2018-02-11 |
Wuzzy |
Construction Mode: Hide crate contents and object/crate placer submodes from prying eyes over the net
|
changeset |
files
|
2018-02-11 |
Wuzzy |
Construction Mode: Show selected object at cursor and crate preview
|
changeset |
files
|
2018-02-11 |
Wuzzy |
Construction Mode: Fix annoying extra messages when using object placer
|
changeset |
files
|
2018-02-11 |
Wuzzy |
Fix incorrect round counting in fruit03, too
|
changeset |
files
|
2018-02-11 |
Wuzzy |
Fix Killing the Specialists recording the turn count way too low
|
changeset |
files
|
2018-02-11 |
Wuzzy |
Construction Mode: Spawn particles over generators, tweak other particles
|
changeset |
files
|
2018-02-10 |
Wuzzy |
Construction Mode: Show message when respawning hog
|
changeset |
files
|
2018-02-10 |
Wuzzy |
Racer: Make waypoints dark in bright themes like Bath
|
changeset |
files
|
2018-02-10 |
Wuzzy |
Make first waypoint flash TechRacer, before hog starts racing
|
changeset |
files
|
2018-02-10 |
Wuzzy |
Racer: Make first waypoint flash and highlight last waypoint while placing
|
changeset |
files
|
2018-02-10 |
Wuzzy |
Racer, TechRacer: Fade out waypoints at the end
|
changeset |
files
|
2018-02-10 |
Wuzzy |
Racer, TechRacer: Change waypoint opacity on victory or failure
|
changeset |
files
|
2018-02-10 |
Wuzzy |
Increase opacity of Racer/TechRacer waypoints
|
changeset |
files
|
2018-02-10 |
Wuzzy |
Disable crate drops in HedgeEditor scheme
|
changeset |
files
|
2018-02-10 |
Wuzzy |
Remove some "invalid" crate drops from Construction Mode weapon scheme
|
changeset |
files
|
2018-02-10 |
Wuzzy |
Construction Mode: Show Message and minor smoke effect when losing ammo due to weapon filter
|
changeset |
files
|
2018-02-10 |
Wuzzy |
Redraw Vampiric.png based on vector graphic. Smooth fade out to 0 opacity instead of hard cut-off
|
changeset |
files
|
2018-02-10 |
Wuzzy |
Construction Mode: Hide power tag when it's nobody's turn
|
changeset |
files
|
2018-02-10 |
Wuzzy |
Add minigun to scripts. Also add a few missing ammos to BRW and RW
|
changeset |
files
|
2018-02-10 |
Wuzzy |
Construction Mode: Now amSwitch amount can be changed in weapon scheme
|
changeset |
files
|
2018-02-10 |
Wuzzy |
Always remove mine strike in Construction Mode
|
changeset |
files
|
2018-02-10 |
Wuzzy |
Construction Mode: Change message color
|
changeset |
files
|
2018-02-10 |
Wuzzy |
Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
|
changeset |
files
|
2018-02-10 |
Wuzzy |
Refactor Construction Mode to NOT use localized strings as identifiers
|
changeset |
files
|
2018-02-10 |
Wuzzy |
Improve internal Construction Mode code documentation
|
changeset |
files
|
2018-02-10 |
Wuzzy |
Localize various Construction Mode vars
|
changeset |
files
|
2018-02-10 |
Wuzzy |
Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
|
changeset |
files
|
2018-02-09 |
Wuzzy |
Lua API: AddAmmo unselects weapons before it would remove current ammo from current hog
|
changeset |
files
|
2018-02-09 |
Wuzzy |
Construction Mode: Each team remembers its selections now
|
changeset |
files
|
2018-02-09 |
Wuzzy |
More Construction Mode refactoring
|
changeset |
files
|
2018-02-09 |
Wuzzy |
Construction Mode: Remember previous selection of pIndex
|
changeset |
files
|
2018-02-09 |
Wuzzy |
Construction Mode: Sort structure types roughly by importance and convenience
|
changeset |
files
|
2018-02-09 |
Wuzzy |
Add a few key shortcuts in Costruction Mode
|
changeset |
files
|
2018-02-09 |
Wuzzy |
HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
|
changeset |
files
|
2018-02-09 |
Wuzzy |
Add healing visual effect + heal msg in scripts
|
changeset |
files
|
2018-02-09 |
Wuzzy |
Lua API: Add HealHog to heal hog with visual effects + message
|
changeset |
files
|
2018-02-09 |
Wuzzy |
Show subtle heal effect for healing hogs in health reset mode
|
changeset |
files
|
2018-02-09 |
Wuzzy |
Refactor health gain effects and message into util fuction HHHeal
|
changeset |
files
|
2018-02-09 |
Wuzzy |
Killing The Specialists: Fix health boost division
|
changeset |
files
|
