
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diff changeset
   691
    end</code>
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
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diff changeset
   692
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
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parents: 98
diff changeset
   693
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
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parents: 98
diff changeset
   694
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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diff changeset
   695
</blockquote>
373
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parents: 369
diff changeset
   696
=== <tt>!SetEffect(gearUid, effect, effectState)</tt> ===
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   697
373
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parents: 369
diff changeset
   698
<blockquote>Sets the state for one of the effects <tt>heInvulnerable, heResurrectable, hePoisoned, heResurrected, heFrozen</tt> for the specified hedgehog gear.
0f9322acd00a update GetEffect/SetEffect info
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parents: 369
diff changeset
   699
A value of 0 usually means the effect is disabled, values other than that indicate that it is enabled and in some cases specify e.g. the remaining time of that effect.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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parents:
diff changeset
   700
</blockquote>
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   701
Example: (sets all bots poisoned)
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   702
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
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parents: 415
diff changeset
   703
<code language="lua">    function onGearAdd(gear)
361
315e9db1f458 no need to prevent linking of names in code blocks
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parents: 360
diff changeset
   704
        if (GetGearType(gear) == gtHedgehog) and (GetBotLevel(gear) > 0) then
373
0f9322acd00a update GetEffect/SetEffect info
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parents: 369
diff changeset
   705
            SetEffect(gear, hePoisoned, 1)
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   706
        end
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   707
    end</code>
181
714a208397bd version number fixes
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parents: 180
diff changeset
   708
373
0f9322acd00a update GetEffect/SetEffect info
sheepyluva@gmail.com
parents: 369
diff changeset
   709
Note: prior to the ice-gun release, 0.9.19 (commit 10a0a31804f3 ) effectState was of boolean type (true = effect enabled, false = effect disabled)
0f9322acd00a update GetEffect/SetEffect info
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parents: 369
diff changeset
   710
17
2893bd461cc7 LuaAPI: minor improvement
tobias.neumann
parents: 16
diff changeset
   711
=== <tt>CopyPV(gearUid, gearUid)</tt> ===
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   712
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   713
<blockquote>This sets the position and velocity of the second gear to the first one.
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   714
</blockquote>
71
2dcbebb06088 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 70
diff changeset
   715
=== <tt>CopyPV2(gearUid, gearUid)</tt> (deprecated) ===
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   716
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   717
<blockquote>This sets the position of the second gear to that of the first one, but makes its velocity twice the one of the first.
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   718
</blockquote>
132
e41fcc3ff67a Edited wiki page LuaAPI through web user interface.
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diff changeset
   719
Notice: This function is no longer used, use GetGearVelocity and SetGearVelocity instead.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   720
=== <tt>!FollowGear(gearUid)</tt> ===
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   721
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   722
<blockquote>Makes the gameclient follow the specifiec gear.
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   723
</blockquote>
139
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parents: 138
diff changeset
   724
=== <tt>!SetHogName(gearUid, name)</tt> ===
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parents: 138
diff changeset
   725
6bf231a611a7 Edited wiki page LuaAPI through web user interface.
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parents: 138
diff changeset
   726
<blockquote>Sets the name of the specified hedgehog gear
6bf231a611a7 Edited wiki page LuaAPI through web user interface.
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parents: 138
diff changeset
   727
</blockquote>
398
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   728
=== <tt>!SetHogTeamName(gearUid, name)</tt> ===
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   729
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   730
<blockquote>Sets the team name of the specified hedgehog gear
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   731
</blockquote>
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   732
=== <tt>!SetWeapon(ammoType)</tt> ===
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   733
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   734
<blockquote>Sets the selected weapon of CurrentHedgehog to one of the [AmmoTypes Ammo Type].
