2010-03-27 palewolf Tweaking water depth with Tiy
2010-03-27 sheepluva doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
2010-03-27 koda some code polish for the ifrontend
2010-03-26 koda restore compilation
2010-03-26 palewolf First go at water depth
2010-03-26 smxx General:
2010-03-26 palewolf Bad nemo... uppercase theme names in themes.cfg too
2010-03-26 nemo remove pointless code
2010-03-26 smxx Engine:
2010-03-26 smxx Engine:
2010-03-26 nemo Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
2010-03-26 nemo Updated border colours from Tiy
2010-03-26 smxx Engine:
2010-03-26 smxx Engine:
2010-03-26 nemo Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
2010-03-26 nemo Remove doubled call of freeEverything
2010-03-26 nemo Uppercase all theme and map names
2010-03-26 mbait New field in THedgehog for poisoning. New type of explosion- poisoned
2010-03-26 smxx Engine:
2010-03-26 smxx Frontend:
2010-03-26 koda add another button to close the game and return to the iFrontend (untested)
2010-03-26 nemo I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
2010-03-26 nemo Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
2010-03-26 nemo Change settings for birdy in default weapon sets
2010-03-26 smxx CMake:
2010-03-26 nemo remove utility flag
2010-03-26 smxx CMake:
2010-03-26 nemo Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-03-25 mbait Birdy egg added
2010-03-25 koda testing ftw
2010-03-25 koda reworked interaction of engine/frontend when closing
2010-03-25 nemo tweak kick in case of wrapping
2010-03-24 smxx Frontend:
2010-03-24 nemo Android hat
2010-03-24 nemo Tiy redraws random order button
2010-03-24 smxx Engine:
2010-03-24 nemo Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
2010-03-23 palewolf - Avoid gaps between land and grass in mushroom2
2010-03-23 koda fix a build error on 10.5, LandPixels properly initialized
2010-03-23 palewolf Make UFO rotate while flying
2010-03-23 nemo Free land object SDL surfaces.
2010-03-23 unc0rr wtf
2010-03-23 unc0rr Ok, this part is ok
2010-03-22 smxx Maps:
2010-03-22 nemo I can't read.
2010-03-22 nemo oh. I missed the fact he moved it to uLandTexture
2010-03-22 nemo Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
2010-03-22 nemo Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
2010-03-22 unc0rr Clean Augean stables
2010-03-22 smxx Engine:
2010-03-22 nemo Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
2010-03-21 palewolf Fix 16px offset on previous commit
2010-03-21 koda fix a small leak
2010-03-21 koda Insert commit message here (to get along with palewolf)
2010-03-21 palewolf Insert commit message here
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-21 nemo Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
2010-03-21 nemo Make barrels a little more likely to blow up. 25% more damage in fall
2010-03-21 palewolf - Updated snail, added mushrooms to nature theme
2010-03-21 koda fix a rotation glitch
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