author | almikes@aol.com |
Wed, 03 Dec 2014 19:08:24 +0000 | |
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parent 378 | 4793d4b4e6be |
child 595 | d5647149658e |
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#summary Drawing maps with Lua. |
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= Drawing Maps With Lua = |
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Starting in 0.9.18 it is possible to reliably use drawn map mode to draw maps with scripts. |
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A simple example is given below. Note that Drawn maps use an area of 4096x2048. The examples below are static, but obviously this could be used for a random map variation - for example, simulating the Cave map by doing the fill below, then drawing random tunnels using circles that shift their course smoothly. |
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= Details = |
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First, a couple of convenience functions for drawing to the map. |
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<code lang="lua"> |
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PointsBuffer = '' -- A string to accumulate points in |
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function AddPoint(x, y, width, erase) |
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PointsBuffer = PointsBuffer .. string.char(band(x,0xff00) / 256 , band(x,0xff) , band(y,0xff00) / 256 , band(y,0xff)) |
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if width then |
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fix variable "width" being called "size" in 2 places of the code (I guess those were missed when changing variable name)
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width = bor(width,0x80) |
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if erase then |
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width = bor(width,0x40) |
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end |
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PointsBuffer = PointsBuffer .. string.char(width) |
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else |
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PointsBuffer = PointsBuffer .. string.char(0) |
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end |
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if #PointsBuffer > 245 then |
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ParseCommand('draw '..PointsBuffer) |
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PointsBuffer = '' |
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end |
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end |
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function FlushPoints() |
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if #PointsBuffer > 0 then |
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ParseCommand('draw '..PointsBuffer) |
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PointsBuffer = '' |
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end |
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end |
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</code> |
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AddPoint takes an x and y location for the point, a width (indicates the start of a new line) and erase (whether the line is erasing from the map). The width calculation is described in [DrawnMapFormat]. |
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FlushPoints writes out any values from PointsBuffer that have not already been sent to the engine. |
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It would be called at the end of a drawing session. |
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A simple example below. |
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<code lang="lua"> |
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function onGameInit() |
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MapGen = 2 |
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TemplateFilter = 0 |
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AddPoint(100,100,10) |
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AddPoint(2000,2000) |
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AddPoint(2000,100,10) |
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AddPoint(100,2000) |
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AddPoint(1000,1000,63,true) |
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AddPoint(1000,1000,20) |
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for i = 63,2,-4 do |
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AddPoint(2000,1000,i) |
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AddPoint(2000,1000,i-2,true) |
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end |
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for i = 1,2000,50 do |
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AddPoint(i+2000,2000,1) |
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AddPoint(4000,2000-i) |
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end |
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AddPoint(2000,2000,1) |
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AddPoint(4000,2000) |
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AddPoint(4000,0,1) |
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AddPoint(4000,2000) |
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FlushPoints() |
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end |
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</code> |
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The first set of AddPoints draws a large X and erases the centre. |
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The following loop draws a set of nested points, alternating erasure and fill, which results in a set of concentric circles. |
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The 2nd loop draws a web of lines and frames it using some final AddPoints. |
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<a href="http://m8y.org/hw/draw1.jpeg">screenshot here</a> |
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Another brief example. |
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<code lang="lua"> |
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for i = 200,2000,600 do |
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AddPoint(1,i,63) |
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AddPoint(4000,i) |
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end |
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for i = 500,3500,1000 do |
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AddPoint(i,1000,63,true) |
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end |
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FlushPoints() |
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</code> |
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This one fills the map with solid land, and draws 4 circular erased points in it. |
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<a href="http://m8y.org/hw/draw2.jpeg">screenshot here</a> |