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   735
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   736
<b>Example:</b>
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   737
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   738
<code language="lua">
398
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   739
  AddAmmo(CurrentHedgehog, amBazooka, 1) -- give the CurrentHedgehog a bazooka
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   740
  SetWeapon(amBazooka) -- select the Bazooka.</code>
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   741
</blockquote>
408
e9b65daecbcf Move SetNextWeapon in text
almikes@aol.com
parents: 407
diff changeset
   742
410
c0367902bea7 Small formatting fixes.
almikes@aol.com
parents: 408
diff changeset
   743
=== <tt>!SetNextWeapon()</tt> (0.9.21) ===
408
e9b65daecbcf Move SetNextWeapon in text
almikes@aol.com
parents: 407
diff changeset
   744
This function makes the current hedgehog switch to the next weapon in list of available weapons. It can be used for example in trainings to pre-select a weapon.
e9b65daecbcf Move SetNextWeapon in text
almikes@aol.com
parents: 407
diff changeset
   745
e9b65daecbcf Move SetNextWeapon in text
almikes@aol.com
parents: 407
diff changeset
   746
139
6bf231a611a7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 138
diff changeset
   747
=== <tt>!SetHogHat(gearUid, hat)</tt> ===
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RedGrinner@gmail.com
parents: 138
diff changeset
   748
6bf231a611a7 Edited wiki page LuaAPI through web user interface.
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parents: 138
diff changeset
   749
<blockquote>Sets the hat of the specified hedgehog gear
6bf231a611a7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 138
diff changeset
   750
</blockquote>
6bf231a611a7 Edited wiki page LuaAPI through web user interface.
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parents: 138
diff changeset
   751
=== <tt>!SetGearTarget(gearUid, x, y) (0.9.16)</tt> ===
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parents: 138
diff changeset
   752
6bf231a611a7 Edited wiki page LuaAPI through web user interface.
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parents: 138
diff changeset
   753
<blockquote>Sets the x and y coordinate of target-based weapons/utilities. <b> Note: </b>: This can't be used in onGearAdd() but must be called after gear creation. 
6bf231a611a7 Edited wiki page LuaAPI through web user interface.
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parents: 138
diff changeset
   754
</blockquote>
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   755
=== <tt>!SetState(gearUid, state)</tt> ===
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   756
415
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   757
Sets the state of the specified gear to the specified `state`. This is a bitmask made out of the variables as seen in [States].
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   758
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   759
This function is often used together with `GetState` and the bitmask utility functions `band` and `bnot` in order to manipulate a single flag.
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   760
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   761
Examples:
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   762
<code language="lua">
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   763
SetState(CurrentHedgehog, bor(GetState(CurrentHedgehog), gstInvisible))
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   764
--[[ first the state bitmask of CurrentHedgehog is bitwise ORed with
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   765
the gstInvisible flag, thus making the bit responsible for
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   766
invisiblity to become 1. Then the new bitmask is applied to
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   767
CurrentHedgehog, thus making it invisible. ]]
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   768
</code>
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   769
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   770
<code language="lua">
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   771
SetState(CurrentHedgehog, band(GetState(CurrentHedgehog), bnot(gstInvisible)))
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   772
--[[ The reverse of the above: This function toggles CurrentHedgehog’s
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   773
gstInvisible flag off, thus making it visible again. ]]
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   774
</code>
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   775
114
e311af715b57 Edited wiki page LuaAPI through web user interface.
henrik.rostedt@gmail.com
parents: 107
diff changeset
   776
=== <tt>!SetGearMessage(gearUid, message)</tt> ===
e311af715b57 Edited wiki page LuaAPI through web user interface.
henrik.rostedt@gmail.com
parents: 107
diff changeset
   777
e311af715b57 Edited wiki page LuaAPI through web user interface.
henrik.rostedt@gmail.com
parents: 107
diff changeset
   778
<blockquote>Sets the message of the specified gear.
e311af715b57 Edited wiki page LuaAPI through web user interface.
henrik.rostedt@gmail.com
parents: 107
diff changeset
   779
</blockquote>
e311af715b57 Edited wiki page LuaAPI through web user interface.
henrik.rostedt@gmail.com
parents: 107
diff changeset
   780
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   781
=== <tt>!SetTag(gearUid, tag)</tt> ===
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   782
419
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   783
Sets the tag of the specified gear (by `gearUid`). A “tag” of a gear is simply an extra variable to modify misc. things. The meaning of a tag depends on the gear type. For example, for gtBall gears, it specifies the ball color, for gtAirAttack gears (airplane) it specifies the direction of the plane, etc. `tag` has to be an integer.
