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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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2012-11-16
koda
mutatis mutandis
changeset
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files
2012-11-13
koda
some CMake cleanup
webgl
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files
2012-11-16
unc0rr
We need custom script loading function in lua now
physfslayer
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files
2012-11-15
Xeli
up android target api (but this commit is actually just to test buildbot: desync
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files
2012-11-13
nemo
fix build
webgl
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files
2012-11-16
unc0rr
Keeping bruteforce
physfslayer
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files
2012-11-15
Xeli
another tweak tomake --stats-only work on headless servers
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files
2012-11-11
koda
and install it too
webgl
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files
2012-11-16
unc0rr
Oops, didn't realize FindLua.cmake is our own module
physfslayer
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files
2012-11-15
unc0rr
Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
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files
2012-11-11
koda
comments and runtime list of files to convert and compile
webgl
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files
2012-11-16
unc0rr
Implement reader in C ffs
physfslayer
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files
2012-11-15
unc0rr
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
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files
2012-11-11
koda
finally hwengine in c links without errors
webgl
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files
2012-11-15
unc0rr
Script loading via physfs which doesn't work:
physfslayer
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files
2012-11-15
nemo
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
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files
2012-11-11
koda
cmake linking for engine in c
webgl
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files
2012-11-14
unc0rr
Engine loads fine with basic config
physfslayer
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files
2012-11-15
nemo
make stats-only mode work headless. also skip a few things to save time/memory.
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files
2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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files
2012-11-14
unc0rr
Get rid of Pathz and UserPathz
physfslayer
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files
2012-11-15
nemo
oops
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files
2012-11-11
koda
better clang search
webgl
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files
2012-11-13
unc0rr
- Add physfsrwops library
physfslayer
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files
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