Sun, 31 Oct 2010 18:05:48 +0100 |
koda |
call initIPC for savefiles only on iOS
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files
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Sun, 31 Oct 2010 18:04:21 +0100 |
koda |
merge
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files
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Sun, 31 Oct 2010 12:19:54 -0400 |
nemo |
making indentation consistent (noticed while debugging)
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files
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Sun, 31 Oct 2010 00:32:41 -0400 |
nemo |
Cancel out dX/dY to handle the invulnerability case
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Sat, 30 Oct 2010 23:50:49 -0400 |
nemo |
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
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files
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Sat, 30 Oct 2010 22:53:23 -0400 |
nemo |
Oops. Restore the check as well
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files
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Sat, 30 Oct 2010 22:48:05 -0400 |
nemo |
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
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Sat, 30 Oct 2010 22:43:30 -0400 |
nemo |
fix entity
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Sat, 30 Oct 2010 22:04:36 -0400 |
nemo |
don't think resurrection is beta anymore
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Sat, 30 Oct 2010 22:03:04 -0400 |
inu |
text updates
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files
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Sun, 31 Oct 2010 02:50:15 +0100 |
sheepluva |
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
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files
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Sat, 30 Oct 2010 21:48:47 -0400 |
nemo |
set hasGone to prevent resurrection.
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Sat, 30 Oct 2010 21:39:50 -0400 |
nemo |
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
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Sat, 30 Oct 2010 21:06:55 -0400 |
nemo |
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
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Sun, 31 Oct 2010 18:04:02 +0100 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
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