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   784
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   785
Note that the word “tag” here does _not_ refer to the name and health tags you see above hedgehogs, this is something different. 
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   786
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   787
<code language="lua">
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   788
-- This adds a ball (the one from the ballgun) at (123, 456):
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   789
ball = AddGear(123, 456, gtBall, 0, 0, 0, 0)
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   790
-- This sets the tag of the gear. For gtBall, the tag specified the color. “8” is the color white.
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   791
SetTag(ball, 8) -- 
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   792
</code>
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   793
421
d584704354ad Add link to GearTypes for SetTag and GetTag.
almikes@aol.com
parents: 419
diff changeset
   794
The meaning of tags are described in [GearTypes].
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   795
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   796
=== <tt>!SetTimer(gearUid, timer)</tt> ===
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   797
13
2074f03075c6 LuaAPI: minor changes
tobias.neumann
parents: 12
diff changeset
   798
<blockquote>Sets the timer of the specified gear. Also see !GetTimer.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   799
</blockquote>
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   800
360
2fcb523f0cc4 small fixes
sheepyluva@gmail.com
parents: 359
diff changeset
   801
=== <tt>!SetHogLevel(gearUid, level)</tt> ===
69
48f6e6c0076d Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 68
diff changeset
   802
48f6e6c0076d Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 68
diff changeset
   803
<blockquote>Sets the bot level from 0 to 5. 0 means human player.
48f6e6c0076d Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 68
diff changeset
   804
</blockquote>
48f6e6c0076d Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 68
diff changeset
   805
360
2fcb523f0cc4 small fixes
sheepyluva@gmail.com
parents: 359
diff changeset
   806
=== <tt>!SetGearPos(gearUid, value) (0.9.18-dev)</tt> ===
183
72b2bac582e2 Edited wiki page LuaAPI through web user interface.
azizi.054@gmail.com
parents: 182
diff changeset
   807
72b2bac582e2 Edited wiki page LuaAPI through web user interface.
azizi.054@gmail.com
parents: 182
diff changeset
   808
<blockquote>Set pos of specified gear to specified value.</blockquote>
72b2bac582e2 Edited wiki page LuaAPI through web user interface.
azizi.054@gmail.com
parents: 182
diff changeset
   809
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   810
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   811
== Gameplay functions ==
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   812
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   813
=== `GameFlags` ===
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   814
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   815
==== <tt>!ClearGameFlags()</tt> ====
380
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   816
381
87b3dcfe11cc I hate the wiki syntax... and I think it hates me too
sheepyluva@gmail.com
parents: 380
diff changeset
   817
<blockquote>Disables *all* !GameFlags
380
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   818
</blockquote>
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   819
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   820
==== <tt>!DisableGameFlags(gameflag, ...)</tt> ====
380
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   821
381
87b3dcfe11cc I hate the wiki syntax... and I think it hates me too
sheepyluva@gmail.com
parents: 380
diff changeset
   822
<blockquote>Disables the listed !GameFlags, without changing the status of other !GameFlags
380
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   823
</blockquote>
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   824
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   825
==== <tt>!EnableGameFlags(gameflag, ...)</tt> ====
380
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   826
381
87b3dcfe11cc I hate the wiki syntax... and I think it hates me too
sheepyluva@gmail.com
parents: 380
diff changeset
   827
<blockquote>Enables the listed !GameFlags, without changing the status of other !GameFlags
380
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   828
</blockquote>
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   829
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   830
==== <tt>!GetGameFlag(gameflag)</tt> ====
380
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   831
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   832
<blockquote>Returns true if the specified gameflag is enabled, otherwise false
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   833
</blockquote>
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   834
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   835
=== Environment ===
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   836
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   837
==== <tt>!SetGravity(percent)</tt> ====
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   838
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   839
<blockquote>Changes the current gravity of the game in percent (relative to default, integer value).