2018-02-09 |
Wuzzy |
Killing The Specialists mission: Fix misleading hints, add messages and visual effects
|
changeset |
files
|
2018-02-09 |
Wuzzy |
2 minor spelling/grammar fixes
|
changeset |
files
|
2018-02-09 |
Wuzzy |
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
|
changeset |
files
|
2018-02-09 |
Wuzzy |
Lua API: Add SpawnSupplyCrate
|
changeset |
files
|
2018-02-09 |
Wuzzy |
Lua API: Add GetTeamName
|
changeset |
files
|
2018-02-08 |
Wuzzy |
Lua API: Add GetWind function to get current wind
|
changeset |
files
|
2018-02-08 |
Wuzzy |
Lua API: Add SetVampiric and SetLaserSight
|
changeset |
files
|
2018-02-08 |
Wuzzy |
Add callback: onEndTurn
|
changeset |
files
|
2018-02-08 |
Wuzzy |
Change hats exclusion rule in hats_js_anim.xhtml
|
changeset |
files
|
2018-02-08 |
Wuzzy |
Fix broken preview of team hats in frontend
|
changeset |
files
|
2018-02-08 |
Wuzzy |
Add missing beginWriteArray in scheme model code
|
changeset |
files
|
2018-02-08 |
Wuzzy |
Fix failure to read game scheme (.hwg) files
|
changeset |
files
|
2018-02-08 |
KoBeWi |
Fix how scheme files behave
|
changeset |
files
|
2018-02-08 |
KoBeWi |
Keep game/weapon schemes in separate files
|
changeset |
files
|
2018-02-08 |
mtg90pl |
Add Polish voicepack (Default_pl) by mtg90pl
|
changeset |
files
|
2018-02-08 |
Wuzzy |
Fix timebox being usable in SD w/ damage=0
|
changeset |
files
|
2018-02-07 |
Wuzzy |
Fix TotalRounds counting rounds a couple of turns too late
|
changeset |
files
|
2018-02-07 |
Wuzzy |
Refactor Sudden Death starting into own function
|
changeset |
files
|
2018-02-07 |
Wuzzy |
Add the flag of Scotland (uk_scotland)
|
changeset |
files
|
2018-02-07 |
Wuzzy |
Fix green color channel on themes with sd-tint (#566)
|
changeset |
files
|
2018-02-07 |
Wuzzy |
Add theme fallback music settings
|
changeset |
files
|
2018-02-07 |
Wuzzy |
Remove unused variable in uGearsHandlersMess
|
changeset |
files
|
2018-02-07 |
Wuzzy |
ClimbHome, Sniper Rifle training: Unselect weapon after victory
|
changeset |
files
|
2018-02-07 |
Wuzzy |
Calling SetWeapon with amNothing now unselects weapon
|
changeset |
files
|
2018-02-07 |
Wuzzy |
Change weapon icons of mudball and air mine
|
changeset |
files
|
2018-02-07 |
Wuzzy |
Lua API: Add WriteLnToChat
|
changeset |
files
|
2018-02-07 |
Wuzzy |
ASA, Hard Flying: Show personal best at mission start
|
changeset |
files
|
2018-02-06 |
Wuzzy |
Precise Shooting mission: Fix Lua errors when enemy dies after hero
|
changeset |
files
|
2018-02-06 |
Wuzzy |
Start changelog for 0.9.24
|
changeset |
files
|
2018-02-06 |
Wuzzy |
ASA: Fruit03: Show collected ammo
|
changeset |
files
|
2018-02-06 |
Wuzzy |
ACF3: Explode princess when skipping 12turn course failanim
|
changeset |
files
|
2018-02-06 |
Wuzzy |
Show # of turns left in the 12-turn parcour segment of ACF3
|
changeset |
files
|
2018-02-06 |
Wuzzy |
String cleanup: Double/triple exclamation marks
|
changeset |
files
|
2018-02-06 |
Wuzzy |
Fix various story flaws in mission descriptions of ACF campaign
|
changeset |
files
|
2018-02-06 |
Wuzzy |
Fix some minor formatting and grammar flaws in script strings
|
changeset |
files
|
2018-02-06 |
Wuzzy |
Fix various typos in translatable strings
|
changeset |
files
|
2018-02-06 |
Wuzzy |
Fix error 52: Move amMinigun.png to Graphics/Hedgewars
|
changeset |
files
|
2018-01-31 |
alfadur |
Machinegun. also tweaked ignore
|
changeset |
files
|
2018-01-24 |
unc0rr |
Finish porting. Seems to work, but no thorough testing has been performed
qt5transition
|
changeset |
files
|
2018-01-24 |
unc0rr |
Configure for Qt5
qt5transition
|
changeset |
files
|
2018-01-16 |
unc0rr |
Add assert on LoadingText texture value
0.9.23
|
changeset |
files
|
2018-01-16 |
unc0rr |
Proper rejoin desyncs fix now
0.9.23
|
changeset |
files
|
2018-01-15 |
unc0rr |
The ultimate fix for rejoin desyncs
0.9.23
|
changeset |
files
|
2018-01-14 |
unc0rr |
Fix for freebsd
qmlfrontend
|
changeset |
files
|
2018-01-15 |
nemo |
add a mask to the sand hog
|
changeset |
files
|
2018-01-10 |
unc0rr |
Pass mouse movements to engine, warp cursor in frontend
