2018-02-11 Wuzzy Construction Mode: Hide crate contents and object/crate placer submodes from prying eyes over the net
2018-02-11 Wuzzy Construction Mode: Show selected object at cursor and crate preview
2018-02-11 Wuzzy Construction Mode: Fix annoying extra messages when using object placer
2018-02-11 Wuzzy Fix incorrect round counting in fruit03, too
2018-02-11 Wuzzy Fix Killing the Specialists recording the turn count way too low
2018-02-11 Wuzzy Construction Mode: Spawn particles over generators, tweak other particles
2018-02-10 Wuzzy Construction Mode: Show message when respawning hog
2018-02-10 Wuzzy Racer: Make waypoints dark in bright themes like Bath
2018-02-10 Wuzzy Make first waypoint flash TechRacer, before hog starts racing
2018-02-10 Wuzzy Racer: Make first waypoint flash and highlight last waypoint while placing
2018-02-10 Wuzzy Racer, TechRacer: Fade out waypoints at the end
2018-02-10 Wuzzy Racer, TechRacer: Change waypoint opacity on victory or failure
2018-02-10 Wuzzy Increase opacity of Racer/TechRacer waypoints
2018-02-10 Wuzzy Disable crate drops in HedgeEditor scheme
2018-02-10 Wuzzy Remove some "invalid" crate drops from Construction Mode weapon scheme
2018-02-10 Wuzzy Construction Mode: Show Message and minor smoke effect when losing ammo due to weapon filter
2018-02-10 Wuzzy Redraw Vampiric.png based on vector graphic. Smooth fade out to 0 opacity instead of hard cut-off
2018-02-10 Wuzzy Construction Mode: Hide power tag when it's nobody's turn
2018-02-10 Wuzzy Add minigun to scripts. Also add a few missing ammos to BRW and RW
2018-02-10 Wuzzy Construction Mode: Now amSwitch amount can be changed in weapon scheme
2018-02-10 Wuzzy Always remove mine strike in Construction Mode
2018-02-10 Wuzzy Construction Mode: Change message color
2018-02-10 Wuzzy Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
2018-02-10 Wuzzy Refactor Construction Mode to NOT use localized strings as identifiers
2018-02-10 Wuzzy Improve internal Construction Mode code documentation
2018-02-10 Wuzzy Localize various Construction Mode vars
2018-02-10 Wuzzy Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
2018-02-09 Wuzzy Lua API: AddAmmo unselects weapons before it would remove current ammo from current hog
2018-02-09 Wuzzy Construction Mode: Each team remembers its selections now
2018-02-09 Wuzzy More Construction Mode refactoring
2018-02-09 Wuzzy Construction Mode: Remember previous selection of pIndex
2018-02-09 Wuzzy Construction Mode: Sort structure types roughly by importance and convenience
2018-02-09 Wuzzy Add a few key shortcuts in Costruction Mode
2018-02-09 Wuzzy HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
2018-02-09 Wuzzy Add healing visual effect + heal msg in scripts
2018-02-09 Wuzzy Lua API: Add HealHog to heal hog with visual effects + message
2018-02-09 Wuzzy Show subtle heal effect for healing hogs in health reset mode
2018-02-09 Wuzzy Refactor health gain effects and message into util fuction HHHeal
2018-02-09 Wuzzy Killing The Specialists: Fix health boost division
2018-02-09 Wuzzy Killing The Specialists mission: Fix misleading hints, add messages and visual effects
2018-02-09 Wuzzy 2 minor spelling/grammar fixes
2018-02-09 Wuzzy Refactor scripts to use SpawnSupplyCrate (where it makes sense)
2018-02-09 Wuzzy Lua API: Add SpawnSupplyCrate
2018-02-09 Wuzzy Lua API: Add GetTeamName
2018-02-08 Wuzzy Lua API: Add GetWind function to get current wind
2018-02-08 Wuzzy Lua API: Add SetVampiric and SetLaserSight
2018-02-08 Wuzzy Add callback: onEndTurn
2018-02-08 Wuzzy Change hats exclusion rule in hats_js_anim.xhtml
2018-02-08 Wuzzy Fix broken preview of team hats in frontend
2018-02-08 Wuzzy Add missing beginWriteArray in scheme model code
2018-02-08 Wuzzy Fix failure to read game scheme (.hwg) files
2018-02-08 KoBeWi Fix how scheme files behave
2018-02-08 KoBeWi Keep game/weapon schemes in separate files
2018-02-08 mtg90pl Add Polish voicepack (Default_pl) by mtg90pl
2018-02-08 Wuzzy Fix timebox being usable in SD w/ damage=0
2018-02-07 Wuzzy Fix TotalRounds counting rounds a couple of turns too late
2018-02-07 Wuzzy Refactor Sudden Death starting into own function
2018-02-07 Wuzzy Add the flag of Scotland (uk_scotland)
2018-02-07 Wuzzy Fix green color channel on themes with sd-tint (#566)
2018-02-07 Wuzzy Add theme fallback music settings
2018-02-07 Wuzzy Remove unused variable in uGearsHandlersMess
2018-02-07 Wuzzy ClimbHome, Sniper Rifle training: Unselect weapon after victory