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   840
Setting it to 100 will set gravity to default gravity of hedgewars, 200 will double it, etc.
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   841
</blockquote>
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   842
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   843
==== <tt>!GetGravity()</tt> ====
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   844
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   845
<blockquote>Returns the current gravity in percent
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   846
</blockquote>
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   847
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   848
==== <tt>!SetWaterLine(waterline)</tt> ====
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   849
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   850
<blockquote>Sets the water level to the specified y-coordinate
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   851
</blockquote>
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   852
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   853
==== <tt>!SetWind(windSpeed)</tt> ====
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   854
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   855
<blockquote>Sets the current wind in the range of -100 to 100. Use together with gfDisableWind for full control.
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   856
</blockquote>
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   857
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   858
==== <tt>!EndGame()</tt> ====
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   859
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   860
<blockquote>Makes the game end.
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   861
</blockquote>
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   862
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   863
=== Map ===
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   864
==== <tt>!MapHasBorder()</tt> ====
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   865
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   866
<blockquote>Returns true/false if the map has a border or not.
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   867
</blockquote>
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   868
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   869
==== <tt>!TestRectForObstacle(x1, y1, x2, y2, landOnly) (0.9.16) </tt> ====
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   870
<blockquote>Checks the rectangle between the given coordinates for possible collisions. set landOnly to true if you don't want to check for collisions with gears (hedgehogs, etc.)
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   871
</blockquote>
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   872
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   873
==== <tt>!PlaceGirder(x, y, state)</tt> (0.9.16) ====
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   874
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   875
<blockquote>Places a girder with centre points x, y and the chosen state.
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   876
These are the accepted states:
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   877
  * 0: short, horizontal
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   878
  * 1: short, decreasing right
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   879
  * 2: short, vertical
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   880
  * 3: short, increasing right
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   881
  * 4: long, horizontal
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   882
  * 5: long, decreasing right
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   883
  * 6: long, vertical
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   884
  * 7: long, increasing right
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   885
</blockquote>
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   886
412
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   887
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   888
==== <tt>!AddPoint(x, y [, width [, erase] ])</tt> (0.9.21) ====
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   889
This function is used to draw your own maps using Lua. The maps drawn with this are of type “hand-drawn”.
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   890
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   891
The function takes a `x`,`y` location, a `width` (means start of a new line) and `erase` (if `false`, this function will draw normally, if `true`, this function will erase drawn stuff).
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   892
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   893
This function must be called within `onGameInit`, where `MapGen` has been set to `mgDrawn`. You also should call `FlushPoints` when you are finished with drawing.
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   894
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   895
==== <tt>!FlushPoints()</tt> (0.9.21) ====
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   896
Makes sure that all the points/lines specified using `AddPoint` are actually applied to the map. This function must be called within `onGameInit`.
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   897
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   898
=== Current hedgehog ===
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   899
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   900
==== <tt>!GetCurAmmoType()</tt> (0.9.16) ====
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   901
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   902
<blockquote>Returns the currently selected [AmmoTypes Ammo Type].
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   903
</blockquote>
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   904
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   905
==== <tt>!SwitchHog(gearUid)</tt> (0.9.16) ====
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   906
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   907
<blockquote>This function will switch to the hedgehog with the specified Uid.</blockquote>
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   908
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   909
==== <tt>!SetInputMask(mask)</tt> ====
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   910
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   911
<blockquote>Masks specified player input.
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   912
</blockquote>
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   913
Example: 
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   914
<code language="lua">    -- masks the long and high jump commands
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   915
SetInputMask(band(0xFFFFFFFF, bnot(gmLJump + gmHJump))) 
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   916
    -- clears input mask, allowing player to take actions
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   917
    SetInputMask(0xFFFFFFFF) 
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   918
		</code>
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   919
Note: Using the input mask is an effective way to script uninterrupted cinematics, or create modes such as No Jumping. 
