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Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
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2013-05-10
nemo
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
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2013-05-10
nemo
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
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2013-05-09
nemo
oops
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2013-05-09
nemo
*sigh* freakin "with"
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2013-05-07
nemo
oh right. and uSound. the main culprit.
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2013-05-07
nemo
Fix voice naming. Case problems.
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2013-05-07
nemo
remove redundant abs, and some incorrect 1+ to damage
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2013-05-07
unc0rr
IFDEF that score expectation logging
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2013-05-07
nemo
☹
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2013-05-07
nemo
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
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2013-05-06
nemo
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
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2013-05-05
nemo
*sigh*
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2013-05-05
nemo
oops
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2013-05-05
nemo
pass the target
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2013-05-04
nemo
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
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2013-05-04
nemo
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
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