2018-02-07 Wuzzy Calling SetWeapon with amNothing now unselects weapon
2018-02-07 Wuzzy Change weapon icons of mudball and air mine
2018-02-07 Wuzzy Lua API: Add WriteLnToChat
2018-02-07 Wuzzy ASA, Hard Flying: Show personal best at mission start
2018-02-06 Wuzzy Precise Shooting mission: Fix Lua errors when enemy dies after hero
2018-02-06 Wuzzy Start changelog for 0.9.24
2018-02-06 Wuzzy ASA: Fruit03: Show collected ammo
2018-02-06 Wuzzy ACF3: Explode princess when skipping 12turn course failanim
2018-02-06 Wuzzy Show # of turns left in the 12-turn parcour segment of ACF3
2018-02-06 Wuzzy String cleanup: Double/triple exclamation marks
2018-02-06 Wuzzy Fix various story flaws in mission descriptions of ACF campaign
2018-02-06 Wuzzy Fix some minor formatting and grammar flaws in script strings
2018-02-06 Wuzzy Fix various typos in translatable strings
2018-02-06 Wuzzy Fix error 52: Move amMinigun.png to Graphics/Hedgewars
2018-01-31 alfadur Machinegun. also tweaked ignore
2018-01-24 unc0rr Finish porting. Seems to work, but no thorough testing has been performed qt5transition
2018-01-24 unc0rr Configure for Qt5 qt5transition
2018-01-16 unc0rr Add assert on LoadingText texture value 0.9.23
2018-01-16 unc0rr Proper rejoin desyncs fix now 0.9.23
2018-01-15 unc0rr The ultimate fix for rejoin desyncs 0.9.23
2018-01-14 unc0rr Fix for freebsd qmlfrontend
2018-01-15 nemo add a mask to the sand hog
2018-01-10 unc0rr Pass mouse movements to engine, warp cursor in frontend qmlfrontend
2018-01-10 koda merge
2018-01-10 koda Apply horrible workaround to build relocatable executables 0.9.23
2018-01-10 koda Set cmake RPATH policy to OLD 0.9.23
2018-01-07 sheepluva fix crosshair rendering in GL2 mode
2018-01-07 sheepluva also put GL2 fixes into default
2018-01-07 unc0rr Fix referencing missing item qmlfrontend
2018-01-07 unc0rr - ResizeWindow function to pass engine new window size qmlfrontend
2018-01-06 sheepluva whoops, I ruined the path of the unC0Rr qmlfrontend
2018-01-06 sheepluva fix issues and my past sins with GL2 qmlfrontend
2018-01-05 unc0rr Fix missing default values qmlfrontend
2018-01-05 nemo apparently this is GLES2 only
2018-01-05 unc0rr Fix missing includes for GL2 build qmlfrontend
2018-01-05 unc0rr Comment out functions that don't need to be called for engine in frontend window qmlfrontend
2018-01-02 unc0rr Break engine completely and make it render in frontend window (no actual rendering yet, just white screen) qmlfrontend
2018-01-02 nemo pick up unc0rr's preview fix
2018-01-02 unC0Rr Fix obviously broken logic. Fixes broken preview fetching on Windows. 0.9.23
2017-12-30 antonc27 - Present stats page always on main thread ios-develop
2017-12-30 antonc27 - BIG CHANGE: Convert iOS project to use ARC ios-develop
2017-12-29 antonc27 - Fix ammos menu crash ios-develop
2017-12-29 antonc27 - Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway ios-develop
2017-12-29 antonc27 - Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too... ios-develop
2017-12-29 antonc27 - Disable bitcode for embedded projects (must be done manually for SDLs too) ios-develop
2017-12-29 antonc27 - Fix deprecated `system` in Lua for iOS 11 (not tested) ios-develop
2017-12-29 antonc27 - Fix ifdef (why this even worked before ??) ios-develop
2017-12-28 nemo merge into default too
2017-12-28 astro dependency fixes 0.9.23
2017-12-26 unc0rr Make playing a game possible qmlfrontend
2017-12-26 nemo these images should have been RGBA to stay consistent with all the others
2017-12-26 unc0rr Recreate uFLRunQueue in Qt, render previews qmlfrontend
2017-12-24 unc0rr Preview rendering seems to work now qmlfrontend
2017-12-24 unc0rr And more refactoring... qmlfrontend
2017-12-23 unc0rr More refactoring in attempt to move away from frontlib qmlfrontend
2017-12-22 unc0rr Start hacking new frontend qmlfrontend
2017-12-17 unc0rr Start removing flib functionality qmlfrontend
2017-12-16 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
2017-12-16 unc0rr Add new qmlfrontend project template
2017-12-16 unc0rr Improve this code a bit more
2017-12-06 unc0rr Quick dirty fix for building
2017-12-05 nemo bump proto
2017-12-05 nemo 0.9.23 branch 0.9.23
2017-12-05 nemo rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
2017-11-30 nemo er. should be true I think? also... maybe this should be somewhere else
2017-11-30 nemo This is a desyncing change. But... We might need a new release anyway. ☹
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