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   920
405
4e1c166740b0 Add GetInputMask
almikes@aol.com
parents: 404
diff changeset
   921
==== <tt>!GetInputMask()</tt> ====
4e1c166740b0 Add GetInputMask
almikes@aol.com
parents: 404
diff changeset
   922
4e1c166740b0 Add GetInputMask
almikes@aol.com
parents: 404
diff changeset
   923
Returns the current input mask of the player.
4e1c166740b0 Add GetInputMask
almikes@aol.com
parents: 404
diff changeset
   924
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   925
=== Randomness ===
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   926
==== <tt>!GetRandom(number)</tt> ====
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   927
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   928
<blockquote>Returns a randomly generated number in the range of 0 to number - 1.  This random number uses the game seed, so is synchronised, and thus safe for multiplayer and saved games.  Use GetRandom for anything that could impact the engine state.  For example, a visual gear can use the Lua random, but adding a regular gear should use GetRandom.
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   929
</blockquote>
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   930
413
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   931
=== Clans and teams ===
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   932
==== <tt>!AddTeam(teamname, color, grave, fort, voicepack, flag)</tt> ====
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   933
476
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   934
Adds a new team. Note that this can only be done in `onGameInit`, not at a later time.
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   935
You *must* add at least one hedgehog with `AddHog` after calling this. The engine does not support empty teams.
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   936
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   937
Arguments:
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   938
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   939
 * `teamname`: The name of the team.
477
8c326a00ead3 Add information about the “color” parameter found in some functions.
almikes@aol.com
parents: 476
diff changeset
   940
 * `color`: The color of the team as defined in [LuaAPI#Color]
476
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   941
 * `grave`: The name of the team’s grave (equals file name without the suffix)
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   942
 * `fort`: The name of the team’s fort
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   943
 * `voicepack`: The name of the team’s voice pack (equals the directory name)
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   944
 * `flag`: Optional argument (only in development version at the moment) for the name of the team’s flag (equals file name without the suffix)
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   945
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   946
Note: This works only for singleplayer's training missions for now and will desync multiplayer games.
413
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   947
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   948
Example:
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   949
476
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   950
<code language="lua">AddTeam("team 1", 0xDD0000, "Simple", "Tank", "Default", "hedgewars")
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   951
--[[ Adds a new team with name “team 1”, red color (hexadecimal notation), the grave “Simple”,
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   952
the fort “Tank” the voicepack “Default” and the flag “hedgewars”. ]]</code>
413
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   953
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   954
==== <tt>!DismissTeam(teamname)</tt> ====
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   955
Removes the team with the given team name from the game.
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   956
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   957
==== <tt>!GetClanColor(clan)</tt> ====
477
8c326a00ead3 Add information about the “color” parameter found in some functions.
almikes@aol.com
parents: 476
diff changeset
   958
Returns the color of the chosen clan by its number. The color data type is described in [LuaAPI#Color]
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   959
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   960
==== <tt>!SetClanColor(clan, color)</tt> ====
477
8c326a00ead3 Add information about the “color” parameter found in some functions.
almikes@aol.com
parents: 476
diff changeset
   961
Sets the color of the chosen clan by its number. The color data type is described in [LuaAPI#Color]
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   962
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   963
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   964
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   965
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   966
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   967
== Functions affecting the GUI ==
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   968
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   969
=== <tt>!AddCaption(text)</tt> ===
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   970
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   971
<blockquote>Display event text in the upper part of the screen.
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   972
</blockquote>
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   973
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   974
=== <tt>!ShowMission(caption, subcaption, text, icon, time)</tt> ===
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   975
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   976
<blockquote>Use to tell the player what he is supposed to do.
