Mon, 29 Mar 2010 20:43:57 +0000 |
smxx |
Frontend:
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Mon, 29 Mar 2010 20:40:33 +0000 |
smxx |
Engine:
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Mon, 29 Mar 2010 20:32:35 +0000 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
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Mon, 29 Mar 2010 20:27:54 +0000 |
smxx |
Frontend:
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Mon, 29 Mar 2010 18:50:22 +0000 |
smxx |
Frontend:
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Mon, 29 Mar 2010 16:43:47 +0000 |
nemo |
Add birdy.
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Mon, 29 Mar 2010 16:39:08 +0000 |
smxx |
Frontend:
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Mon, 29 Mar 2010 13:58:21 +0000 |
unc0rr |
Update Italian translation by Renato Gelmini
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Mon, 29 Mar 2010 13:41:10 +0000 |
sheepluva |
fix typo in team name: possesed -> possessed
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Mon, 29 Mar 2010 13:37:52 +0000 |
smxx |
Engine:
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Mon, 29 Mar 2010 13:35:15 +0000 |
smxx |
Engine:
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Mon, 29 Mar 2010 09:52:10 +0000 |
smxx |
Engine:
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Sun, 28 Mar 2010 23:41:58 +0000 |
palewolf |
AfterAttack was issued twice
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Sun, 28 Mar 2010 23:40:49 +0000 |
palewolf |
Return control as soon as Birdy begins to disappear
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Sun, 28 Mar 2010 23:37:28 +0000 |
palewolf |
Birdy appears from off-screen
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Sun, 28 Mar 2010 23:21:07 +0000 |
mbait |
Feather: sprites was moved to another layer
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Sun, 28 Mar 2010 23:14:54 +0000 |
mbait |
Feather: sprite size fix
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Sun, 28 Mar 2010 23:11:16 +0000 |
mbait |
Feather: wrong constant fix
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Sun, 28 Mar 2010 23:10:33 +0000 |
mbait |
Birdy's falling feathers
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Sun, 28 Mar 2010 23:05:33 +0000 |
nemo |
Adding small to these has never been useful
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Sun, 28 Mar 2010 21:53:03 +0000 |
sheepluva |
* tweaked some random stuff in GSHandlers.inc
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Sun, 28 Mar 2010 20:53:36 +0000 |
nemo |
claymore_ would like rearranged as so. hearing no objections...
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Sun, 28 Mar 2010 18:47:35 +0000 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
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Sun, 28 Mar 2010 18:28:46 +0000 |
smxx |
Engine:
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Sun, 28 Mar 2010 18:26:31 +0000 |
smxx |
Engine:
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Sun, 28 Mar 2010 16:46:26 +0000 |
nemo |
prg tweaks maze
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Sun, 28 Mar 2010 16:42:03 +0000 |
nemo |
One more wacky generated map. bunch of islands suitable for islands shoppa.
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Sun, 28 Mar 2010 16:35:44 +0000 |
sheepluva |
* removed old hellishimpact.ogg
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Sun, 28 Mar 2010 12:02:51 +0000 |
nemo |
another ban for gstLoser
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Sun, 28 Mar 2010 11:34:06 +0000 |
smxx |
CMake:
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Sun, 28 Mar 2010 02:49:39 +0000 |
nemo |
prg's maze generator
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Sun, 28 Mar 2010 00:46:34 +0000 |
palewolf |
Add background color to translucent png to avoid gray borders when zooming
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Sun, 28 Mar 2010 00:45:56 +0000 |
palewolf |
Updated spanish locale
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Sat, 27 Mar 2010 22:37:39 +0000 |
smxx |
Themes:
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Sat, 27 Mar 2010 22:25:18 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 22:10:33 +0000 |
smxx |
Sometimes you should just check to see if syntax highlighting is kicking in ...
