Sat, 07 Aug 2010 12:44:55 +0100 |
tiyuri |
Remove random placement of health crate, looks like LUA random function may not be synced over network.
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Sat, 07 Aug 2010 01:45:31 +0200 |
smaxx |
Engine:
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Fri, 06 Aug 2010 11:53:28 +0200 |
smaxx |
Frontend:
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Fri, 06 Aug 2010 11:45:20 +0200 |
smaxx |
Engine:
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Wed, 04 Aug 2010 17:30:24 +0100 |
tiyuri |
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
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Wed, 04 Aug 2010 17:18:21 +0100 |
tiyuri |
Flightjoust lua script
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Wed, 04 Aug 2010 16:50:55 +0100 |
tiyuri |
FlightJoust Map, needs updating
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Wed, 04 Aug 2010 17:35:45 +0200 |
smaxx |
Engine:
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Wed, 04 Aug 2010 16:54:15 +0200 |
smaxx |
Engine:
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Wed, 04 Aug 2010 15:57:27 +0200 |
smaxx |
Engine:
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Tue, 03 Aug 2010 17:47:37 +0100 |
tiyuri |
Update stage theme icon
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Tue, 03 Aug 2010 15:13:32 +0200 |
smaxx |
Engine:
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Sat, 07 Aug 2010 23:04:43 -0400 |
szczur |
Polish translation update
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Tue, 03 Aug 2010 13:40:11 +0100 |
tiyuri |
Ammo menu graphics for hammer weapon
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Tue, 03 Aug 2010 14:19:47 +0200 |
smaxx |
Engine:
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Tue, 03 Aug 2010 12:52:21 +0100 |
tiyuri |
One more mine graphic, I'm on a roll!
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Tue, 03 Aug 2010 12:41:09 +0100 |
tiyuri |
Various mine graphics
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Tue, 03 Aug 2010 02:33:57 +0200 |
smaxx |
Engine:
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Tue, 03 Aug 2010 01:33:20 +0200 |
smaxx |
Engine:
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Tue, 03 Aug 2010 00:36:36 +0200 |
smaxx |
Engine:
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Mon, 02 Aug 2010 23:15:34 +0200 |
koda |
merge
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Mon, 02 Aug 2010 18:19:55 +0200 |
smaxx |
Engine:
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Mon, 02 Aug 2010 18:13:29 +0200 |
koda |
clean and reorder arguments passed to engine
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Mon, 02 Aug 2010 15:23:16 +0200 |
koda |
applied from experimental3D, use a slider to set up quality
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