79
64fc6cee4af7 Added a note on the new icons for ShowMission
RedGrinner
parents: 78
diff changeset
   977
64fc6cee4af7 Added a note on the new icons for ShowMission
RedGrinner
parents: 78
diff changeset
   978
As of (0.9.15), icon currently accepts:
81
a381e4547712 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 80
diff changeset
   979
 * -amBazooka, -amShotgun etc. (and other ammo types)
a381e4547712 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 80
diff changeset
   980
 * 0 (Gold Crown icon)
a381e4547712 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 80
diff changeset
   981
 * 1 (Target icon)
a381e4547712 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 80
diff changeset
   982
 * 2 (Exclamation mark)
a381e4547712 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 80
diff changeset
   983
 * 3 (Question mark)
a381e4547712 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 80
diff changeset
   984
 * 4 (Gold star)
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   985
</blockquote>
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   986
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   987
=== <tt>!HideMission()</tt> ===
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   988
143
58019b91cd69 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 142
diff changeset
   989
<blockquote>Hides the mission. This function is currently bugged somehow and will completely ruin your life, and your script should you happen to use it.
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   990
</blockquote>
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   991
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   992
=== <tt>!SetZoom(zoomLevel)</tt> ===
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   993
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   994
<blockquote>Sets the zoom level. The value for maximum zoom is currently 1.0 and for minimum 3.0 The default zoom level is 2.0
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   995
</blockquote>
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   996
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   997
=== <tt>!GetZoom()</tt> ===
147
379d7931ffc7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 146
diff changeset
   998
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   999
<blockquote>Returns the current zoom level
147
379d7931ffc7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 146
diff changeset
  1000
</blockquote>
379d7931ffc7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 146
diff changeset
  1001
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1002
== Sound functions ==
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
  1003
=== <tt>!PlaySound(soundId)</tt> ===
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
  1004
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
  1005
<blockquote>Plays the specified sound.
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
  1006
</blockquote>
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
  1007
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
  1008
=== <tt>!PlaySound(soundId, gearUid)</tt> ===
410
c0367902bea7 Small formatting fixes.
almikes@aol.com
parents: 408
diff changeset
  1009
/
70
ff7d4c176303 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 69
diff changeset
  1010
<blockquote>Plays the specified sound for the chosen hedgehog's team.
ff7d4c176303 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 69
diff changeset
  1011
</blockquote>
ff7d4c176303 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 69
diff changeset
  1012
77
588f5dc682e2 Added SetInputMask function
RedGrinner
parents: 76
diff changeset
  1013
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1014
== File system functions ==
410
c0367902bea7 Small formatting fixes.
almikes@aol.com
parents: 408
diff changeset
  1015
=== <tt>!HedgewarsScriptLoad(scriptPath)</tt> ===
407
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
  1016
Loads a script (i.e. a [LuaLibraries library]) from the specified `scriptPath`. The root directory is here Hedgewars’ data directory.
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
  1017
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
  1018
Example:
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
  1019
<code language="lua">
407
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
  1020
HedgewarsScriptLoad("/Scripts/Locale.lua")  -- loads locale library
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
  1021
</code>
407
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
  1022
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
  1023
=== <tt>!GetDataPath()</tt> ===
68
fd230628d72c Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 67
diff changeset
  1024
fd230628d72c Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 67
diff changeset
  1025
<blockquote>Returns the path to the data directory, used when adding libraries.
fd230628d72c Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 67
diff changeset
  1026
</blockquote>
fd230628d72c Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 67
diff changeset
  1027
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
  1028
=== <tt>!GetUserDataPath()</tt> ===
180
96e6b405bcf6 Edited wiki page LuaAPI through web user interface.
azizi.054@gmail.com
parents: 179
diff changeset
  1029
96e6b405bcf6 Edited wiki page LuaAPI through web user interface.
azizi.054@gmail.com
parents: 179
diff changeset
  1030
<blockquote>Returns the path to the user data directory, used when adding libraries.