qmlfrontend
|
changeset |
files
|
2018-01-10 |
koda |
merge
|
changeset |
files
|
2018-01-10 |
koda |
Apply horrible workaround to build relocatable executables
0.9.23
|
changeset |
files
|
2018-01-10 |
koda |
Set cmake RPATH policy to OLD
0.9.23
|
changeset |
files
|
2018-01-07 |
sheepluva |
fix crosshair rendering in GL2 mode
|
changeset |
files
|
2018-01-07 |
sheepluva |
also put GL2 fixes into default
|
changeset |
files
|
2018-01-07 |
unc0rr |
Fix referencing missing item
qmlfrontend
|
changeset |
files
|
2018-01-07 |
unc0rr |
- ResizeWindow function to pass engine new window size
qmlfrontend
|
changeset |
files
|
2018-01-06 |
sheepluva |
whoops, I ruined the path of the unC0Rr
qmlfrontend
|
changeset |
files
|
2018-01-06 |
sheepluva |
fix issues and my past sins with GL2
qmlfrontend
|
changeset |
files
|
2018-01-05 |
unc0rr |
Fix missing default values
qmlfrontend
|
changeset |
files
|
2018-01-05 |
nemo |
apparently this is GLES2 only
|
changeset |
files
|
2018-01-05 |
unc0rr |
Fix missing includes for GL2 build
qmlfrontend
|
changeset |
files
|
2018-01-05 |
unc0rr |
Comment out functions that don't need to be called for engine in frontend window
qmlfrontend
|
changeset |
files
|
2018-01-02 |
unc0rr |
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
qmlfrontend
|
changeset |
files
|
2018-01-02 |
nemo |
pick up unc0rr's preview fix
|
changeset |
files
|
2018-01-02 |
unC0Rr |
Fix obviously broken logic. Fixes broken preview fetching on Windows.
0.9.23
|
changeset |
files
|
2017-12-30 |
antonc27 |
- Present stats page always on main thread
ios-develop
|
changeset |
files
|
2017-12-30 |
antonc27 |
- BIG CHANGE: Convert iOS project to use ARC
ios-develop
|
changeset |
files
|
2017-12-29 |
antonc27 |
- Fix ammos menu crash
ios-develop
|
changeset |
files
|
2017-12-29 |
antonc27 |
- Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway
ios-develop
|
changeset |
files
|
2017-12-29 |
antonc27 |
- Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too...
ios-develop
|
changeset |
files
|
2017-12-29 |
antonc27 |
- Disable bitcode for embedded projects (must be done manually for SDLs too)
ios-develop
|
changeset |
files
|
2017-12-29 |
antonc27 |
- Fix deprecated `system` in Lua for iOS 11 (not tested)
ios-develop
|
changeset |
files
|
2017-12-29 |
antonc27 |
- Fix ifdef (why this even worked before ??)
ios-develop
|
changeset |
files
|
2017-12-28 |
nemo |
merge into default too
|
changeset |
files
|
2017-12-28 |
astro |
dependency fixes
0.9.23
|
changeset |
files
|
2017-12-26 |
unc0rr |
Make playing a game possible
qmlfrontend
|
changeset |
files
|
2017-12-26 |
nemo |
these images should have been RGBA to stay consistent with all the others
|
changeset |
files
|
2017-12-26 |
unc0rr |
Recreate uFLRunQueue in Qt, render previews
qmlfrontend
|
changeset |
files
|
2017-12-24 |
unc0rr |
Preview rendering seems to work now
qmlfrontend
|
changeset |
files
|
2017-12-24 |
unc0rr |
And more refactoring...
qmlfrontend
|
changeset |
files
|
2017-12-23 |
unc0rr |
More refactoring in attempt to move away from frontlib
qmlfrontend
|
changeset |
files
|
2017-12-22 |
unc0rr |
Start hacking new frontend
qmlfrontend
|
changeset |
files
|
2017-12-17 |
unc0rr |
Start removing flib functionality
qmlfrontend
|
changeset |
files
|
2017-12-16 |
unc0rr |
Merge default. This branch is up-to-date and code is working.
qmlfrontend
|
changeset |
files
|
2017-12-16 |
unc0rr |
Add new qmlfrontend project template
|
changeset |
files
|
2017-12-16 |
unc0rr |
Improve this code a bit more
|
changeset |
files
|
2017-12-06 |
unc0rr |
Quick dirty fix for building
|
changeset |
files
|
2017-12-05 |
nemo |
bump proto
|
changeset |
files
|
2017-12-05 |
nemo |
0.9.23 branch
0.9.23
|
changeset |
files
|
2017-12-05 |
nemo |
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
|
changeset |
files
|
2017-11-30 |
nemo |
er. should be true I think? also... maybe this should be somewhere else
|
changeset |
files
|
2017-11-30 |
nemo |
This is a desyncing change. But... We might need a new release anyway. ☹
|
changeset |
files
|