2010-06-09 nemo lupdate-qt4 / lrelease-qt4 since arrom was nagging me
2010-06-08 unc0rr Some more progress
2010-06-06 unc0rr Reimplement more core actions
2010-06-06 unc0rr Use sockets instead of handles, use bytestrings instead of strings
2010-06-05 smxx Engine:
2010-06-05 smxx Frontend:
2010-06-05 nemo Remove decrement of iterator health. Might fix weird health bug.
2010-06-05 smxx Engine:
2010-06-05 koda now engine can be optionally built as library, there's an example wrapper of how to use it
2010-06-04 smxx Frontend:
2010-06-03 koda fix iphone version for map preview
2010-06-03 koda map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
2010-06-03 smxx Engine:
2010-06-02 koda a bunch of minor stuff
2010-06-01 smxx Engine:
2010-06-01 nemo Remove rope offset
2010-05-31 koda add some memory aware code
2010-05-28 smxx Graphics:
2010-05-28 smxx Engine (Henek):
2010-05-28 smxx Engine:
2010-05-28 smxx Engine:
2010-05-28 smxx Engine:
2010-05-28 smxx Engine:
2010-05-23 nemo Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
2010-05-23 koda initial support for game modifiers (schemes)
2010-05-23 nemo Sonic set
2010-05-19 nemo claymore says that this needs to be 44.1 for some systems
2010-05-19 nemo Henek adds a flamethrower, updates some translations, and tweaks how fire works.
2010-05-18 smxx Engine:
2010-05-17 nemo Skip collision on X for barrels that aren't knocked over
2010-05-17 nemo Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
2010-05-17 sheepluva portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
2010-05-17 sheepluva remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
2010-05-17 nemo Change to just set timer to 0
2010-05-17 nemo Fix for artillery mode weapon use
2010-05-16 sheepluva * make portals delete each other only indirectly (by setting timer to 0)
2010-05-16 nemo translation update by jose1711
2010-05-16 nemo Comment out the desyncing block, with a suggestion for possible fix
2010-05-16 koda unbreak stuff
2010-05-16 koda unbreak build (everyone saw this coming)
2010-05-16 koda update sdl functions to latest revision
2010-05-15 sheepluva fix multi-round fire
2010-05-14 nemo revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
2010-05-14 nemo sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
2010-05-11 nemo hey sheepluva, how about just this? lets you have an anonymous one too.
2010-05-10 unc0rr Make some more protocol commands work
2010-05-10 unc0rr Translation update by igorko
2010-05-10 nemo More translation work by arrom (restored some numerusform, lot more flavour text etc)
2010-05-10 mbait Reslyling: little fix of previous commit
2010-05-10 mbait Code restlyling: experimental restyling of one module
2010-05-10 nemo tweak
2010-05-09 unc0rr - Enable -O2 optimization for server
2010-05-09 unc0rr Uses StateT monad instead of manually maintaining the state
2010-05-08 nemo Fix spectator bug in health tag
2010-05-07 sheepluva wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
2010-05-07 smxx Graphics:
2010-05-07 sheepluva make some of the newly migrated visual gears visible in reduced quality mode
2010-05-07 smxx Graphics:
2010-05-07 smxx Engine:
2010-05-07 sheepluva * no zooming when game is paused
2010-05-07 sheepluva finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
2010-05-07 unc0rr Fix list Z-order bug (not tested)
2010-05-07 sheepluva some file that tried to escape...
2010-05-06 sheepluva * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
2010-05-06 mbait Teleport AI:
2010-05-06 mbait Teleport AI:
2010-05-06 unc0rr Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
2010-05-06 unc0rr Make server build again (it's still useless though)
2010-05-06 unc0rr Some more steps in refactoring
2010-05-06 nemo Henek makes AmmoMenu more flexible
2010-05-06 mbait Teleport AI:
2010-05-06 sheepluva * get rid of some fpc hints (redundant/superfluous includes)
2010-05-06 nemo trying to unbreak what I broke
2010-05-06 nemo Cheating
2010-05-06 sheepluva removed debug string I thought I deleted already.. wth...
2010-05-06 sheepluva portal:
2010-05-05 nemo unneeded
2010-05-05 nemo buf needs to be used in IFDEF if declared in IFDEF
2010-05-05 unc0rr Start the server refactoring
2010-05-04 nemo Add back in earlier lines, commented out
2010-05-04 nemo erase useless junk
2010-05-04 sheepluva * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
2010-05-04 smxx Frontend:
2010-05-04 smxx Engine:
2010-05-04 nemo Add drown-the-playing-hog check for case of piano falling off the landscape.
2010-05-04 smxx Engine:
2010-05-04 sheepluva on portal death: make sure that the linked portal know it has been unlinked
2010-05-04 sheepluva fix segfault on destroyed portal
2010-05-04 nemo TEMPORARY
2010-05-04 sheepluva some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
2010-05-03 nemo tweak
2010-05-03 nemo Palewolf draws a version with easier to manipulate shapes
2010-05-03 sheepluva allow kicking of barrels
2010-05-03 nemo Armagon's new sounds for piano
2010-05-03 nemo Updated pt_BR by Albert. He chose to not use numerusform.
2010-05-03 sheepluva tweak land angle detection/portal a bit
2010-05-02 smxx Engine:
2010-05-02 nemo Minor tweak. Still needs a lot of work.
2010-05-02 koda js' patch that restores Vsync on snow leopard
2010-05-02 nemo hax
2010-05-02 nemo Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
2010-05-02 nemo Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
2010-05-02 sheepluva add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
2010-05-02 nemo A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
2010-05-02 nemo Drown the hog using the piano
2010-05-02 nemo Avoid checking in log spam.
2010-05-02 nemo Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
2010-05-02 nemo More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
2010-05-01 koda adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
2010-05-01 koda Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
2010-05-01 smxx Engine:
2010-05-01 smxx Engine:
2010-05-01 nemo Minor change, so sheepluva can comment
2010-05-01 smxx Engine:
2010-05-01 koda fix zoom
2010-05-01 nemo Fix portal graphic name, continuing work on portal movement
2010-05-01 nemo Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
2010-05-01 sheepluva add amSineGun.png (just a copy of am Shotgun.png atm anyway)
2010-05-01 koda add automatic rotation in ipad (landscape only)
2010-05-01 sheepluva * added some comments
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