96e6b405bcf6 Edited wiki page LuaAPI through web user interface.
azizi.054@gmail.com
parents: 179
diff changeset
  1031
</blockquote>
96e6b405bcf6 Edited wiki page LuaAPI through web user interface.
azizi.054@gmail.com
parents: 179
diff changeset
  1032
73
c6623486d077 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 72
diff changeset
  1033
89
caf6544f767a Edited wiki page LuaAPI through web user interface.
henrik.rostedt@gmail.com
parents: 87
diff changeset
  1034
caf6544f767a Edited wiki page LuaAPI through web user interface.
henrik.rostedt@gmail.com
parents: 87
diff changeset
  1035
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1036
== Stats functions ==
360
2fcb523f0cc4 small fixes
sheepyluva@gmail.com
parents: 359
diff changeset
  1037
=== <tt>!SendStat(TStatInfoType, statMessage[, teamName])</tt> (0.9.20) ===
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1038
418
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1039
This function exposes the uIO SendStat to the Lua scripts. Use it to produce custom stat pages.
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1040
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1041
`TStatInfoType` is the piece of information you want to manipulate. The result of this functions varies greatly for different `TStatInfoType`s. The parameter `statMessage` is mandatory and is a string used for the statistics, its meaning depends on the `TStatInfoType`. The parameter `teamName` contains the name of a team which is relevant to the chosen stat. This parameter is not always required, this also depends on `TStatInfoType`.
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1042
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1043
This tables explains the different behaviours of this function for different values of `TStatInfoType`:
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1044
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1045
|| `TStatInfoType` || Meaning of `statMessage` || Team parameter used? ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1046
|| `siGraphTitle` || Title of the graph. If you use this, the health icon changes into a star. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1047
|| `siGameResult` || Title of the stats screen, used to show the result of the game, i.e. who won the game || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1048
|| `siCustomAchievement` || A freeform text for a single “bullet point” in the “bullet point” list in the details section. For each time you call `SendStat` with this `TStatInfoType`, a new “bullet point” gets added to the list. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1049
|| `siPointType` || Replaces the word “kills” in the ranking list. Sadly, grammatical number is currently not respected at all here. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1050
|| `siPlayerKills` || The number of kills for the specified team (converted to a string), as shown in the ranking list. Unless the word “kills” has been replaced by `siPointType`, then that word is used instead. Only integers (converted to string) are possible. || Yes ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1051
|| `siClanHealth` || Value of a data point (converted to a string). This sets a single data point on the graph for the specified team. Subsequent calls will draw the next point along the horizontal axis; the frontend will then simply connect the dots in the final graph. The graphs are treated independently for each other. Currently the graph only can display positive values. You also should have called `SendHealthStatsOff` if you use this to prevent the default health graphs to be drawn. || Yes ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1052
|| `siMaxStepKills` || Most hedgehogs killed in a round. `statText` must be in format “`<kills> <name of killer hedgehog> (<team name of killer>)`”. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1053
|| `siMaxTeamDamage` || Hedgehog with most damage inflicted to his own team. `statText` must be in the format “`<damage> <hedgehog name>`”. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1054
|| `siKilledHHs` || Total number of killed hedgehogs (converted to string). || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1055
|| `siTeamStats` || Increases the wins of local teams in case the given number is greater than 0. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1056
|| `siMaxStepDamage` || Best shot award (most damage in one turn). `statText` must be in format “`<damage> <hedgehog name> (<team name>)`”. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1057
|| `siMaxTurnSkips` || Team with most skips. `statText` must be of format “`<number> <teamName>`”. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1058
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1059
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1060
<b>Examples:</b>
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1061
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
  1062
<code language="lua">
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1063
-- will automatically change the health icon to a star
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1064
SendStat(siGraphTitle,'Custom Graph Title')
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1065
SendStat(siGameResult,'Winner is Team A!')
418
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1066
SendStat(siCustomAchievement,'This is a custom message posted in the Details section!')
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1067
-- Changes the word kill to Point, call it just before sending kills/score for each hog
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1068
-- in case you want to change the word i.e. print Point or Points
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1069
SendStat(siPointType,'Point')
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1070
-- if above function call was not used it will print 3 kills for teamName in Ranking section.
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1071
-- if it was used it will print 3 Point for teamName in Ranking section.