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Sat, 27 Mar 2010 21:04:38 +0000 |
smxx |
CMake
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Sat, 27 Mar 2010 21:03:29 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 21:02:41 +0000 |
smxx |
CMake:
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Sat, 27 Mar 2010 20:55:55 +0000 |
smxx |
General:
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Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 17:45:51 +0000 |
koda |
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
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Sat, 27 Mar 2010 17:45:26 +0000 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
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Sat, 27 Mar 2010 17:40:42 +0000 |
palewolf |
Fix mortar grey border
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Sat, 27 Mar 2010 17:32:46 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 17:32:04 +0000 |
nemo |
New impact sounds for HHG
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Sat, 27 Mar 2010 17:31:01 +0000 |
koda |
complete previous commit (which broken my local copy as well)
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Sat, 27 Mar 2010 17:27:15 +0000 |
koda |
branch ipad/iphone files to keep compatibility between versions
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Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 17:03:27 +0000 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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Sat, 27 Mar 2010 16:57:18 +0000 |
koda |
* port fadeout to opengles
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Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 15:41:21 +0000 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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Sat, 27 Mar 2010 14:57:41 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 14:55:59 +0000 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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Sat, 27 Mar 2010 14:49:04 +0000 |
nemo |
4 new hats, 2 reserved
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Sat, 27 Mar 2010 14:03:30 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 12:05:01 +0000 |
smxx |
CMake:
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Sat, 27 Mar 2010 12:01:40 +0000 |
smxx |
CMake:
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Sat, 27 Mar 2010 11:59:03 +0000 |
palewolf |
- Bee sprites for target and HH hand
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Sat, 27 Mar 2010 11:53:37 +0000 |
mbait |
Forgotten sprite
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Sat, 27 Mar 2010 11:48:02 +0000 |
mbait |
Added egg sprite
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Sat, 27 Mar 2010 08:59:42 +0000 |
mbait |
Wind does not affect of eggs
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Sat, 27 Mar 2010 08:59:10 +0000 |
mbait |
Added poisoned eggs
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Sat, 27 Mar 2010 05:45:45 +0000 |
nemo |
Add Wood forts
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Sat, 27 Mar 2010 05:15:52 +0000 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
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Sat, 27 Mar 2010 04:02:02 +0000 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
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Sat, 27 Mar 2010 03:55:12 +0000 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
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Sat, 27 Mar 2010 03:39:35 +0000 |
sheepluva |
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
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Sat, 27 Mar 2010 02:55:35 +0000 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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Sat, 27 Mar 2010 00:48:59 +0000 |
palewolf |
Tweaking water depth with Tiy
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Sat, 27 Mar 2010 00:03:29 +0000 |
sheepluva |
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
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Sat, 27 Mar 2010 00:03:25 +0000 |
koda |
some code polish for the ifrontend
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Fri, 26 Mar 2010 23:47:12 +0000 |
koda |
restore compilation
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Fri, 26 Mar 2010 22:53:42 +0000 |
palewolf |
First go at water depth
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Fri, 26 Mar 2010 22:52:04 +0000 |
smxx |
General:
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Fri, 26 Mar 2010 21:03:15 +0000 |
palewolf |
Bad nemo... uppercase theme names in themes.cfg too
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Fri, 26 Mar 2010 19:59:15 +0000 |
nemo |
remove pointless code
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Fri, 26 Mar 2010 17:43:21 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 17:34:58 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 17:22:52 +0000 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
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Fri, 26 Mar 2010 17:18:44 +0000 |
nemo |
Updated border colours from Tiy
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Fri, 26 Mar 2010 16:02:47 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 15:56:26 +0000 |
nemo |
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
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Fri, 26 Mar 2010 15:55:20 +0000 |
nemo |
Remove doubled call of freeEverything
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Fri, 26 Mar 2010 15:52:47 +0000 |
nemo |
Uppercase all theme and map names
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Fri, 26 Mar 2010 12:38:11 +0000 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
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Fri, 26 Mar 2010 12:34:18 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 12:16:12 +0000 |
smxx |
Frontend:
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Fri, 26 Mar 2010 09:40:26 +0000 |
koda |
add another button to close the game and return to the iFrontend (untested)
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Fri, 26 Mar 2010 03:04:19 +0000 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
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Fri, 26 Mar 2010 00:53:31 +0000 |
nemo |
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
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Fri, 26 Mar 2010 00:49:02 +0000 |
nemo |
Change settings for birdy in default weapon sets
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Fri, 26 Mar 2010 00:39:49 +0000 |
smxx |
CMake:
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Fri, 26 Mar 2010 00:39:00 +0000 |
nemo |
remove utility flag
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Fri, 26 Mar 2010 00:37:36 +0000 |
smxx |
CMake:
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Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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Thu, 25 Mar 2010 23:03:21 +0000 |
mbait |
Birdy egg added
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Thu, 25 Mar 2010 23:02:55 +0000 |
koda |
testing ftw
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Thu, 25 Mar 2010 23:01:50 +0000 |
koda |
reworked interaction of engine/frontend when closing
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Thu, 25 Mar 2010 02:02:53 +0000 |
nemo |
tweak kick in case of wrapping
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Wed, 24 Mar 2010 23:31:13 +0000 |
smxx |
Frontend:
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Wed, 24 Mar 2010 18:01:49 +0000 |
nemo |
Android hat
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Wed, 24 Mar 2010 15:36:46 +0000 |
nemo |
Tiy redraws random order button
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Wed, 24 Mar 2010 14:03:03 +0000 |
smxx |
Engine:
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Wed, 24 Mar 2010 11:01:21 +0000 |
nemo |
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
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Tue, 23 Mar 2010 23:08:57 +0000 |
palewolf |
- Avoid gaps between land and grass in mushroom2
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Tue, 23 Mar 2010 21:58:23 +0000 |
koda |
fix a build error on 10.5, LandPixels properly initialized
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Tue, 23 Mar 2010 21:50:26 +0000 |
palewolf |
Make UFO rotate while flying
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Tue, 23 Mar 2010 19:06:43 +0000 |
nemo |
Free land object SDL surfaces.
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Tue, 23 Mar 2010 16:53:45 +0000 |
unc0rr |
wtf
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Tue, 23 Mar 2010 16:50:13 +0000 |
unc0rr |
Ok, this part is ok
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Mon, 22 Mar 2010 20:57:49 +0000 |
smxx |
Maps:
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Mon, 22 Mar 2010 20:19:06 +0000 |
nemo |
I can't read.
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Mon, 22 Mar 2010 18:04:18 +0000 |
nemo |
oh. I missed the fact he moved it to uLandTexture
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Mon, 22 Mar 2010 18:02:39 +0000 |
nemo |
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
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Mon, 22 Mar 2010 17:59:59 +0000 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
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Mon, 22 Mar 2010 17:48:19 +0000 |
unc0rr |
Clean Augean stables
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Mon, 22 Mar 2010 13:44:35 +0000 |
smxx |
Engine:
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