Mon, 25 May 2015 14:31:06 -0400 nemo prevent damage colouring of indestructible terrain
Mon, 25 May 2015 13:53:12 +0200 caf2 Changed to continental supplies from the DLC, because its better :P
Sun, 24 May 2015 15:44:21 -0400 nemo change from default of 4 (like land mines) to 0, since it was breaking old scripts.
Sun, 24 May 2015 15:13:03 -0400 nemo Bunch of flags off forum, reviewed/renamed by wuzzy and sheepluva
Tue, 21 Jul 2015 23:46:52 +0300 unc0rr Put types into a separate file qmlfrontend
Fri, 22 May 2015 13:39:12 -0400 nemo don't decrement 0 timer for air mines...
Thu, 21 May 2015 00:19:06 +0300 unc0rr - Move protocol handling events to main thread through qt's main loop qmlfrontend
Thu, 21 May 2015 18:21:55 +0900 mikade - (Finally) automatically load points for all current TechRacer maps
Mon, 18 May 2015 00:20:09 +0300 unc0rr merge default qmlfrontend
Sat, 16 May 2015 19:15:08 +0900 mikade your guess is as good as mine
Sat, 16 May 2015 19:08:45 +0900 mikade Add two new maps, improve an old one
Thu, 14 May 2015 23:09:21 +0900 mikade extensive changes
Wed, 13 May 2015 23:01:00 +0900 mikade hopefully fix some placements
Tue, 12 May 2015 22:38:33 +0300 unc0rr - Fix order of messages, also don't duplicate last timestamped message
Tue, 12 May 2015 22:09:25 +0900 mikade migrate maps, new map, minor fixes
Mon, 11 May 2015 13:53:08 -0400 nemo This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
(0) -10000 -3000 -1000 -300 -100 -16 +16 +100 +300 +1000 +3000 tip