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1072
SendStat(siPlayerKills,'3',teamName)
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1073
-- call siClanHealth to send the "value" of a clan that will be used for the graph creation
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1074
-- a good idea is to call it always for every hog by using the runOnGears(function)
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1075
-- in normal mode "value" represents clan health
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1076
SendStat(siClanHealth, "100",teamName)
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1077
-- most hedgehogs killed in a round (hedgeHogName is who killed them)
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1078
SendStat(siMaxStepKills, "1 hedgeHogName (teamName)")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1079
-- hog with most damage inflicted to his own team
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1080
SendStat(siMaxTeamDamage, "100 hedgeHogName")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1081
-- total number of killed hedgehogs
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1082
SendStat(siKilledHHs, "1")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1083
-- increases the wins of local teams in case the given number is greater than 0
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1084
SendStat(siTeamStats, "teamName:0:")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1085
-- best shot award
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1086
SendStat(siMaxStepDamage, "30 hedgeHogName (teamName)")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1087
-- team with most kills of own hedgehogs
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1088
SendStat(siMaxStepDamage, "2 teamName")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1089
-- team with most skips
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1090
SendStat(siMaxTurnSkips, "3 teamName")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1091
</code>
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1092
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1093
<b>Important:</b>
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1094
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1095
  * As the game engine send stats to the front end at the end of the game one should send her stats when the game is going to finish and right before the call of EndGame(). (Note: Stats are sent from the engine in CheckForWin. If conditions are met(win or draw) then SendStats(uStats) is called.)
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1096
  * Calling just EndGame() won't produce any stats.
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1097
  * If one would like to produce a custom graph see also SendHealthStatsOff().
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1098
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1099
=== <tt>!SendHealthStatsOff()</tt> (0.9.20) ===
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1100
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1101
<blockquote>Prevents the engine of sending health stats to the front end. 
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1102
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1103
If any health stats haven't been sent before this will cause the health graph to the stats page to be hidden. Use this function in the lua scripts to produce custom graphs by calling it inside onGameStart() and using the SendStat().</blockquote>
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1104
382
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
  1105
== Math Functions ==
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
  1106
383
6679b75048c0 I really have to get used to using preview on google code wiki...
sheepyluva@gmail.com
parents: 382
diff changeset
  1107
=== <tt>div(dividend, divisor)</tt> ===
382
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
  1108
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
  1109
<blockquote>Performs an integer division and returns the result.
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
  1110
The result is an integer and has the value of the first parameter (integer) divided by the second parameter (integer), rounded towards zero.
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
  1111
</blockquote>
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
  1112
401
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1113
=== <tt>band(value1, value2)</tt> ===
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1114
Returns the bitwise logical AND of `value1` and `value2`.
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1115
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1116
=== <tt>bor(value1, value2)</tt> ===
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1117
Returns the bitwise logical OR of `value1` and `value2`.
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1118
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1119
=== <tt>bnot(value)</tt> ===
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1120
Returns the bitwise logical NOT of `value`.
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1121
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1122
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
  1123
== Debugging Functions ==
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
  1124
394
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1125
=== <tt>!ParseCommand(string)</tt> ===
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1126
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1127
<blockquote>Makes the gameclient parse the specified custom command.
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1128
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1129
*Note*: Please be aware that the *engine protocol can (and will) change* between releases.
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1130
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1131
If you do use ParseCommand to overcome a shortcoming in our Lua API (e.g. a missing Function), please make sure to [https://code.google.com/p/hedgewars/issues/entry report the issue].
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1132
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1133
With your report we can fix the shortcoming in future releases.
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1134
This will allow scripts to use the previously missing feature in a way that won't break!
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1135
</blockquote>
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1136
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
  1137
=== <tt>!WriteLnToConsole(string)</tt> ===
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
  1138
184
346bf9196f84 Edited wiki page LuaAPI through web user interface.
henrik.rostedt@gmail.com
parents: 183
diff changeset
  1139
<blockquote>Writes (string) to the game0.log, found in the user data directory.
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
  1140
</blockquote>