Wed, 31 Aug 2011 14:23:12 +0400 unc0rr - Don't reload fonts
Wed, 14 Sep 2011 22:27:22 +0200 koda Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
Wed, 31 Aug 2011 13:47:48 +0400 unc0rr Fix check for darwin or win32. Add debug message.
Wed, 14 Sep 2011 22:27:17 +0200 koda disable ios screenshooting for now Hedgewars-iOS-1.3.1
Wed, 31 Aug 2011 01:32:12 -0400 nemo TARDIS bugfix
Wed, 14 Sep 2011 22:07:03 +0200 koda fix for retina display devices
Wed, 31 Aug 2011 01:17:14 -0400 nemo adjust Z order so crosshairs are on top of hogs, grenades behind explosives
Wed, 14 Sep 2011 19:09:59 +0200 koda ios version bump
Wed, 31 Aug 2011 00:58:48 -0400 nemo more proper implementation of TARDIS
Wed, 14 Sep 2011 19:08:37 +0200 koda Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
Tue, 30 Aug 2011 12:32:33 -0400 nemo Reset to SD sky colour if in SD Hedgewars-iOS-1.3
Mon, 29 Aug 2011 19:28:45 -0400 nemo Check for nil from SpawnCustomCrate
Mon, 29 Aug 2011 23:56:38 +0200 koda updated sdl.patch
Sun, 28 Aug 2011 20:03:14 +0200 jose1711 Updated Slovak translation
Sun, 28 Aug 2011 17:37:40 +0200 koda savedgamesviewcontroller refactor, added icons to supportviewcontroller
Sun, 28 Aug 2011 14:50:04 +0200 koda ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
Sun, 28 Aug 2011 11:50:26 +0200 koda move the ios background music under resources
Sun, 28 Aug 2011 11:48:09 +0200 koda the return of SDL.patch D:
Sun, 28 Aug 2011 11:38:24 +0200 koda ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
Sat, 27 Aug 2011 17:53:35 -0400 nemo Prevent flakes from drawing if they spawn in land
Sat, 27 Aug 2011 16:13:40 -0400 nemo I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
Sat, 27 Aug 2011 15:06:16 -0400 nemo Avoid unsightly gaps in landbacktex
Sat, 27 Aug 2011 14:54:56 -0400 nemo implement proper blending
Sat, 27 Aug 2011 12:52:54 -0400 nemo Try reenabling landbacktex to see how it behaves with current pixel rules
Fri, 26 Aug 2011 22:15:09 -0400 nemo Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
Fri, 26 Aug 2011 21:49:10 -0400 nemo Fix rounding error in sky colour causing visible lines
Fri, 26 Aug 2011 21:38:11 -0400 nemo Correctly check for failure to look up ammo, check for damaged mines
Fri, 26 Aug 2011 20:59:55 -0400 nemo Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
Fri, 26 Aug 2011 16:16:27 -0400 nemo Use frontend value for fullscreening.
Thu, 25 Aug 2011 16:17:15 -0400 inu pt update
Thu, 25 Aug 2011 21:00:53 +0200 sheepluva * partial rollback of changes to camera
Thu, 25 Aug 2011 18:29:46 +0200 sheepluva reduce effect of the look-ahead behaviour that I tried to implement
Thu, 25 Aug 2011 18:08:44 +0200 sheepluva some camera adjustments (should also fix cam flickering on lowerst res)
Thu, 25 Aug 2011 14:56:51 +0200 sheepluva don't poison invul hogs
Wed, 24 Aug 2011 23:37:03 -0400 nemo another silly mistake
Wed, 24 Aug 2011 18:07:37 -0400 nemo accidentally reverted this when reverting the rest of the override changes.
Wed, 24 Aug 2011 17:55:39 -0400 nemo oops
Wed, 24 Aug 2011 22:29:12 +0200 sheepluva THUNKphewbzzweeEEeee
Wed, 24 Aug 2011 15:09:41 -0400 nemo Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
Wed, 24 Aug 2011 13:33:53 -0400 nemo add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
Tue, 23 Aug 2011 16:37:57 -0400 nemo Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
Tue, 23 Aug 2011 09:32:59 -0400 nemo restore screwed up test
Tue, 23 Aug 2011 09:12:45 -0400 nemo don't override user defined size when resizing
Thu, 01 Sep 2011 14:55:31 +0200 Xeli Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download hedgeroid
Tue, 23 Aug 2011 12:53:47 +0200 koda enable window resizing (tested only on linux) - fix issue 103
Thu, 01 Sep 2011 14:54:43 +0200 Xeli increment version number/name hedgeroid
Tue, 23 Aug 2011 10:19:33 +0200 koda ooops
Sun, 28 Aug 2011 17:45:23 +0200 Xeli sabotage of the iphone port failed.. hedgeroid
Tue, 23 Aug 2011 10:07:40 +0200 koda this should fix the double free that happens when closing the sdl window on ios (untested)
Sun, 28 Aug 2011 17:42:32 +0200 Xeli fixed = operator in uFloat hedgeroid
Tue, 23 Aug 2011 09:23:45 +0200 koda ok this makes no sense now, remove 'enhanced' option from ios
Fri, 26 Aug 2011 21:03:23 +0200 Xeli Made getDownloadPath compatible with < Froyo devices hedgeroid
Tue, 23 Aug 2011 03:46:17 +0200 koda FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
Fri, 26 Aug 2011 18:24:29 +0200 Xeli Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/ hedgeroid
Mon, 22 Aug 2011 23:56:25 +0200 koda set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
Fri, 26 Aug 2011 18:20:18 +0200 Xeli version name and api changed for Market version hedgeroid
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